Caves of Qud

Caves of Qud

Make Your Mark
5 Comments
Tyrir 24 Dec, 2024 @ 8:58pm 
I think the prior error is due to a combination of the maker's mark, sifrah, and the spring sifrah mod to make sifrah function with the modern UI, all while in the Tinker->Mods UI. While in the Mods UI (not the Build UI), the TinkeringLineData.mode is set to 1, and since TinkeringLineData.modobject is null, the error occurs.
Tyrir 24 Dec, 2024 @ 8:21pm 
Added masterwork mod to my first item, a musket, selected my mark. Went well.

After adding masterwork mod to my 2nd item, a stun rod, I received an error:

ERROR - no modobject on mod line masterwork

at Qud.UI.TinkeringLineData.get_cost () [0x000a6]
at Qud.UI.TInkeringStatusScreen.HandleHighlightObject(XRL.UI.Framework.FrameworkDataElement data) [0x0001d]
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000]
[snip]

Afterwards, the Esc menu text was invisible making it difficult to find the save & exit selection to click. See https://media.discordapp.net/attachments/449667247297003520/1321326438892441630/Screenshot_2024-12-24_213303.png?ex=676cd4a4&is=676b8324&hm=94019955dea2f1f64cd36b5f6a982945743811e9487acd8cbe2f6c5e240b8e75&=&format=webp&quality=lossless&width=548&height=397
Smaug 26 Nov, 2024 @ 11:43am 
Clever idea, should be in base game ha.
Orolin 29 Aug, 2024 @ 12:17pm 
It's such a simple idea, but it absolutely *rules*. Love the feel this provides. If you can make masterworks, why shouldn't you have your own maker's mark, after all?
enbyromantic 3 Sep, 2023 @ 10:10pm 
I Love this mod so much!!! Now I have a pink heart next to all my cool stuff. It's unexpectedly great for organizing too because it sorts alphabetically. Thank you so much author, this is a masterwork:)