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1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:128
3. unknown - lua/ulib/shared/hook.lua:109
4. TakeDamageInfo - [C]:-1
5. FireAtPoint - lua/entities/ent_jack_gmod_ezsentry.lua:1178
6. unknown - lua/entities/ent_jack_gmod_ezsentry.lua:847
why did you feel the need to extract the addon at some point, you probably haven't even updated it
1. SetAttacker - [C]:-1
2. fn - addons/hitmarkers/lua/autorun/coolhitmarker.lua:127
3. unknown - lua/ulib/shared/hook.lua:109
4. TakeDamageInfo - [C]:-1
5. unknown - lua/entities/sent_mb_microwave.lua:203
when using microvave from "Some Handy Entities" with items inside. (Tries to display hitmarker to the microvave and fails?)
just how the ez2 npcs are set up...
THANKS!
Should I inform the Zbase EZ2 dev about the case, so he can fix the cause? So you can take out the dirty workaround..
hate making stupid workarounds for these
Did some more testing, it seems bug only happens when the case is: EZ2 & npc_combine_s (careful, some metrocopsin there are combine_s in disguise..)
Other Zbase Combines - even amored ones - seem to work fine.
Will report back if I find any other NPC´s that cause this kind of problem.
Anyhow, thx for the fast reply! Good to see this addon beeing maintained, you never know what garry himself breaks on the next update.
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:129: attempt to call method 'Armor' (a number value)
1. v - lua/autorun/coolhitmarker.lua:129
2. unknown - lua/includes/modules/hook.lua:96
As well:
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:129: attempt to call method 'Armor' (a number value)
1. v - lua/autorun/coolhitmarker.lua:129
2. unknown - lua/includes/modules/hook.lua:96
3. FireBullets - [C]:-1
4. Shoot - lua/weapons/swep_ai_base/shared.lua:300
5. unknown - lua/weapons/swep_ai_base/shared.lua:223
I don´t hear ANY hitsounds when hitting ANY Zbase NPC, any weapon. Error only shows when the target is combine, on metrocops will not show it.
Hope this helps to hunt down the bugger so Zbase is supported.
Some suggestions: Chooseable Sounds for normal hit, amored hit, headshot and kill. Placing WV files with the right names in the right places would do fine.
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:127
3. unknown - lua/ulib/shared/hook.lua:109
could do that with killchain icons though
size
1. unknown - lua/autorun/coolhitmarker.lua:112
2. unknown - lua/dlib/modules/hook.lua:904
3. TakeDamageInfo - [C]:-1
4. MeleeAttackCode - lua/entities/npc_vj_creature_base/init.lua:2364
5. CustomOnAcceptInput - lua/entities/npc_vj_fo4_feralghoul/init.lua:459
6. unknown - lua/vj_base/npc_general.lua:897
But shitty compressed sounds cropped from youtube video were replaced with actual high quality sounds ported from real game
what do you expect to hear from us by asking why?
What's next, trademarking "kill"?