Total War: WARHAMMER III

Total War: WARHAMMER III

Marienburg 4.0 pre-patch version (Old Marienburg Temp Fix for 3.1)
75 Comments
Rhox  [author] 5 Sep, 2023 @ 8:08pm 
I haven't deleted it because some people will be asking for the what happened to the deleted mod and for the purpose of the log
Herls 5 Sep, 2023 @ 8:07pm 
Thank you Rhox!
Rhox  [author] 5 Sep, 2023 @ 8:06pm 
Herls// You don't need to subscribe to this mod anymore. Everything in here is in the newly reuploaded with SCM account mod.
Herls 5 Sep, 2023 @ 7:58pm 
I know the description says that once Marienburg is updated that this will be deleted. Just wanted to check if that was still the plan since Marienburg has had its update, or if this will still be needed and to wait for a patch for it?
Benjamin Proverb Test 31 Aug, 2023 @ 6:33pm 
I was able to load into IE campaign as Mundvard the Cruel just fine. Not sure if there are issues that are not obvious or that take a while to show up. But wanted to let people know that they should be able to get at least that far
Rhox  [author] 30 Aug, 2023 @ 3:33am 
Moonshine_Brew// Thanks for the confirm. Will reflect this info in the description
Moonshine_Brew 30 Aug, 2023 @ 3:14am 
Tried using the mod in multiplayer. Works fine as long as nobody plays as marienburg.
If anyone tries to play marienburg though, his client disconnects after a few seconds.
Rhox  [author] 24 Aug, 2023 @ 8:24am 
Again. You don't have to. Reporting bugs is good for mod and you did thorough testing which many people don't do. Also, just like you said, it was long ago and I haven't made the known bug list for it. I just got tired of people asking for Araby constantly and people not reading descriptions these days and getting pointy and the wrong person was shot by it.

Sorry for the whole situation.
Fonzo 24 Aug, 2023 @ 7:57am 
@Rhox I am very sorry for posting this in both mods. I did read the comments to see if this was reported (it was, I just didn't go far enough back before posting, my bad) and for some reason it went right past me that it was the same person replying in both mods. Guess I'm just so used with fixes and patches for mods being uploded by different people that I didn't even notice, and for that I must apologize, as it was very unnecessary to post this twice. I can definatly understand your frustration, especially if you though I was the same person reporting it earlier that came back to whine about the same problem.
Again, it's really not a big deal, this mod is definately good enough to ignore small problems such as this, just didn't see that it was already reported so thought I would, just for awareness, but again, it already was, my bad.
Thank you for your great work, time and for passing the message on.
Rhox  [author] 24 Aug, 2023 @ 6:03am 
No, reporting bugs is totally fine. My faulty memory and bad eyesight mistook you for another and was kinda irritated when I found out that person wrote down the same bugs in the two mods I constantly answer to.

Which really didn't happen and it was just me who misread the whole situation. Sorry again, as I said in the main thread I've got contact with the HKrul and that issue is likely to be fixed with the next patch
Rhox  [author] 24 Aug, 2023 @ 2:37am 
Yes now you've posted for the third time and you can read my reply on the main mod page.
Fonzo 24 Aug, 2023 @ 2:09am 
Posted this on the original mod page, but might as well post it here as well as this is the version being updated.
Don't know if this have been mentioned before or is something that is known, but it seems like this mod makes some of the Huntsmen unit models for the Empire have invisible arms and legs. I've tested several mods, and this seems to be the one causing it, as it happens if this (and required mods) is the only mods loaded, and gets fixed if I remove this mod from the modlist. It's not really a huge problem, as it only happens when the camera is very close to the unit, but when mixed with a mod that changes the LOD you just end up with a bunch of legless people running around.
Maska_zgz 19 Aug, 2023 @ 12:51pm 
Caravans of the Old World / Marienburg Temp Fix 3.1 patch updated to the last versions. IEE compatibility fixed.
Maska_zgz 15 Aug, 2023 @ 7:51am 
@Rhox: Thank you very much for the quick response. I'll check the repositories when I get home now that I know they exist. Thank you very much for the information.

But I don't have to look to believe that you haven't changed anything in your mod. If you say it, I believe it. I have no reason not to believe it.

I have only said it because it is very curious that now things seem to have turned around. Before, with this load order without my patches, Marienburg had the Gilded Route just like the other proper empire factions, losing caravans and being able to access the Gilded Route:

Marienburg Temp Fix
Marienburg
Old World Caravans

However, with today's tests, without my patches, with the same loading order, Marienburg loses its maritime trade routes and has the Old World Caravans trade routes.

A very different behavior than before. And since that behavior is not the same as before, I have asked it. Thanks for answering. I'll investigate further when I get back.
Rhox  [author] 15 Aug, 2023 @ 6:59am 
I haven't touched anything caravan side since August 7th. 10th was just removing the projectile_shot_type_enum_tables in the base faction by adding an empty table.
15th's was a simple change to the projectiles_tables to cope with the 10th change and melee_weapons_tables

Check your wincomp or git to check whether I'm saying true or not. If you don't know it check the below link for the comp. Caravans of the old guy also keep Github it if I remember correctly so you don't have to ask people for it.

https://github.com/RhoxGSAINT/Marienburg/commits/main

If you're worried about priority stuff just use dependency manager
Maska_zgz 15 Aug, 2023 @ 6:48am 
I have opened the game on my laptop, which does not have real power to play the game comfortably, but it does to start it and use the modding tools, and it has been curious to me that the error persists after removing my patch.

Before, if you used the caravan mod with this mod, you just had to disable the entries related to the non-marienburg factions of the empire from a couple of scripts and all was well. Marienburg used the Gilded Route and the rest the normal caravan system.

Now however, something has changed in some of the base mods, as if you use the two together, even with the Marienburg mods higher up in the load order, the Marienburg factions use the Caravans mod setup. That did not happen before, in fact, it was the other way around.

The funny thing is that no one has mentioned that change in their update notes. I would be very grateful to receive information about it, if there has been any change that affects this. Anyway, as soon as I can I'll take a better look at it.
Maska_zgz 15 Aug, 2023 @ 4:58am 
The Old World Caravan patch will be unavailable for a few days. I am away from my house for vacations, so it is very difficult for me to do it. When I get home I'll get to it.
Jason Wolf 10 Aug, 2023 @ 3:41pm 
okay thanks.
Rhox  [author] 10 Aug, 2023 @ 2:37pm 
Load order doesn't matter as I put dependency in the pack
Jason Wolf 10 Aug, 2023 @ 11:57am 
Does this have to be moved above or below the main mod?
Maska_zgz 7 Aug, 2023 @ 12:49pm 
Caravans of the Old World / Marienburg Temp Fix Compatibility Patch updated to current version.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2995836060
YinYangTW 7 Aug, 2023 @ 12:24am 
Totally understand your perspective. I know many would have asked you to maintain another mod so I figured I would offer instead. I am pretty deep into a campaign I was recording so hopefully they are dead already and it's not a concern. If not I will use the method you have laid out. Thank you for your response and have a pleasant day.
Rhox  [author] 7 Aug, 2023 @ 12:04am 
YinYangTW// I understand the concern but I don't want to fragmentize the mod further. So please don't.

If you don't like it, I think killing off all Marienburg factions (Jaan, Egmond, and Mundvard) will make the savefile work with this pack.

I had to push the IEE fix at some point, and the change in the Mixer was disabling one of the key features of the Egmond faction. It was a bug I can't overlook.
YinYangTW 6 Aug, 2023 @ 11:47pm 
Obviously I'd delete when 4.0 comes out as well.
YinYangTW 6 Aug, 2023 @ 11:44pm 
Do you mind if I just the old version for those working on finishing campaigns. I think many would agree having items sitting in your data folder especially those of us who change mod builds ends in headaches.
Walkabout 31 Jul, 2023 @ 7:07pm 
Hey Rhox that file from the link and it worked perfect with IE expanded
1340920819 31 Jul, 2023 @ 4:02pm 
Thank you , you are best man that i have meet. good luck for you all year
Rhox  [author] 31 Jul, 2023 @ 7:43am 
1340920819//
1. Go to Modding Den Discord
2. Go to ie_map_expansion channel.
3. Download the pack I uploaded.


Oh whatever,
https://cdn.discordapp.com/attachments/1135530213997035581/1135531840359370903/rhox_marienburg_temp_fix.pack

This file is different from what I have uploaded before, and it has IEE trade routes. Do the same thing with what I said before.

Don't forget to delete it once 4.0 patch drops
1340920819 31 Jul, 2023 @ 7:02am 
I am very like this mod,I Can't lose it
1340920819 31 Jul, 2023 @ 7:01am 
I had try many times about all mod to test with immortal Empire Expand.Just Marienburg that this mod can't work with it
1340920819 31 Jul, 2023 @ 6:58am 
sorry for my poor English. pleases simple word to explain, because the AI translation is not true
Rhox  [author] 30 Jul, 2023 @ 5:45pm 
Aboutd three lines up and I explained everything. READ
1340920819 30 Jul, 2023 @ 4:47pm 
It can't work with immort Empire expand
Tingu 30 Jul, 2023 @ 4:37am 
thank you:steamthumbsup:
Rhox  [author] 30 Jul, 2023 @ 4:06am 
If you started the campaign before 2023/July/29th's patch (Korean local time, check the changelog for the exact time in your timezone) Just use this pack.

If you started the campaign after 2023/July/29th's patch but before 2023/July/30th's patch use the pack in the link.
Tingu 30 Jul, 2023 @ 4:04am 
Is this pack flie in the link used to continue the original campaign? now i just crash
Rhox  [author] 30 Jul, 2023 @ 12:54am 
1. Change the pack name to '!!!rhox_marienburg_temp_fix.pack',
2. Put it into your 'wah3 installation path/data

Remove the file once 4.0 patch have dropped or finishing the current campaign'
Rhox  [author] 30 Jul, 2023 @ 12:11am 
Check discord
[JOMS] Kearse 29 Jul, 2023 @ 11:00pm 
Reverting the mod also crashes saves since I started with it, could you give me/us the previous version? I don't want to start a new campaign all over again.
Rhox  [author] 29 Jul, 2023 @ 8:39pm 
I reverted it vack to one patch before will upload the ieee temp fix patch in the Discord
Rhox  [author] 29 Jul, 2023 @ 8:32pm 
Oh could cause break in save. Will upload old mod after a few hours.
klahjfiog 29 Jul, 2023 @ 7:59pm 
oh and I'm not using caravan of the old world nor any other caravan-like system mod
klahjfiog 29 Jul, 2023 @ 7:53pm 
I've resubscribed multiple times (and verify integrity of the game) and can confirm this mod is still causing CTD on save in existing campaigns. Either starting a new campaign (I've only tested new campaigns up to 5 turns however) or not using this mod and force loading old campaigns would fix the CTD issue.
Rhox  [author] 29 Jul, 2023 @ 7:09pm 
Could you the resubscribe and check again. Not on the condition to do the checking right now?

Also are you using any other caravan mod? If it is they need to do the compat thing I guess
olalind 29 Jul, 2023 @ 11:46am 
The latest update from this Mod leads to CTD when you press 'End Turn'. If you deactivate the Mod the game works as usual.
I'm on Immortal Empires and had no problems with this mod before today's update.
Rhox  [author] 29 Jun, 2023 @ 9:07am 
Any submod is okay as long as you don't reuse the assets.

Congratulations on finishing your work.
Maska_zgz 29 Jun, 2023 @ 9:03am 
@Rhox: I have created a compatibility patch for your mod with another mod, and I ask your permission to keep this mod published, as well as keep a translation of the mod in my language, if possible.

Caravans of the Old World / Marienburg Temp Fix Compatibility Patch:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2995836060

It hasn't been extensively tested, so any feedback I can get would be appreciated. Although in all my tests it has worked perfectly.

Thanks for your hard work.
McMuffin 19 Jun, 2023 @ 2:21pm 
Thanx for the efford Rhox!
Chapter_Brother 19 Jun, 2023 @ 2:19pm 
I swear I was searching for ANY mod that would get rid of those pesky blue pirates (so I would not have to manually kill them every time with console command mod). Thank you kind man!