Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Gates of steel few ai artillery late patch
8 Comments
HOBOE  [author] 30 Mar, 2024 @ 5:25pm 
讨论/discord 链接/link
https://discord.com/invite/aK3ehByAxc
Whitman 1 Mar, 2024 @ 3:03pm 
Got it, was not aware of that, figured order was set by how it was activated. Thank you!!
HOBOE  [author] 29 Feb, 2024 @ 5:40pm 
and this mod only reduce Howitzers and rockets, cannons and mortars are not among them
HOBOE  [author] 29 Feb, 2024 @ 5:40pm 
@Whitman

GOH has some annoying automatic sorting after several applications. My recommendation is to use the artillery sub and combat sub in the same application to reduce order confusion, or use the "mod manager" in the workshop
Whitman 29 Feb, 2024 @ 2:26pm 
Yep, I am using the extended late battle submod, this mod with the late war main mod, if I load this last it doesn't give the extended CP of the battle mod, if I load the battle mod last I get the CP increase but then artillery spawns 2-3+ heavy cannon and 3-4+ mortars so not dropping artillery spawn. Maybe combine the two submods?
Seems they each want to be loaded last to work. Not a super big deal, your base mod is a lot of fun, was just hoping for the AI to spend its cap on less guns and more front line units, really a problem the game devs should solve vanilla.
HOBOE  [author] 29 Feb, 2024 @ 5:00am 
@Whitman

its a submod,are you sure you use correctly main mod?
Whitman 28 Feb, 2024 @ 3:37pm 
Doesn't work, has to be loaded last and conflicts with everything
Tam7853 9 Dec, 2023 @ 7:11pm 
挺好