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I would put in an extra check for bladder fullness... if their bladder is full, put the suit away so they can empty it.
请问能支持在火箭上穿吗? 现在上火箭就会传送走,不会像气压服一样,留在火箭上
Exception in: Worker.StartWork(IceKettleWorkable)
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
at UnityEngine.Component.GetComponent[T] () [0x00021] in <8d0cda731089431c9d3668ae59fa9ace>:0
at Workable.UpdateStatusItem (System.Object data) [0x00000] in <c173422b67754d45ae9deb47af4d469e>:0
at Workable.StartWork (Worker worker_to_start) [0x00018] in <c173422b67754d45ae9deb47af4d469e>:0
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00228] in <c173422b67754d45ae9deb47af4d469e>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <8d0cda731089431c9d3668ae59fa9ace>:0
Plus, when I'm fully clothed, it's hard to get the little man into the rocket.
https://github.com/w-while/ONIMods-TeleportSuitMod/releases/tag/ForGameOldVersion
Tell me if it cant work
你能防止他们在穿着防护服时生病吗?
High pressure mod
Steam turbine config
Divers Lungs
Airlock door
Big storage
True insulated pumping
and others
They all work together so its bad code in this mod.
Error in MainMenu_SpacedOut.MainMenu.OnSpawn at (1720.0, 720.0, 0.0)
System.TypeLoadException: Could not resolve type with token 0100005f (from typeref, class/assembly Steamworks.PublishedFileId_t, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
at PeterHan.PLib.AVC.SteamVersionChecker.CheckVersion (KMod.Mod mod) [0x0000d] in <853145dc4bb2423fb967b417b40fb747>:0
at PeterHan.PLib.AVC.VersionCheckTask.Run () [0x00036] in <853145dc4bb2423fb967b417b40fb747>:0
Goto stack:
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <8d0cda731089431c9d3668ae59fa9ace>:0
at Debug.LogError (System.Object obj) [0x00000] in <c52275dfb7e34d8fa66dfa5ed9040cfd>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <f40f0ebf67be47bd9c4fb0ff29c23d48>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <f40f0ebf67be47bd9c4fb0ff29c23d48>:0
at