Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Gates of steel--battle enhance
43 Comments
少校炎月 22 Feb @ 9:33pm 
怎么回事,这MOD出BUG了?人口怎么少了那么多
吴承恩(2004年版) 14 Oct, 2024 @ 9:44am 
主版本敌人太少,这个又太多了,有没有办法自己调整敌人出兵的数量?
Ñeet28 15 Aug, 2024 @ 2:54am 
Now it works for me, thanks
HOBOE  [author] 14 Aug, 2024 @ 9:53pm 
@Ñeet28
what?it not broken
Ñeet28 14 Aug, 2024 @ 9:39pm 
update please
ABCD 11 Aug, 2024 @ 12:43am 
可以削一下进攻战敌方的支援时间吗?真的巨累,四五个点,每个点都有两个坦克一个反坦克炮,然后敌方支援的兵又是一堆。削一下ai支援时间,让玩家能闪击一两个点
roflcake$ 7 Jul, 2024 @ 8:20pm 
how large does this make battles? The one you use with CEv2 having 170 CP is kind of insane hahaha, have to micro manage a lot of troops. does the main mod have fewer?
HOBOE  [author] 18 May, 2024 @ 5:46pm 
@milk nugget
it dont need
HOBOE  [author] 1 May, 2024 @ 5:01pm 
@Whitman
it work fine,the budget you get will increase day by day
Whitman 1 May, 2024 @ 2:31pm 
These seem a little off compared to other CP mods, it seems the CP build-up is super slow so most of your call-ins never get a chance to be used. Needs a little tweaking for my tastes, but the rest of the gates of hell mods are superb.
HOBOE  [author] 27 Apr, 2024 @ 8:00pm 
@image
wtf XD
image 27 Apr, 2024 @ 3:58pm 
Gates of Steel Battle Enhance is a revolutionary modification for the popular fantasy role-playing game, "Kingdoms of Might." With its inception, players are thrust into an immersive experience where combat transcends mere button-mashing, delving deep into strategic warfare. One standout feature of this mod is the "Tactical Formation System," allowing players to meticulously arrange their troops on the battlefield, capitalizing on terrain advantages and exploiting enemy weaknesses. Whether it's an ambush in the dense forests or a siege on a fortified castle, every engagement becomes a carefully orchestrated ballet of steel and blood.

Furthermore, Gates of Steel Battle Enhance introduces the "Dynamic AI Commanders," bringing a new level of challenge and unpredictability to every
HOBOE  [author] 30 Mar, 2024 @ 5:26pm 
讨论/discord 链接/link
https://discord.com/invite/aK3ehByAxc
叮咚喵喵 24 Mar, 2024 @ 7:10pm 
感谢解惑
HOBOE  [author] 24 Mar, 2024 @ 9:41am 
@D R
没区别,每1.5分钟出一轮,理论上来讲你要是想控制数量,应该打一个该mod的分数子mod
叮咚喵喵 24 Mar, 2024 @ 7:37am 
@HOBOE 作者大大,问下这个增强会因为我选择经济高低而改变吗?就是我选极高或者极低敌人出兵量是一样的吗?
KEEP 15 Mar, 2024 @ 9:12am 
yep
HOBOE  [author] 15 Mar, 2024 @ 8:20am 
@KEEP

So urgent?
KEEP 14 Mar, 2024 @ 2:49pm 
pls up date
混元霹雳手 YYF 13 Mar, 2024 @ 8:30am 
求问这个可以兼容1968和81吗
HOBOE  [author] 10 Mar, 2024 @ 5:43am 
@1342451297

不开这个mod
HOBOE  [author] 25 Jan, 2024 @ 5:50am 
@GRAYKNIGHT

因为light只代表了出兵量,不代表单位出现的时间和概率受到了改变
GRAYKNIGHT 25 Jan, 2024 @ 5:38am 
感觉ai资源不太正常啊?我打普通难度 第一天就有kv1 第二天防守十几辆坦克混装甲车 隔一波就有kv 没打其他mod
HOBOE  [author] 30 Dec, 2023 @ 4:06am 
@smyq

问问你自己的mod排序,问问你自己的电脑,张个大嘴巴就是说我怎么给你解决?半夜偷你家电脑?
恩情的人民企业家 30 Dec, 2023 @ 3:18am 
在征服战斗中,闪退了多次。求解决:steamthumbsup:
恩情的人民企业家 30 Dec, 2023 @ 3:15am 
使用 自动医疗/防空炮/榴弹炮 &天气随机切换 这个mod时,会取消本模组减少战斗规模的效果。
JohnMarrington 26 Dec, 2023 @ 12:09am 
thanks a lot
HOBOE  [author] 25 Dec, 2023 @ 8:21pm 
12.26 update/更新

修复不正确的ai人口表现
Fix incorrect AI population performance
HOBOE  [author] 25 Dec, 2023 @ 8:20pm 
@JohnMarrington

as you wish
JohnMarrington 25 Dec, 2023 @ 9:09am 
i think this mods needs an update. I had it installed and still 150 Popcap in Conquest Stage 1. Thats more than it is supposed to be with this mod, isnt it?
HOBOE  [author] 3 Dec, 2023 @ 2:03am 
@JohnMarrington

This mod will not cause this effect. You must have mixed other mods, please check them instead of asking me to fix non-existent errors
JohnMarrington 3 Dec, 2023 @ 1:32am 
i tried, the new units cant be researched, but are available instantly. Ruins balancing
HOBOE  [author] 2 Dec, 2023 @ 7:28pm 
@JohnMarrington

no need update ,it can use,but load after main version please
JohnMarrington 2 Dec, 2023 @ 1:02pm 
please update
HOBOE  [author] 12 Oct, 2023 @ 9:04pm 
@Geralt of Rivia

ai出兵频率完全采用原版,你觉得多可能是你都忘了原版什么样
Geralt of Rivia 12 Oct, 2023 @ 8:52am 
感觉还是防守关ai爆兵很多啊,是经济难度选困难的原因吗:steamsad:
HOBOE  [author] 11 Aug, 2023 @ 6:52am 
@KaiserKent

正好要进入更新冷却期,这几天是在疯狂精简文件减少bug,现在阵地问题应该又修复了
KaiserKent 11 Aug, 2023 @ 6:28am 
原來,想說本來說已修復我遊玩後也沒問題的說。另外發現幾天前SU-152的射程被提高到400多,隔天看就變回200了:steamsad: 由於更新頻繁,有考慮增加更新日誌嗎? 至少可以知道每天更新變動的地方。 再私心問個,未來會增加鼠式戰車嗎? 想體驗AS2叮叮咚咚的彈炮快感:steamhappy:
HOBOE  [author] 10 Aug, 2023 @ 10:55pm 
@KaiserKent

你来晚了,倒档了一波
KaiserKent 10 Aug, 2023 @ 6:51am 
8/10 遊玩時發現戰鬥結束後購買的火炮陣地還是會消失(整場都沒建造過)
HOBOE  [author] 6 Aug, 2023 @ 3:06am 
@KaiserKent

感谢提醒,已解决
KaiserKent 5 Aug, 2023 @ 9:23am 
發現已購買的火炮陣地(flak88&mg42),進入戰鬥後不論有無建造,戰鬥結束後都會消失得自行再購買一次。
HOBOE  [author] 3 Aug, 2023 @ 8:57am 
Welcome all bug reports