Crusader Kings III

Crusader Kings III

Divine Intervention Cheat Menu
2,187 Comments
Lithane  [author] 4 hours ago 
@HiϞ I could possibly add a game rule for this, have only had a few people mention it though.

@kylowrex You can add money in the pinned character menu after you right-click a character and pin them.
kylowrex 11 hours ago 
So you can’t do the most simple thing such as adding money or am I missing something here?
HiϞ 16 hours ago 
@Lithane How about creating a custom game rule for it?(If possible) Like a game rule that has the default option to grant access to everyone and then another option to grant it to host or "the first player who connects" so that way the host can choose; cuz I think it would be a bit dumb for someone to make a submod to this or re-release a version with only that one feature changed and then have to share that with the players who join the game. :lunar2019piginablanket:
John Helldiver 20 Jul @ 9:39pm 
hear me out. Dynasty modifiers (stackable)
Lithane  [author] 20 Jul @ 2:27pm 
@Thule It has been suggested before and it is on my list to do.

@HiϞ There would be ways to make it so only one player could access it, either restrict it by player name to only one name, or set up a sort of pin system where you must have the pin. I don't intend to add this to the main mod, but if someone wanted help editing the mod to do that I would tell them how.
HiϞ 20 Jul @ 7:47am 
@Lithane is there a way to make it so that only one player has access to it? (Preferably the host)
Thule 20 Jul @ 7:12am 
Can you add a house legacy editor menu down the line ? would be nice to edit the legacies without just having to boost prestige
Lithane  [author] 19 Jul @ 4:42pm 
@ISRAFIL No eta, but it could be the next time I update.

@HiϞ The mod is tested to work with multiplayer and built in such a way that every player has access to it, without clashing with the other players UI.

@heliostellar There is a remove hook interaction, in the more tab if a character has any hook on your character. When used it will remove the hook they have on your character.
heliostellar 19 Jul @ 11:48am 
Is there a way in the mod to nullify a hook an NPC has on me? I see the option to get a hook on them, but that does not stop them from using their hook. This is most annoying when you give a hook for example to an OPM by mistake and they invite themselves onto the council for the next 30 years....
HiϞ 19 Jul @ 8:11am 
Does this mod have multiplayer support? And if so, does it only show for the host or for all players? :happyrv:
ISRAFIL 13 Jul @ 12:14am 
@Lithane when will you add the ability to change the government to nomadic, and also add new modifiers for nomads and bureaucrats?
Oxbridge 11 Jul @ 2:08pm 
Hi there, will you be adding the Sanitation, Fritzware, and Mural Sextant cultural innovations into the cultural editor menu?
Lithane  [author] 11 Jul @ 1:49pm 
@CaptainJeb 141 Not sure when, I haven't really played with the herd mechanics so I don't know what to even add.

@Axel I removed the ability to edit the description, maybe at some point will bring it back with a rework of the artifact creator.
Lithane  [author] 11 Jul @ 1:48pm 
@Goku The AI score is hard coded into the various interactions / events that the AI can do. To modify these values I would have to modify the vanilla game files, which is outside of the scope of this mod. You can however modify these values yourself, by doing things like adding traits, which can adjust the AI score for various things.
Axel 10 Jul @ 2:37pm 
How do I edit the description of artifacts? It says in the description you can with the Artifact List but I don't see any buttons there to edit the description. It lets me take, destroy, or open the artifact's window. But no way to edit the description.
CaptainJeb 141 10 Jul @ 9:25am 
Is there any idea when herd integration will be added?
Goku 9 Jul @ 7:23am 
I was just wondering, how with the Debug mode turned on, when appointing vassal's etc it has an ai score, i wonder if that would some day come to this mod
Lithane  [author] 9 Jul @ 1:21am 
@Dan Dunwich The currency can be edited in the pinned character menu, just make sure you pin a character that you want to edit the currency of.
Metal Jesus 8 Jul @ 4:02pm 
I think it could be nice if we could select/edit the stat modifiers of spawned artifacts
Dan Dunwich 8 Jul @ 4:01pm 
Not finding the specific ability to add gold, prestige, piety, etc. I just started a campaign and want to add a chunk of change to offset the current domain limit debuffs. Is there a step by step? I have my ruler as the only pin at the time of this writing.
azurazaraki 4 Jul @ 7:50pm 
@Lithane Oh, yeah it showed up. Thanks.
Lithane  [author] 4 Jul @ 6:31pm 
@azurazaraki There is a reveal secrets interaction. It is shown if the recipient (person you right-clicked on) has any secrets. If it isn't showing up, they don't have any secrets.

@Shinigami There is no steam version for 0.15 but you can manually go back and get a compatible version from the github repo. https://github.com/Lithane97/Divine-Intervention-Base
azurazaraki 4 Jul @ 5:54pm 
Didn't there used to be a "reveal all secrets" option? What happened to it?
Shinigami 4 Jul @ 2:43pm 
@Lithane Is there a download for the previous version? I'm still running 0.15, and this update doesn't work with 0.15. Thank you!
7 4 Jul @ 12:17am 
Disabling this mod causes immediate game launch failure and abnormal crashes
Lithane  [author] 3 Jul @ 3:15pm 
@Snoopiestcoder3 When you edit the character stats you have to unpause the game to see the effect. The game just doesn't show the change until you unpause.
Snoopiestcoder3 3 Jul @ 2:56pm 
@firmly grasp it (lol)

I thought the same thing last night when I tried to do that, but realized the characters were spawning but not being put in my court and I'd have to search them down manually
Snoopiestcoder3 3 Jul @ 2:54pm 
Maybe it's just been a while since I created custom characters with this mod, but I'm not able to alter the stats of the characters I pin. I can change their gold, prestige piety, etc, but not the martial level or any of those other stats. I'm pressing the buttons under the expanded view option but they're not firing
FIRMLY GRASP IT 30 Jun @ 5:55am 
Hey y'all, is anyone else not able to spawn as many court positions as we used to be able to?

Things like Master of Arms, Horse and Hunt, in addition to others such as Senechals. Or did something break with this update and AGOT?
HazDev56 30 Jun @ 4:05am 
I see. thank you, Lithane (:
Hollands_glorie 29 Jun @ 1:05pm 
i tested and it does load with only ek2 for me
Hollands_glorie 29 Jun @ 12:51pm 
its loading for me it jonly crashed when i loaded it with the ek2 compatch
Lithane  [author] 29 Jun @ 12:42pm 
@Hollands_glorie I think EK2 is just crashing by itself, I can't get it to load up by itself.
Lithane  [author] 29 Jun @ 12:30pm 
@HazDev56 Yes the mod is compatible with achievements. The only thing that could disable achievements in the mod is if you press the button to enable debug mode.
Hollands_glorie 29 Jun @ 11:32am 
after testing it seems the ek2 patch is now incompatible and makes the game crash while loading the menu mod itself still works
Hollands_glorie 29 Jun @ 11:19am 
i think the mod is now incompatible with ek2 can we get any fixes for that?
tilarium 29 Jun @ 6:01am 
As much as any other mod is
HazDev56 29 Jun @ 3:11am 
is this mod compatible with achievements? (:
Lost Nomad 28 Jun @ 7:01am 
You're still missing
gfx/interface/icons/DI_spouse.dds
gfx/interface/icons/DI_county_conquest.dds
intra 28 Jun @ 1:43am 
thanks for the update cool additions - also thanks for these tools, saves a lot of headaches in custom playthrus
Lithane  [author] 27 Jun @ 9:04pm 
Latest update is just some maintenance work, full list of changes in the change notes.
Lithane  [author] 27 Jun @ 6:14pm 
@Will Price13 You have to check the "pinned" checkbox in the character editor window to effect pinned characters.
ThatGuy2906 26 Jun @ 4:56pm 
@crux I play with this mod a lot and even without updating it works, hope this helps.
Crux 26 Jun @ 1:38am 
Hey mate, just wondering when the update ,may come , so the AGOT comp patch can be fixed aswell, currently these crash the game? thanks in advance for your hard work.
Will Price13 25 Jun @ 9:46am 
Hi, I can use the charecter editor on my self fine, but if I pin another charecter to edit it won’t add or remove traits on them, any ideas?
Mr. Gibs 24 Jun @ 12:21pm 
@Lithane convert to Republic or Theocratic (or any gov type tbh) would be very much appreciate
Lithane  [author] 24 Jun @ 5:52am 
@Canned Anxiety It is not currently in the mod to convert to theocratic of republic government types. It could be added though.

@Embersfall817 A compatch could be added at some point, but it's not a priority. As for the tenets, this mod doesn't allow additional tenets beyond vanilla, you would need a different mod to do that (unless the overhaul mod you are talking about does that). This mod will however allow you to add additional tenets, up to whatever limit your game has, though I need to update the religion editor in order to make it easier.
Lithane  [author] 24 Jun @ 5:49am 
@c✓z The debug button is the only system in the mod that can disable achievements. This is a vanilla feature, if debug is toggled on, achievements are disabled. As others have said, you can edit the save file to fix the issue for your save.
Embersfall817 24 Jun @ 5:28am 
can you make a patch for the both more lifestyles mods and witchcraft mod to allow you to add the perks in the pinned character editor aswell as add more tennet slots for the religion editor
Canned Anxiety 22 Jun @ 3:05pm 
Is it possible to make countries a Republican or theocratic government with the options available?