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But! Again, duly noted, and I'll put it on the list for a hypothetical future update.
(especially since some outfit mods add weapons that can clog up the wheel, preventing the weapons I actually want to use from being selectable)
all that being said, if ever there was anything that could be added, i would love to see the Snake and the Spur, and perhaps some way to lock the weapons at a certain level since i personally prefer the missile launcher at level 2 (inb4 you control the experience you pick up) and there's an issue when switching player characters where all the weapon levels get reset to 1.
Now all we need is somebody who is good with the level editor to make some levels intended to be used alongside this mod, or even some cave story sets, that would be cool and more fun to play with the mod since it would fit way better than with standard enemies meant for normal gameplay.
1:it has the "hat" tag
2:it's actually a new hat while having the hat tag
That said I must say I've always been a fan of your mods. All of them are not only really polished, but usually they introduce new mechanics that weren't possible before in the game, which amazed me each time. Keep it up!
10/10 +Reward
Only thing im gonna ask
But aside from that, I really loved the auto lock-on! Because I mainly use a controller, and I'm VERY tired of guns in the workshop being unusable with a controller since they all require mouse movement.
However, may I request the ability to disable the auto-aim through the config menu if possible?
PS: King is hella OP!... As he should! hehe >:3
I know this complete defeats the purpose of this mod, but I kinda want to use this hat even when under a 'vanilla' playthrough since it looks so freaking goooooooooood!!
Maybe the in-game Projectile Badge would be a good template for it, or at least, a start to an idea.
Thanks again for the great mod ^^
The Snake's not there for the reasons stated above, and also the nature of its wall-piercing gimmick is innately troublesome to translate to 3d (and to translate to the aiming system we have in place). Also none of us really used it. That one's not likely to see an addition, unless there's some kind of epiphany on how it could be made to work really well.
However, if you decide to go this route, note that the mod is old (from 2018). Therefore it'll take a minute to load when you go to boot it up for the first time, and that it won't reward you with a time piece upon completion due to an old bug from years ago.