Total War: ATTILA

Total War: ATTILA

Terrain effects
6 Comments
Field Marshal Bernard Montgomery 9 Sep, 2024 @ 2:57pm 
im looking for somnething that makes terrain effects more like medieval 2 were ranged units recieved a large range buff from being uphil it made holding the hill feel and terrain in general feel alot more important. any chance this mod does that?
AveMetal  [author] 7 Jun, 2023 @ 1:31am 
@ -=JF=-: It is not a bonus against cavalry, is a 0.85 multiplier so they are less effective against them. Also in roads cavalry has a 1.25 speed and charge bonus (shown as 125% in the stats).

@ tribuneoftheplebs: It is a hidden bonus for long weapons like lance that is not activated by default, probably I'll add it in a next update. If you hover the mouse in the stats you'll see a short description.

@ Brugarolas: I give you permission but remember to give credit.
-=JF=- 6 Jun, 2023 @ 5:43pm 
I like the idea, needs some balance though, I had my cavalry getting destroyed in melee against some bowmen because the terrain end up being road, giving it the bonus against cavalry 85%
tribunodelamuerte 5 Jun, 2023 @ 11:22pm 
Interesting mod. What does the "first strike" modifier do?
Emir Ismael 5 Jun, 2023 @ 10:35am 
its already an existing mod for Rome 2 and its very nice
Brugarolas 4 Jun, 2023 @ 1:56pm 
This is a great idea that, with your permission, I'd like to add to a Radious Overhaul I'm making. But don't you think modifiers are too harsh?