RimWorld

RimWorld

Kurin HAR Edition CE Patch
38 Comments
Neko  [author] 5 Feb @ 3:58am 
@Senilia
Yes, Your report noted me.
And I'm checking the problem from CE dev team.
The Mapping sifted is almost likely from CE update recently.
It messes up strippedhead texture layer.
Senilia 1 Feb @ 2:01am 
The texture mapping of the bulletproof helmet has shifted incorrectly, resulting in it appearing on the chest.
Neko  [author] 21 Dec, 2024 @ 3:33am 
@themantis960
Excuse me.
What kind of art you said?
I don't add any art picture in this patch.
themantis960 15 Dec, 2024 @ 9:10pm 
just wondering do you do there things with this art out of rim world cus this looks so familiar
MasterXdoof 27 Sep, 2024 @ 8:57pm 
Very strange because I only noticed it after I had just started a new game using a kurin start, and yes I am using rimworld 1.5 with CE 1.5
I had mentioned in my comment that I double and now even triple-checked that the load order was correct AND used only the mods in that list and the issue persisted on my end even in quick dev test and in new game
Neko  [author] 27 Sep, 2024 @ 6:09pm 
@MasterXdoor
I have tested my game. It works as intended in new game.

Screenshot
https://i.imgur.com/a5lKmZs.jpg

The CE internal patch lacks many equipment details for 1.5 version of official Kurin HAR.

I don't have 1.4 version of game save to test.
Let this patch load order after CE and I recommend start new game.
Don't use this patch for 1.4 version of save content.
MasterXdoof 27 Sep, 2024 @ 2:44pm 
Don't know if it's just a graphical error or not
All Kurin weapons on my end have two ammo types listed in it's name but always use the first one
i.e.
"Kurin sniper rifle (good) (5.56x45mm NATO) (7.62x51mm NATO)" uses only 5.56x45mm NATO
"Kurin carbine (excellent) (.45 ACP) (5.56x45mm NATO)" uses only .45 ACP

I double-checked the mod load order and tested with both my full mod list and only the five the issue persists in both cases. The kurin weapons are the only ones that get this doubling up of ammo types in the name.

CE now has an internal patch for Kurin HAR and it seems that the two are conflicting. This patch only appends the ammo type to the name of the gun, but the ammo type from the internal CE patch overwrites this one

For example, I see a comment in the xml for Kurin weapons in this mod that the SCAR-L CQB was used at the base for the Kurin carbine and thus uses 5.56NATO, yet in-game with the correct load order, the Kurin carbine uses .45 ACP
Neko  [author] 26 Sep, 2024 @ 7:32am 
@eMdic bAg
Yeah thanks for the reminder.
I worked on patching at low priority of speed.
And It is finally finished.
MasterXdoof 8 Jul, 2024 @ 6:04pm 
Testing again now. There are a lot of XML duplicate errors as well as several patch operations failure errors for Kurin Weapons and Armor. The only mods enabled are CE, Kurin HAR, and Kurin HAR CE patch along with all dependencies.

[Kurin HAR Edition CE Patch] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationFindMod(Kurin HAR Edition)) failed

However, actually going into DevTest and forcing raid of friendly and enemy Kurin, there aren't any errors; only the startup errors of "XML Duplicate" and "Patch operation failed". Still playable
Neko  [author] 8 Jul, 2024 @ 4:52am 
@MasterXdoof
Not yet.
Do you find any incompatible content from 1.4 to 1.5 with this patch?
MasterXdoof 7 Jul, 2024 @ 7:10pm 
Any plans on updating to 1.5 CE now that the update is out?
SVTR-Angelia 6 May, 2024 @ 11:33pm 
So that means it need Royalty DLC, I see why I cant find this now lol
Neko  [author] 5 May, 2024 @ 10:53am 
@SVTR-Anglia
It should be sold by Empire or kurin faction.
You can try some save-load exploit on trading to check.
SVTR-Angelia 5 May, 2024 @ 7:04am 
where can I get a nanoedge polearm, I find this in patch file but I never see this weapon
Neko  [author] 27 Nov, 2023 @ 4:33pm 
@Steakthedog01
Sorry for my late work.
Minor fix updated. Thank your feedback.
Steakthedog01 8 Nov, 2023 @ 9:50pm 
Right, so I have an issue with this mod, not sure if it's on my end or not, but all Kurin Underwear's are locked behind Fabrication. I don't think this is intended behavior, but it has been making my CE runs a bit annoying due to the issue of getting underwear.
skycrossercat 16 Sep, 2023 @ 9:22am 
understood, I will test it in my game to see if anything happen
Neko  [author] 16 Sep, 2023 @ 3:46am 
@skycrossercat
Other underwear still can be made without space tech in my test.
Testing picture: https://i.imgur.com/zdE5zS4.png

<KurinSpacerAssault> is my abandoned tag. NPC kurins don't follow pawnkind code rule occasionally.
I have to explain again which is Kurin NPC pawnkind equipments, background are messed up by random bug from Kurin main mod.
Kurin main mod author and me have tried fixing in vain.
skycrossercat 15 Sep, 2023 @ 11:08pm 
I see your point there, you want to exclude water fox armor from other underwear and make it spacer tech only. But patch the recipe maker to underwear base may make other underwears also locked behind spacer tech, how about use patch operation add a <recipe maker Inherit="False"> to water fox's ThingDef so only water fox armor would have that prerequisite.

And about the charge rifle, you want make elite troopers/soldiers only use charge rifles instead of normal industrial ones, so you want to add a tag to the weapon and make the pawnkind specify to it right? Then what about ignore the weaponTag part in makeGunCECompatible operation (that part is not necessary to the operation), and use "Replace" to replace the original weaponTag to both <CE_AI_Rifle> and <KurinSpacerAssault>?
Neko  [author] 15 Sep, 2023 @ 9:40pm 
@skycrossercat
Thank your feedback.
I fixed mistakes about first and second ones.

Third one, the reason I added "@Name="Kurin_UnderwearBase" is duplicated water fox thingdef in Kurin main mod file. I have to specify the def.

Last one, I have disabled weaponTag of Kurin charge rifle by <!-- code before your feedback.
It was supposed to elite kurin NPC pawnkind weapon. But I found kurin NPC pawnkind equipments, background are messed up by random bug from Kurin main mod. It is pointless without kurin NPC pawnkind bugs fixed.
skycrossercat 12 Sep, 2023 @ 4:13am 
Hi, here to point out some little mistakes in patch,
first is the Heat armor of kurin goggle have wrong xpath to blunt armor which results in duplicate heat armor,
second is in the middle armor, you better replace the whole <statBases> if you want to patch in multiple stats, otherwise it would cause duplication (even the original value is 0, it's still a value),
third one is the patch of Onskin apparel, you may accidentally add "@Name="Kurin_UnderwearBase"" to the recipe maker patch of water fox armor, which cause duplicated recipe maker on UnderWearBase,
and the last one, you put an extra weaponTag of Kurin charge rifle in Pawnkinds patch (KurinSpacerAssault), which also cause duplication, maybe add it with the node in weapon patch.
Neko  [author] 9 Sep, 2023 @ 5:28pm 
@VentAileron
I tested new game and mini mods.
No problem found.

Testing picture: https://i.imgur.com/ZyEAYC9.png
Vent 8 Sep, 2023 @ 3:02pm 
It seems Kurins are unable to wear CE shields, like ballistic shields? It says missing body parts in my game.
Neko  [author] 21 Jul, 2023 @ 10:31pm 
@Rahmey
My patch is made for this Kurin HAR race mod.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2326430787
This CE patch is not compatible with Kurin Deluxe mod.
Rahmey 21 Jul, 2023 @ 9:46pm 
It says it depends on Seioch.Kurin.HAR. I don't know if that is the main mod, but if it is, I already have it
Neko  [author] 15 Jun, 2023 @ 4:39am 
@9588g
May I check your mod list?
9588g 14 Jun, 2023 @ 7:07am 
This mod occur xml duplicate error.
Kurin Gun Charge Rifle, Kurin Apparel Underwear, Kurin goggles, Kurin MiddleBaseTear2
Please confirm
Spicy Chicken 10 Jun, 2023 @ 10:18pm 
No worries thanks for your contribution!
John cummings 10 Jun, 2023 @ 8:09pm 
😭😱👿
Neko  [author] 10 Jun, 2023 @ 8:02pm 
@Rawfish999
Sorry. I cannot release NSFW things on steam.
You could search RJW by yourself.
John cummings 10 Jun, 2023 @ 7:35pm 
Very good add sex (with men)
Neko  [author] 10 Jun, 2023 @ 7:28pm 
@SpicyChichen
Yes. The author who continuing Kurin base mod has researched this random occurring bug with me before this CE patch published.
This is complex bug which already exists years ago.
No one can figure out why this is happening.
Sorry about my technical limit on Kurin mod.
Spicy Chicken 10 Jun, 2023 @ 1:18am 
Excellent work! Really nice rebalances :winter2019happybulb:
Is there any chance you could add a minimum limit to apparels spawned in the raid pawns? Some pawns are spawning without any apparels except underwears and backpacks. It would be great if kurins armies can become more powerful.
John cummings 9 Jun, 2023 @ 3:54am 
sex with it NOW
Neko  [author] 9 Jun, 2023 @ 3:48am 
@Rawfish999 Sexy Kurin
John cummings 9 Jun, 2023 @ 2:55am 
sex
Neko  [author] 6 Jun, 2023 @ 9:05am 
@IRStepOnMe You are welcome.
FURINA FIXED ME 6 Jun, 2023 @ 6:44am 
Thanks for uploading! Trying it out rn