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I am currently playtesting b42 and trying to determine how things work now. A lot has seemingly changed. I haven't done anything with modding in many months, so it will take me some time to learn how everything must be done now.
With that said, there *are* plans to update my mods to the best of my ability. Some of my mods are quite complex and i'm not sure if they will even work with the new systems due to the way I designed them. They will likely have to be re-built from the ground up. This will take some time, and unfortunately I cannot give an accurate ETA on when I will figure out how to update my mods. I don't want to get hopes up or provide false expectations.
Thank you all for enjoying the things I have made and I appreciate all of your patience.
Its the same for prosthetics.
Due to the way vanilla shoes / gloves work, they are only worn in tandem. You may have luck with modded clothing, but default clothing unfortunately won't behave in the way you're describing. It's disappointing bc I ran into that exact problem, too.
I can’t say for sure how they did it, but TOC has the option to just have the forearm amputated and with that, shirts look just fine. Are you planning to add more customization with amputations? Are you looking to add more types of prosthesis?
i saw it's just cosmetic but i ask because i need ur mod for my npc for quest :) thanks
Re: Is there no way to create this without going through the character creation? If so i cant seem ti find it need help to know how to craft it without admin mode or char creation.
You can use an item spawner mod or debug mode to spawn them in if you want.
• Amputations & disability items can now be equipped on the default character creation screen, no more need for debug mode or item spawning
• Translation support has been added
• Arm amputations no longer use the jacket body location
Thank you to Laioli for inspiring me to update this mod.
Upon further investigating, the options are only available when "all clothing unlocked" option is checked during sandbox options. I'll look for a way around this, but I'm not sure if there is due to the items using custom body locations and default character creation only showing vanilla locations.
Choosing that "unlock all clothing" option in sandbox creation does allow them to be equipped during character creation, though. The UI translation update will be coming shortly, as well.
I like and appreciate your ideas. This mod was commissioned for a server so i'll need to check with them before making any changes to how the items work. This was the way it was originally requested by the commissioner so it's how I developed and released it. You're definitely correct on saying that riding on that other mod for spawning isn't a good idea. I need to figure out a better solution.
Currently, they are available during character creation from all I can tell. The options are near the bottom under "ClothingType_Amputation_XX" and "ClothingType_Prosethetic_XX". (I will be changing these to be more readable names in a UI update sometime very soon).
If you try again and can't see those options in character creation, feel free to add me on steam and I can try to work with you on how to make this function. Sorry to hear you've been facing issues with it!
Once again, thank you for the ideas and feedback, I honestly do really appreciate it.
Re: Love the look of this mod but unfortunately it doesn't work. Wanted to role play as clementine from the new walking dead comic book where she has a missing leg but could not for the life of me get debug mode to work with my selection of mods or any mods for that matter so idk why they said that you can spawn some of the items in using debug mode, maybe it does work with just this mod enabled but I also had like 5 million over mods enabled but yeah didn't work.
This is user error on your part. The mod works fine. If you're having trouble using debug mode, try using an item spawner mod like cheat menu rebirth
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2732834772&searchtext=cheat+menu
It has a simple right click UI that you can use to spawn the items.
Re: whats the witch hat mod you use?
It's from a work in progress mod i'm making that will be released eventually.