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islandescape(1-3)
islandcove(1-3)
islandlockdown(1-4)
islandunderground(1-5)
islandoverwhelmed(1-2)
islandbuggy(1-4)
islandplant(1-5)
islandresort(1-2)
islandcitytrain
I know the order of the maps because I played this campaign when it was uploaded to the workshop in the past, the campaign starts at the first "islandescape" map, you'll know you got the right one because you wake up in a cell and you have to bait a scanner to said cell so it can explode the barrel next to your cell.
In fact it's the only map in the entire pack to have a thumbnail which I've been noticing as a trend to indicate the beginning of your campaign posts Lazarus.
I would tell you, but I no longer have the cfg files nor the maplist that say the order.
Sorry.
cuz i heard that changelever command does not work on multi...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955036912
I recommend you to read the description incase you want to play multiplayer and want to know what each mod does.
Oh and,if you gonna play Single Player, Garry's Mod DO SUPPORT save and load feature.
It's just you need to name your save.
You can just check to my modpack description about how to do it.
I'm not sure how you can be killed by anything with god mode but I can't recreate it, except for a weird bug with a specific SWEP where your entire vision is black upon loading in.
thanks for uploading these
i tried using grenades thinking it would blow them up but it did nothing. im confused?
Press 'E' while on it like it's a train from HL1.
Manually starting it makes the platform the only thing that moves so noclip through the rest of the train.
This campaign was tested only in Sandbox singleplayer with only SWEPs (ArcCW and TFA to be exact) and HUD addons.
That said, due to the longevity of this campaign, bugs can crop up during the many stage transitions.
you are legendary make one short ones too LMFAO