Total War: WARHAMMER III

Total War: WARHAMMER III

Call of the Dragon
67 comentarios
ZhangJao 1 JUN a las 17:37 
Cool idea, I always thought on them turning like a half-dragon since they are not pure blood
Bokune 23 MAY a las 5:43 
I don't know what I did but I fixed it on my end again sorry for the false alarm and thanks for all your hard work I love these Dragons
Bokune 22 MAY a las 15:25 
Must be a problem on my end then thanks for letting me know and sorry for the false alarm XD
Garuk Seln  [autor] 22 MAY a las 8:10 
I don't know, tried a custom battle myself with all the dragons, worked fine for me.
Bokune 21 MAY a las 14:53 
Currently I'm getting a crash from this in skirmish but I'm not sure if it's a mod conflict I had one of each dragon in my army and while it would load into the skirmish map it would immediately crash to desktop I was fighting a modded Vampire counts army when I was testing it just thought I would let people know it may still be fine by it's self.
Garuk Seln  [autor] 3 MAR a las 16:43 
I'll try and help if it does. I haven't looked at the mod in a bit and only vaguely remembering doing shenanigans to have the spells be on the same tab instead of separated by their usual lore.
anaris 3 MAR a las 15:58 
yup that fixed Miao Ying, and I'll be in contact again if it breaks the shugengans hahah
anaris 3 MAR a las 15:22 
oh

oh hang on if I set "requires effect enabling" for these spells they will either vanish from Miao Ying AND middle-tier shugengans, OR they'll vanish just from Miao Ying and nothing in this mod will break. Let's find out!
anaris 3 MAR a las 15:06 
Hey so this adds a bunch of spells to a lore of yin that you then use to generate these spells on the list, right?

I'm running it alongside a mod that adds spells to legendary lords, and miao ying now has default access to the main lore of yin that you added these spells to (ie she has all of these bound spells plus the lore of yin on one tab, so they don't all show).

I want to set it so she doesn't get any spells from the lore initially, because she has skill nodes to unlock spells from the lore as she goes. This isn't an issue for you to fix, but do you know a way to prevent someone with access to the expanded lore of yin from getting all the spells that I could edit on my end?
kilovanh 1 ENE a las 5:59 
Ah, okay. If you're not too busy would it be possible for a "Greater Call of the Dragon" that removes the warhorse and longma from their skill trees? It's a small thing, but it just feels so weird for a mount to just disappear and reappear after turning into huge dragon.
Garuk Seln  [autor] 31 DIC 2024 a las 7:38 
The mount should disappear when transforming. When a character is mounted, it's more or less treated as a whole new character database wise. Transformations work by swapping a unit out for a different one, so it shouldn't matter if they're mounted or not.

I think when I tested it, they'll still be mounted when transformed back, but not completely sure right now.
kilovanh 31 DIC 2024 a las 6:13 
Does the transformation only work on foot or does the warhorse/longma disappear when transforming?
Garuk Seln  [autor] 8 JUL 2024 a las 9:59 
Shouldn't need one, been playing with the version before latest patch just fine on my end.
夜空 8 JUL 2024 a las 7:57 
need update?
keador 6 JUN 2024 a las 18:00 
update?
Seto 25 MAY 2024 a las 11:00 
please update this masterpiecemod!!!:FH5Superstar:
TridetusCZ 18 MAY 2024 a las 0:54 
It now breaks on start.
Garuk Seln  [autor] 9 MAY 2024 a las 7:59 
I'm going to have to chalk it up to a mod conflict. I tested all the transformations with only this mod active and the button stayed between both forms for all.

Do you use any of the submods, maybe there's something not jelling between the main mod and them.
Aatrox971 9 MAY 2024 a las 3:38 
the transformation button disapear after used so i can t revert form. is it normal or mod conflicts ?
Infinity_Y8 8 MAY 2024 a las 15:16 
Ty for the update, fun and cool mod!
Garuk Seln  [autor] 2 MAY 2024 a las 8:50 
Updated to make sure it works with the new patch. Also implemented a system where spells should swap a bit between forms and all spells should appear in the same tab.
Garuk Seln  [autor] 25 ABR 2024 a las 17:08 
Just to let everyone know, I have not totally abandoned this project, but I also see little value in spending any effort updating with a DLC looming on the horizon. I'll take a look at it again after the dust settles.
marc.on.pluto514 4 ABR 2024 a las 11:20 
update pls
AshesForces 15 OCT 2023 a las 5:11 
I really love it,great mod!
Popelnicze 30 SEP 2023 a las 23:40 
Good lord the speed, many thanks :)
Garuk Seln  [autor] 30 SEP 2023 a las 11:50 
@Popelnicze thanks for the report, I pushed a fix for the odd textures that seem to be happening for that version.
Popelnicze 30 SEP 2023 a las 10:18 
Very good mod, the new dragon models are amaizing, though perhaps I found a bug: thr metal dragon has the tip of his tail dissapear after the battle starts and he moves at least a little. Before that it flickers off and on seemingly at random while the top of his head has a weird red "mask" on that appears when the tail is rendered and dissapears with the tail.

It is well seen with custom battle and is the only dragon as far as I can deduce. Is it possible to perhaps fix it somehow?
Sorry if I bother you with it
P.S. I do not play on ultra graphic settings so might the problem be there? But even utra unit detail doesnt fix it (and I use the "greater call of dragon" mod)
Garuk Seln  [autor] 4 SEP 2023 a las 11:53 
Stole some bits from Yuan Bo to give the life dragon more flair. Also changed it so the dragon transformation is more likely to trigger than the other two options.
Bibby6579 4 SEP 2023 a las 1:10 
The fact that using trait manager can allow me to give this to anyone like Boris is funny to me, but also pretty nice and interesting.
Lunavonlucin 31 AGO 2023 a las 8:23 
Cant wait to see some of the Jade Dragon's assets utilized. I may not like Shadows of Change, but Yuan Bo has some *sexy* horns
Mani 14 JUL 2023 a las 7:39 
Wow, many thanks for the quick update and the amazing mod.
Garuk Seln  [autor] 13 JUL 2023 a las 22:01 
Okay, issue with feaster should be resolved and should cause damage.
Garuk Seln  [autor] 13 JUL 2023 a las 11:01 
You are correct. I am investigating the issue, unfortunately a bit stumped at the moment. By all rights and comparing with vanilla abilities that do similar things it really looks like it should work.
Mani 12 JUL 2023 a las 23:23 
The feaster of death has an effect but doesn't cause damage. Only enable this mod and console mod, tested at campaign and custom battle.
HashutChampion 6 JUL 2023 a las 17:13 
I did updated Zharrhammer Submod just now @Garuk Seln and @代考BISS
Dilidala 2 JUL 2023 a las 2:22 
Thanks for the heads up, the SFO submod has been updated.
Garuk Seln  [autor] 30 JUN 2023 a las 13:21 
Great animation update- new visual effects for all except the metal dragon's attacks. Some may be subject to a little more tweaking, but I needed to release it and take a small break for my own sanity.

Assault of stone spell- +2 WoM cost.

@代考BISS and HashutChampion- entries changed for man animation in land_units for all except the metal dragon.
Garuk Seln  [autor] 20 JUN 2023 a las 12:57 
Sorry, that should sort that. My next goal is to eventually rework some of the animation effects for the dragons as they're all cribbing off either storm dragon or iron dragon animations. I don't know exactly how to do this, so don't expect it super soon.
泡泡茶壶 20 JUN 2023 a las 11:14 
I find you got the same text "loc_land_unit_.loc" with Legends of Cathay .This will cause the two mods to overwrite each other, really love your wonderful mod! Can this issue be fixed?
Dilidala 18 JUN 2023 a las 0:37 
Hey there, I made a SFO compatibility patch for your mod. It can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2991017155 .

Love the mod btw, the models looks great in game.
Garuk Seln  [autor] 17 JUN 2023 a las 5:56 
It probably won't crash, but it probably does not follow whatever stats balance SFO goes for. You would have to find someone knowledgeable about it and willing to make it compatible, which is not me.
Tal'Raziid 16 JUN 2023 a las 23:15 
Does this work with SFO as-is?
Garuk Seln  [autor] 16 JUN 2023 a las 17:02 
Got it, sorry about that.
HashutChampion 16 JUN 2023 a las 10:22 
@Garuk Seln you have to change SFO Compatiblity to Zharrhammer because Zharrhammer has its own balance and but it uses SFO as base aka Main Overhaul while Zharrhamer is Sub-Overhaul think as a Submod
THE DEEP 16 JUN 2023 a las 5:29 
@Garuk Seln Just wanna let you know i got the same problem with others mod ( not this ), their author fix it by making the model using high res texture
Sfero 15 JUN 2023 a las 5:58 
@Garuk Seln Maybe I saw this glitch in earth dragon and death dragon, i think...
Garuk Seln  [autor] 14 JUN 2023 a las 13:50 
I don't mean to be dismissive, but I didn't see anything like that when I watched them fight. It's possible I missed it, if you could say which ones it was happening with for you, I could try and watch more closely and see if I can replicate the error.
Sfero 14 JUN 2023 a las 11:28 
@Garuk Seln What I saw during a battle testing the mod is that in some animations the textures stretched to the sky. It may be a conflict with another mod (which I highly doubt) but it's not something very important either.
Garuk Seln  [autor] 13 JUN 2023 a las 14:58 
Assuming we're talking about the same thing @Sfero I think this is a vanilla deal that I don't know if I can do anything about. After looking at the vanilla dragons in combat, they have what looks like blood effects happening far from their bodies.