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Great time: had
according to the interactive map for modded regions, inv technically has unique spawns in howling rift. it's just survivor's spawns but the pink lizard in HC_D09 and the centipedes in HC_B11 are removed. probably just a mistake by the creators of the map.
- make rivulet use monk's spawns instead of survivor's, since riv and monk are both after survivor and the constant rain would likely drive some of the creatures out. this way monk's spawns in howling rift aren't exclusive to one slugcat that barely anyone ever plays lol.
- obviously, add in that small pack of like 5 scavs near the subterranean gate that i suggested before for spearmaster/artificer/hunter's worldstate so arti can use the gate without meeting an echo first. you could even make it a scav toll, though it might be weird having something other than creature spawns change between slugcats in this region. no idea what you'd do to let artificer through the gate to go from HC to SH other than just making that one karma 1 on both sides, but at least now she doesn't get softlocked.