Total War: WARHAMMER III

Total War: WARHAMMER III

More Giant Attack Animation
18 Comments
OHM 25 Jun @ 3:54pm 
Hi, love this. I'm trying to cut down my mod list bloat, I have 400+ mods. May I have your permission to add this to a compilation I'm making, please?

All credits to you of course.
Khazukan Kazakit-ha! 17 Apr @ 7:16pm 
and does this mod remove any sync kill animations?
Khazukan Kazakit-ha! 17 Apr @ 7:16pm 
hi did you fix the greenskins breath attack yet?
Arideer 7 Apr @ 9:41pm 
What happend to the SOC animation mod?
Molcarat  [author] 25 Dec, 2024 @ 1:16am 
Issues with animations existing in the base game since patch 6.0 not being able to be overwritten have been addressed. Please let me know if there are any issues.

That was also the reason why the breath attack was not fixed.
Bodongs 17 Dec, 2024 @ 11:16am 
Wanted to note a greenskin giant's breath attack is invisible using this. Love the mod, thanks!
JakeSlayer 8 Dec, 2024 @ 11:56am 
@Molcarat
Thanks for getting back to me, that was my wonderings answered! Your mods has still become a favorite of mine (I love giants/giant units, Sons of Behemat are my fav AoS team) and even if it nerfs them a bit the increase in variety is SO worth it!
Molcarat  [author] 8 Dec, 2024 @ 1:34am 
@浮夸s
I'm glad you like it, you're welcome!

@JakeSlayer
Although not tested in detail, the simpler animations are usually more efficient, so performance will be lower than just swinging the cudgel.
浮夸s 6 Dec, 2024 @ 11:26am 
Thanks to your efforts, the game has become more enjoyable,thank you!:steamthumbsup:
JakeSlayer 22 Oct, 2024 @ 9:59am 
Do you know does this mod improve the giants or do the animations make them attack slower?
I kinda did a test of an all giant Ogre kingdoms army V.S a fairly balanced Empire army and with out the mod I only lost one giant but with the mod I lost 3, not a huge difference that could be chalked up to my own failings but I was curious if you'd tested to see if readding the animations effectly nerfed giants?
Molcarat  [author] 20 Jul, 2024 @ 6:43am 
@Dillinius Sandar
Vfx Filter Id in battle_entities_tables is being changed. It is often used to give different VFX to the same animation, and when CA added the ror giants in CoC, they forgot to set a new number.
Dillinius Sandar 15 Jul, 2024 @ 5:43pm 
can you explain how you fixed the breath being invisible? I noticed it in my game but after looking at your mod file, I can't tell what it was you did to fix that specifically.
Sammbert 2 Apr, 2024 @ 12:22pm 
Will this conflict with the matched combat mod?
Shatilov 7 Sep, 2023 @ 11:41am 
checking the mod with RPFM i think there is something wrong, in the following line

@molcarat_more_giant_animation.animpack
SqkaStxppvh 11 Jun, 2023 @ 11:07am 
gIANT STOMP and MORNING BREATH
Orendiz 11 Jun, 2023 @ 10:43am 
Me when i hit my toe
Arker 10 Jun, 2023 @ 9:07am 
ty my sir
Kaneda 10 Jun, 2023 @ 6:36am 
thank you