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If anyone tries to play marienburg though, his client disconnects after a few seconds.
Sorry for the whole situation.
Again, it's really not a big deal, this mod is definately good enough to ignore small problems such as this, just didn't see that it was already reported so thought I would, just for awareness, but again, it already was, my bad.
Thank you for your great work, time and for passing the message on.
Which really didn't happen and it was just me who misread the whole situation. Sorry again, as I said in the main thread I've got contact with the HKrul and that issue is likely to be fixed with the next patch
Don't know if this have been mentioned before or is something that is known, but it seems like this mod makes some of the Huntsmen unit models for the Empire have invisible arms and legs. I've tested several mods, and this seems to be the one causing it, as it happens if this (and required mods) is the only mods loaded, and gets fixed if I remove this mod from the modlist. It's not really a huge problem, as it only happens when the camera is very close to the unit, but when mixed with a mod that changes the LOD you just end up with a bunch of legless people running around.
But I don't have to look to believe that you haven't changed anything in your mod. If you say it, I believe it. I have no reason not to believe it.
I have only said it because it is very curious that now things seem to have turned around. Before, with this load order without my patches, Marienburg had the Gilded Route just like the other proper empire factions, losing caravans and being able to access the Gilded Route:
Marienburg Temp Fix
Marienburg
Old World Caravans
However, with today's tests, without my patches, with the same loading order, Marienburg loses its maritime trade routes and has the Old World Caravans trade routes.
A very different behavior than before. And since that behavior is not the same as before, I have asked it. Thanks for answering. I'll investigate further when I get back.
15th's was a simple change to the projectiles_tables to cope with the 10th change and melee_weapons_tables
Check your wincomp or git to check whether I'm saying true or not. If you don't know it check the below link for the comp. Caravans of the old guy also keep Github it if I remember correctly so you don't have to ask people for it.
https://github.com/RhoxGSAINT/Marienburg/commits/main
If you're worried about priority stuff just use dependency manager
Before, if you used the caravan mod with this mod, you just had to disable the entries related to the non-marienburg factions of the empire from a couple of scripts and all was well. Marienburg used the Gilded Route and the rest the normal caravan system.
Now however, something has changed in some of the base mods, as if you use the two together, even with the Marienburg mods higher up in the load order, the Marienburg factions use the Caravans mod setup. That did not happen before, in fact, it was the other way around.
The funny thing is that no one has mentioned that change in their update notes. I would be very grateful to receive information about it, if there has been any change that affects this. Anyway, as soon as I can I'll take a better look at it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2995836060
If you don't like it, I think killing off all Marienburg factions (Jaan, Egmond, and Mundvard) will make the savefile work with this pack.
I had to push the IEE fix at some point, and the change in the Mixer was disabling one of the key features of the Egmond faction. It was a bug I can't overlook.
1. Go to Modding Den Discord
2. Go to ie_map_expansion channel.
3. Download the pack I uploaded.
Oh whatever,
https://cdn.discordapp.com/attachments/1135530213997035581/1135531840359370903/rhox_marienburg_temp_fix.pack
This file is different from what I have uploaded before, and it has IEE trade routes. Do the same thing with what I said before.
Don't forget to delete it once 4.0 patch drops
If you started the campaign after 2023/July/29th's patch but before 2023/July/30th's patch use the pack in the link.
2. Put it into your 'wah3 installation path/data
Remove the file once 4.0 patch have dropped or finishing the current campaign'
Also are you using any other caravan mod? If it is they need to do the compat thing I guess
I'm on Immortal Empires and had no problems with this mod before today's update.
Congratulations on finishing your work.
Caravans of the Old World / Marienburg Temp Fix Compatibility Patch:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2995836060
It hasn't been extensively tested, so any feedback I can get would be appreciated. Although in all my tests it has worked perfectly.
Thanks for your hard work.