Space Engineers

Space Engineers

TSO - Automaton Inset Blocks
86 Comments
Valderci 16 Apr @ 1:48am 
Probably the best additional block MOD out there.
Thanks :selike:
Mazen IIXIS 27 Mar @ 11:43pm 
Sweet! Thanks! I knew that I saw it in one of the mods but I forgot which one it is. Now I can spice up my little research lab.
TheSlaveOne  [author] 27 Mar @ 1:23pm 
@Mazen IIXIS - I made an Enclosed Programmable block in my TSO - Enclosed Blocks .
The Basic idea of that mod was for blocks are made airtight with extra bits around the base block.
The cost of the blocks were increased with the extra bits. It has 2 styles: Clear and Tinted Glass.
Mazen IIXIS 27 Mar @ 1:08am 
I'm curious if an addition can be made. An inset programmable block. I'm not sure if it's included here or in a different mod pack. I couldn't find programmable block in this one.
miku567 7 Mar @ 3:58pm 
Here's a block suggestion: a 2x1x1 large grid inset sensor with the sensor part in the middle. I'm currently making a 6x6 hangar space and I dont like how uneven are the sensors.
TheSlaveOne  [author] 8 Oct, 2024 @ 10:29am 
@Perp - someone reported a problem with new inset corner blocks that Keen added. This changed the group from cylinder group to truss block being the first block in that block variant group. My recent change Sept 29. I think that is the date removed my inset blocks to a separate group. I chose to do that leaving the interior wall group back to vanilla. Keen will be changing that group again in the Contact update coming soon.
Perp 8 Oct, 2024 @ 7:13am 
Hey @TheSlaveOne, it looks like the most recent update to this mod broke the interior wall blockgroup (the one starting with the cylindrical column). Just wondering if this was an intentional or unintended change.
Rubber Sword 20 Jul, 2024 @ 5:04am 
@TheSlaveOne. Great mod - thank you. Whilst building a base I realised there were two blocks I would really like to have. An inset shelf and an inset desk/console block. Any chance you could create them? Cheers
ATF_Coldblooded Carebear || 21 May, 2024 @ 12:51am 
@TheSlaveone Thanks
TheSlaveOne  [author] 20 May, 2024 @ 5:40pm 
@titanius anglesmith - Thanks. I think I could make some.

There are some really nice ones. PassageIntersections by AViegarien
AQD - Sleek Corridors by enenra

I have no plans to make any right now. I am always adding to my possible mod idea list.
So maybe I will add it to my list.
titanius anglesmith 18 May, 2024 @ 2:56pm 
your mods are pretty good are you able to make passage blocks ?
TheSlaveOne  [author] 18 May, 2024 @ 1:44pm 
@ATF_Coldblooded Carebear || - Sure, I can make Inverted Half Light Blocks.
ATF_Coldblooded Carebear || 16 May, 2024 @ 9:22pm 
would it be possible to add a inset light half block inverted ??
TheSlaveOne  [author] 3 May, 2024 @ 7:47pm 
@titanius anglesmith - Thanks for Reporting this issue.

I did not find the issue in the Style D Half Horizontal Button Panel.

I checked the Style D Half Vertical Button Panel.

I found an issue in the Low Quality (LOD1) model.
I pushed a fix.

Thanks Again. :selike:
titanius anglesmith 3 May, 2024 @ 8:12am 
the button panel half d buttons don't line up
Fat7i Bonané 20 Feb, 2024 @ 10:45am 
Seriously how can anyone play SE without this mod?
Ghosthands 17 Dec, 2023 @ 2:02am 
@TheSlaveOne Fantastic, thanks!
TheSlaveOne  [author] 16 Dec, 2023 @ 10:43pm 
@Perp - Thanks for the reply. I thought you were talking about blueprints in the Assembler. I agree it would cause the issue you mentioned. I pushed a fix that reverted back to the vanilla rotation. Now the issue is those who created with the block definitions since October. Either way can be an issue for some.
Perp 16 Dec, 2023 @ 10:35pm 
Loading in blueprints of previously-made ships with inset lights does actually flip them 180 degrees with this mod installed.
TheSlaveOne  [author] 16 Dec, 2023 @ 7:08pm 
@Ghosthands - @Siam T'il Illan - I pushed a fix to Inset Light Block Style A LG and Inset Block Style B SG. I did not regenerate Icons or Blueprint Icons for these 2. They remain the same.

I decide to change the rotation of these 2 blocks back to vanilla rotation. I never intended to change prebuilt vanilla inset light blocks rotation. I think the front of the vanilla blocks should be where the Light is at, but that is not what Keen's blocks were.

Maybe Keen will fix the Inset Light Blocks' rotation and I will have to re-rotate the blocks again :sefacepalm:
TheSlaveOne  [author] 16 Dec, 2023 @ 5:00pm 
@Perp - Can you provide more information? I did not change/add/modify the vanilla Automaton Inset light components. I did not add or change the vanilla Inset Light Blueprint enteries. Both the LG and SG use the same subId as vanilla. Any additional Info can help. Thanks
Perp 16 Dec, 2023 @ 2:05pm 
Unfortunately, I can confirm that blueprints are in fact affected.
TheSlaveOne  [author] 16 Dec, 2023 @ 12:42pm 
@Ghosthands - I put a note about the issue. You have a valid point. Blueprints won't be affected. I'll think about changing it a little more.
Ghosthands 16 Dec, 2023 @ 12:10pm 
@TheSlaveOne Ah, I didn't realise that would be an issue. Personally I'd still argue for changing it, since people will probably have many more vanilla ILs in their existing builds than the interactable ones, and hence greater overall inconvenience. I'm guessing blueprints will be similarly affected (though I haven't tested it yet). But it's your mod, and I for one will probably keep using it either way...!
TheSlaveOne  [author] 16 Dec, 2023 @ 10:39am 
@Ghosthands - To change or not to change that is the question.
If I change it to fix loading this mod into an existing world with vanilla blocks, then those that have placed
the interactive versions will have them backward.
If I leave it as is then existing inset light blocks when this mod is added to a world are then rotated like it is now.

I am inclined to leave it as is and put a note on known issues.
Ghosthands 16 Dec, 2023 @ 8:02am 
@TheSlaveOne Ah, I see! That makes sense now. Do you plan on changing it back for the sake of existing builds, or keeping it consistent with your other blocks? (Thanks for the quick reply btw)
TheSlaveOne  [author] 16 Dec, 2023 @ 7:52am 
@Ghosthands - Thanks for reporting.
Your explanation I think is what @Siam T'il Illan was trying to describe.
I can fix this. Keen's Vanilla Inset Light block is defined backwards.
The light is the back of the block. (I used Build Info and Build Vision to see this)
All other inset blocks I made the front of the block the active block part.
When I added Interactablity to All lights, I used the recreated vanilla block but set the front
like all my other modded blocks with the front being the interactive part.
Ghosthands 16 Dec, 2023 @ 7:11am 
Awesome work on this. I was already a fan of the new inset/interior stuff Keen added, but this mod brings it to a whole nother level. I really love the variety of combinations, and especially the additions of half-block variants. Just one issue so far: after installing and opening up an existing world, all my previously-placed Inset Lights have been flipped upside down (I assume your version of the model is rotated 180 degrees compared to the original). I'd love to get a fix for this so I don't have to go round and replace them all by hand...!
Siam 12 Dec, 2023 @ 2:24pm 
its fun when this mod is loaded on a world with inset light (and maybe other I didn't notice) are already build the orientation of the already built block get reverse
BIV 27 Oct, 2023 @ 1:36pm 
Very impressive range of additional blocks offering new and improved fun and action. Although not all are for me that didn't mean I was not impressed and appreciative of your work. Well done mate and thanks for sharing your time and effort. Cheers.
TheSlaveOne  [author] 21 Oct, 2023 @ 7:17pm 
Update: Oct 21

- Fix Block Pair for Inset Jukebox style D
- Added Intractability for All Inset Light Blocks
- Added Intractability for All Inset Sound Blocks
Gnr Westwell 12 Oct, 2023 @ 4:53am 
@TheSlaveOne yh sorry should have been clearer i was on about the g menu.... tbh i think most mod makers that add blocks through multiple mods should make it so all their mods fall under one catergory aswell as have progression compatibility... although the inset blocks would have to be after unlocking original part e.g, lights, programme block, lcd
arcticwolfmp8908 4 Oct, 2023 @ 8:24am 
heres an idea. lockers and weapons rack...
TheSlaveOne  [author] 3 Oct, 2023 @ 6:30pm 
@Gnr Westwell - I am glad you want to use my mods. I have named all my mods starting with "TSO - ". So when you add the mods to a save they are all grouped together.
I think what you are describing is that in game in the G-Menu it can be hard to find my blocks.
More recent mods I have put the blocks into a group on the G-Menu called "+TSO". This should be the bottom group on the G-Menu
I have been putting my modded blocks in that group as well as others, for example, the large block group, Automation group.
I created an "Inset Group" and put both the original Automaton Mod as well as the Inset rotating Lights.
Is this what you were looking for the blocks all in one group like the "+TSO" group? If, so then I could go back and the older mods to the "+TSO" group.
Gnr Westwell 3 Oct, 2023 @ 4:25am 
Any chance of a complete modpack of all your work in one I'm looking at doing a small series on YT and was hoping to use your blocks in game but finding them all in my 100's of different mods is crazy 🤣
TheSlaveOne  [author] 27 Sep, 2023 @ 7:06pm 
@FrancisPJ - I uploaded all the styles as separate mods. I guess if I had to pick one style; I would pick style B for extra Small Grid Blocks.
KarpJoe 26 Sep, 2023 @ 11:29am 
@TheSlaveOne - I would really appreciate it. Just using the grated cover blocks in full size, with one style would be amazing. It's just hard to justify the 600 MB since I host a server and not everyone has modern/decent performance computers.
TheSlaveOne  [author] 25 Sep, 2023 @ 7:41pm 
@FrancisPJ - I can look into doing that. It is not impossible, but will take some time. For completeness I would have to do all 4 styles. I would use the same SubIDs for all the blocks as the main mod. So if someone moved from the single style to the full mod the existing blocks would remain.
KarpJoe 24 Sep, 2023 @ 4:59pm 
I might be being needy or picky, but is there any chance we could get this in just one style to reduce file size?
Purple Haze 17 Sep, 2023 @ 2:52pm 
Ohh ty ♥
Armigus 18 Aug, 2023 @ 8:36am 
I used another modded LCD that I knew worked earlier. I have a massive space station under construction and several ships connected to it like a starbase. Lag might be an issue here.
TheSlaveOne  [author] 15 Aug, 2023 @ 5:18pm 
@Amigus -
I again tried reproducing this. The one thing I noticed which is normal is that it can take
10-15 seconds some times when you first load the save for textures to load followed by the LCD images.

This mod does nothing to scripts. I took the LCD model and added it to a wall block.
The SBC block data file is that of an LCD with additional components, point to updated model and icon.

I checked KSH support site. It is for a different block however has some similiarities.
I saw a comment about LCD not working for someone else using vanilla LCDs on the KSH support page for PC.
Support Page - PB LCDs not Working [support.keenswh.com]

Can anyone else reproduce this issue?
Can you check with vanilla LCD? If you have the same issue?
Then I would suggest creating a ticket on KSH support page.
Armigus 14 Aug, 2023 @ 12:03pm 
You seem to have the LCD periodically check for script changes rather than respond to events from configuration. Furthermore changing the script resets the colors to default... no good.
Armigus 14 Aug, 2023 @ 11:32am 
LCD panels do not react to dynamic changes in-game. I recently restarted the game and the script started then but with default colors. Changing the script or colors has no immediate effect like I expect from LCD panels when I reconfigure them via K menu.

I'm using the basic inset LCD panel. Scripts are enabled, high quality, analog and digital clock.
TheSlaveOne  [author] 7 Aug, 2023 @ 3:20pm 
@Armigus - I am trying to reproduce the issue you are having. As I mentioned last time, the built in Keen scripts work for me.
I put all 14 of the LCDs with a programmable block and loaded Isy's Solar script. I made all the LCD show that output.
I tried this on Model Quality High and Low. I can not seem to reproduce your problem. Maybe you can provide some more information.
Are all LCDs not working for you? Which one? Style and Size.
Do you have In Game scripts enabled? Save Selection/edit settings/advanced/In game scripts.
Do Vanilla LCDs run scripts?
What is the model quality setting you are using?
What Script are you trying to use?
Armigus 7 Aug, 2023 @ 7:22am 
I can tell it to display a script and it has the same color controls but the screen itself does not respond.
TheSlaveOne  [author] 5 Aug, 2023 @ 10:10am 
@yanitsch - It is intentional. On the G-Menu/All Blocks - I added the interior blocks from this mod to the vanilla interior structures group with Cylindrical Column.
I also added the new interior blocks to a separate block variant group. From your comment, I assume you do not like the adding to Vanilla group.

1. I added it to the vanilla interior structures group with Cylindrical Column for all interior block structures in one place.
2. I created separate group with just the new blocks - This will be useful to quickly use them when placing the other inset blocks.
3. I added them this way because of the way the block variant groups work (those blocks with + on G-Menu/All or any other tab)

They way the block variant groups work, all blocks must be specified and not just added on the end.
If another mod changes the Cylindrical Column depending on the load order, the blocks from this mod will go missing.
So if this happens, I also created the other group.
yanitsch 5 Aug, 2023 @ 8:13am 
Very nice addition to building! thank you for that work. The only thing that i dont like is, that it disrupts the interior block-variety in the G-menu... is that intentionally done so or could that be changed?
TheSlaveOne  [author] 4 Aug, 2023 @ 2:43pm 
@Armigus - Just checked. The LCD use scripts to show the Analog Clock. I added a Screen shot of all the LCDs as Analog Clocks.
Armigus 4 Aug, 2023 @ 12:20pm 
I like to use LCD panels as a clock but yours don't actually display scripts. Check please?