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Most of the visible effects of baldness actually come from the hair style , which is why some hairstyles don't show baldness at all and most only show one stage + normal and IIRC there's only 1 or 2 that show normal + stage 1 + stage 2.
I dunno that there's a good way to display it and convey that information but if you've got ideas I'm happy to listen.
Yeah, its on my to do but I wouldn't expect it to February ish looking at my current schedule.
Beauty and Ageless aren't intended to be used directly and Ageless in particularly really fucks up <25s who have it as their dominant gene. You can use steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2986314586 to get access to those 2 genes in a way that behaves properly.
Probably still incompatible. Unless EPE changes how it does genes it would require a fair bit of tinkering from me to deal with . The EPE Devs might have an easier time because they'd understand the gene dependency stack that causes the crash better than I do.
I'll have to try trimming my modifications file down to only the gene blocks that are changed and see if that happens to get rid of the conflict. Even if it works it'll make maintenance harder for me so that sucks,
Hello! ^^ Sorry about not replying to your message! I thought I had but I just checked back and saw that I didn't! So sorry about that!
Please and thank you! ^^
Yeah, probably what is happening. I don't remember what was in the crash logs when I looked at the time when I reported that - but that sounds about right. ^^
Again sorry about not replying! I honestly thought I did, but I just checked back and saw I didn't!
-I think (not sure) I do remember writing up a reply - but I must've forgotten to like actually post the reply or something if that was the case. ^^
But yeah. ^^ Please and thank you! Sorry about not responding! And I hope you have a good rest of your day / night! ^^
Please and thank you for reading! ^^
Thank you for the detailed report. I'll check into it but I think you're correct that EPE likely either makes this redundant or would need an EPE specific version for anything it leaves hidden (since the point of this mod is to only unlock the stuff that's actually supposed to be genetic and leave the utility stuff hidden ). I wonder if there's anything I can do to avoid the Crash to Desktop though (I'd guess the problem is their GUI but my genes are getting loaded )
Steps to reproduce the crash:
Load Order:
--
Spouse Designer 1.11
Safe Genes
EPE
--
Modded Game Rules:
--
Edit after start: Enabled
Edit characters: Any
(EPE): Inbred options: off
--
Go to 1066, (not sure if that matters; but just giving steps of what I did! ^^)
Go to start as a custom ruler,
Click on East Anglia and click Edit Family,
Click Create Your Own Ruler,
Click "Change Appearance,"
Click Customize Further,
Click "Head and Neck"
Crash
--
P.S I reinstalled EPE before testing; just to make sure on the right version of EPE. ^^
I hope this helps! ^^ Please and thank you for reading and I hope you have a good one! ^^
I believe I may have found an incompatibility between this submod and EPE.
So, EPE just updated to include a new decal thing in the Neck & Head section of the ruler designer, and so; when you specifically have this submod on and then head into Neck & Head, you get a CTD. Which does make sense; conflicting in the same areas and all ^^-
-but I just wanted to report this so that you know that it seems to not be working together now ^^, or at least from what I've seen from the testing that I tried. ^^
Also, not sure if you even need to make a fix for this - since doesn't EPE add the same things when it is on? Think so but not 100^ sure.. - but if they do; might just want to add a thing in description to say it's not compatible with EPE or something.. I don't know. ^^
I might also have a bad load order - not sure. ^^
Please and thank you for reading! ^^
(Steps to reproduce bug in next comment; cap limit)
Also if you could test with just this mod, that mod ( and any requirements) it has, that would be very helpful too.
So while using this mod when I click on nose or head to edit in ruler designer it crashes
(Though it's worth remembering if you exit the Ruler Designer every time you reenter it , it's a new character , it's not really a customizer for the current character it instead creates a new character based on the current one and then when you're done designing carries over the titles the selected character had )
If you set a character to 120 and compare any of the normal aging genes to Beauty aging you'll see a big difference because Beauty aging will look much much younger, but the other options will only effect the visual cues they use to indicate age (iirc they have different changes to the cheeks for example )
but in the ruler designer when I set the characters gene_age to the minimum, and adjust the age, I don't seem to notice a difference with when the gene_age is higher.
Is that just a skill issue then and I gotta get my eyes checked? That would make sense if it were the case