Garry's Mod

Garry's Mod

Cool™ Hitmarkers
292 Comments
Darsu  [author] 12 Jun @ 2:11am 
"hey can you remake every asset and waive copyright away so i can steal it for my game"
Darsu  [author] 12 Jun @ 2:07am 
?? you want to steal it for own game or what? no one cares about copyright in gmod
RESPECT8 12 Jun @ 12:32am 
Can you make cc0 remake version?
>KB> >KEKSQUAD 20 Apr @ 9:08am 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:128: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:128
3. unknown - lua/ulib/shared/hook.lua:109
4. TakeDamageInfo - [C]:-1
5. FireAtPoint - lua/entities/ent_jack_gmod_ezsentry.lua:1178
6. unknown - lua/entities/ent_jack_gmod_ezsentry.lua:847
Boston 14 Feb @ 6:15pm 
the custom save is broken
gost Nava 18 Jan @ 1:14pm 
My bad, really sorry then :)
gost Nava 18 Jan @ 1:13pm 
Oh you updated it? sorry, just making server had to extract to tweak some values
22050hz amen break sample  [author] 18 Jan @ 11:22am 
how do you keep getting this
why did you feel the need to extract the addon at some point, you probably haven't even updated it
gost Nava 18 Jan @ 11:16am 
[hitmarkers] addons/hitmarkers/lua/autorun/coolhitmarker.lua:127: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - addons/hitmarkers/lua/autorun/coolhitmarker.lua:127
3. unknown - lua/ulib/shared/hook.lua:109
4. TakeDamageInfo - [C]:-1
5. unknown - lua/entities/sent_mb_microwave.lua:203

when using microvave from "Some Handy Entities" with items inside. (Tries to display hitmarker to the microvave and fails?)
22050hz amen break sample  [author] 7 Jan @ 10:39pm 
no reason to take it out, but eh
just how the ez2 npcs are set up...
meierhans 7 Jan @ 10:36pm 
Wow, fastest fix ever. Works now, no more errors in server console, and nice hitsounds.
THANKS!

Should I inform the Zbase EZ2 dev about the case, so he can fix the cause? So you can take out the dirty workaround..
22050hz amen break sample  [author] 7 Jan @ 9:42pm 
at least it wasn't zippy's fault
22050hz amen break sample  [author] 7 Jan @ 9:39pm 
found the reason it broke
hate making stupid workarounds for these
meierhans 7 Jan @ 9:26pm 
Uh yeah, there is the world of standardisation, and then there is Gmod.... ;-)


Did some more testing, it seems bug only happens when the case is: EZ2 & npc_combine_s (careful, some metrocopsin there are combine_s in disguise..)
Other Zbase Combines - even amored ones - seem to work fine.

Will report back if I find any other NPC´s that cause this kind of problem.

Anyhow, thx for the fast reply! Good to see this addon beeing maintained, you never know what garry himself breaks on the next update.
22050hz amen break sample  [author] 7 Jan @ 8:46pm 
okay, can you like, specify which combine soldier. i dont get the error myself.
22050hz amen break sample  [author] 7 Jan @ 8:37pm 
everything uses Armor in a different way... urrghh how annoying!!
meierhans 7 Jan @ 8:33pm 
On x64 , worked perfect until I added Zbase NPC. Spam in server console:

[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:129: attempt to call method 'Armor' (a number value)
1. v - lua/autorun/coolhitmarker.lua:129
2. unknown - lua/includes/modules/hook.lua:96

As well:

[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:129: attempt to call method 'Armor' (a number value)
1. v - lua/autorun/coolhitmarker.lua:129
2. unknown - lua/includes/modules/hook.lua:96
3. FireBullets - [C]:-1
4. Shoot - lua/weapons/swep_ai_base/shared.lua:300
5. unknown - lua/weapons/swep_ai_base/shared.lua:223

I don´t hear ANY hitsounds when hitting ANY Zbase NPC, any weapon. Error only shows when the target is combine, on metrocops will not show it.

Hope this helps to hunt down the bugger so Zbase is supported.

Some suggestions: Chooseable Sounds for normal hit, amored hit, headshot and kill. Placing WV files with the right names in the right places would do fine.
gost Nava 31 Dec, 2024 @ 10:10am 
nvm, something else. I will check myself for exact reason
22050hz amen break sample  [author] 31 Dec, 2024 @ 10:08am 
just first see if disabling ulib fixed it
22050hz amen break sample  [author] 31 Dec, 2024 @ 10:07am 
understandable, might look at it when i can
gost Nava 31 Dec, 2024 @ 10:02am 
Spawned zombies from bio annihilation 2 and seemd that they were hitting something
22050hz amen break sample  [author] 31 Dec, 2024 @ 10:01am 
context?
gost Nava 31 Dec, 2024 @ 9:59am 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:127: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:127
3. unknown - lua/ulib/shared/hook.lua:109
Iced Tea 22 Dec, 2024 @ 9:50am 
For some reason hates the EZ2 Combine Soldiers and Elites exclusively and will error out the moment any damage is dealt to them. It doesn't effect EZ2's Metrocops and other ZBase NPCs for some reason.
LouLouActual 23 Nov, 2024 @ 4:18pm 
can we PLEAS get a conversion from meters to yards
22050hz amen break sample  [author] 23 Nov, 2024 @ 3:50am 
no guarantees
22050hz amen break sample  [author] 23 Nov, 2024 @ 3:49am 
feels a bit extra
could do that with killchain icons though
I hit jellyfish with hammers 23 Nov, 2024 @ 2:53am 
could you add some special hitmarkers / conditions such as arccw wallbang and ricochet? would be very Cool™:beeped:
𝙎𝙥𝙪𝙩𝙣𝙞𝙠 16 Aug, 2024 @ 3:54pm 
you fix custom i save the game and i put in size 600 but hitmaker in same 1000
size
Обкуренный ЁЖИК!!! 21 Jul, 2024 @ 3:31am 
Заебись!
matymach21 15 Jul, 2024 @ 7:41am 
thats really a Cool™ moment right there
пейзаж-32 3 Jun, 2024 @ 8:41am 
just like in pain sounds addon where i can put .wav (or whatever) files to garrysmod/sound
пейзаж-32 3 Jun, 2024 @ 8:40am 
could be cool if i could set custom sound, from quake 3 arena for example
Sanes 31 May, 2024 @ 9:40am 
bruh, still not working :UncleFace:
CLuaRainBob 18 May, 2024 @ 7:08pm 
WATER.
Raiden 3 May, 2024 @ 4:36pm 
what this gotta do with water bro
22050hz amen break sample  [author] 1 May, 2024 @ 12:51pm 
they're already notched on headshots
j36100395 1 May, 2024 @ 12:50pm 
I wish they made the hit marker red once you hit them in the head
Duckz0 10 Apr, 2024 @ 12:22am 
why aren't the indicators working? they are turned on btw
JetWar 6 Apr, 2024 @ 6:29pm 
bueno
source 3 Apr, 2024 @ 1:12am 
get unreal
grach-_- 30 Mar, 2024 @ 7:33am 
work on server?
ypro2220 24 Mar, 2024 @ 1:37pm 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:112: attempt to compare number with nil
1. unknown - lua/autorun/coolhitmarker.lua:112
2. unknown - lua/dlib/modules/hook.lua:904
3. TakeDamageInfo - [C]:-1
4. MeleeAttackCode - lua/entities/npc_vj_creature_base/init.lua:2364
5. CustomOnAcceptInput - lua/entities/npc_vj_fo4_feralghoul/init.lua:459
6. unknown - lua/vj_base/npc_general.lua:897
22050hz amen break sample  [author] 22 Mar, 2024 @ 9:42am 
get real
Darsu  [author] 22 Mar, 2024 @ 1:55am 
Killmarker wasnt even changed lol

But shitty compressed sounds cropped from youtube video were replaced with actual high quality sounds ported from real game

what do you expect to hear from us by asking why?
EDSHOT 21 Mar, 2024 @ 4:09pm 
yes. all the sound effects are different now in new version from yesterday.
Darsu  [author] 21 Mar, 2024 @ 3:59pm 
are you about kill marker?
EDSHOT 21 Mar, 2024 @ 3:38pm 
why did the old sound effects get replaced?
Zeep Glupglup Clipatrap III 21 Mar, 2024 @ 8:13am 
Hi I have a question, when I force the server settings, the players keep their client settings, any solution please?
evil foll ginlan davbrer witer 21 Mar, 2024 @ 1:17am 
They're trademarking "cool" now????




What's next, trademarking "kill"?