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You have to align the docking rings with the nav terminal, but there is a button to the left of it that triggers the bottom docking. It will glow yellow when it's in range, green when docked.
I didn't intend it to be endgame, more like a sub that has the possibility to be used. I didn't intend to add a vending machine for that reason.
The medical cabinets work for me, both in campaign and in the editor. But this isn't the first time that I test, and it works for me. That should be only accessible for someone with a medic id.
My subs usually aren't feature full, so there is something to upgrade during campaign. I usually only add features that are annoying to wire in during campaign.
Personally not a fan of timed airlocks, especially for bottom vertical ones. It helps a lot with looting if the water pushes you in when you open it.
The mechanic has a talent that lets any sub become a T3, so you can finish the game with a Barsuk if you want. That is the best talent addition :)
Really good find, thanks for noticing.
Other than that, it's one of my favorite submarines.
The two battery arrays are mirrored, if one is bad, the other should be bad too, so really weird that only one doesn't work for you.
Then again, I made this three updates ago, and a lot of things changed, so any random thing could mess things up.
For the 57% charge problem I have no idea, I just tested it and it works fine for me. Currently I have no mods in my game though.
Just didn't want to have OP hulls or something lol. I should do some research into how it works. Cheers!
You can disable it, but it's very finnicky. You have to cut a hole above the visitor alarm in the hull, that is where the controls are. You will be flooded, and some will be invisible due to structure, so you have to try a couple times. I made a picture on how to do it. This will still keep the forward position change, when you switch to railgun controls.
https://imgur.com/FMMWgwe
what's with the control point of the sub moving around constantly when steering the ship? i've noticed it doesn't actually affect the steering the but it throws me off constantly.
is there a way to disable it with wiring?
Aesthetically, very beautiful, but something bothers me...
The hull background extends from all sides of the ship! but the guns are mounted to the physical hull... so how does that work in 3d?! is there a crevice running along the centre of the ship with guns nestled inside?? Or is there a ridge along the centre with the guns arranged toward either side of said ridge? Ew, potential imagined asymmetry!!
Ain't easy being cheesy haha. Autistic nagging aside, great work, for real.
If you put a storage crate in the deconstructor bottom row, it will put the resources in the crate instead.
It is linked for the deconstructor for faster deconstructing unwanted stuff from the outside.