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Yes
It's the first script I rewrote so heavily, so even if I tried to test all possible scenarios, if you see any issue, feel free to report them.
It took me way more time than anticipated but I finally manage to get around Vlady schrodinger state. Unfortunatly I can't really fix his mess so it's alway impossible to assign specific effects on its hero version (but since he can only be injured for 2 turns as a hero, it's should be fine).
Concerning the movement range, it's only present for factions that already have some bonuses with it, so it doesnt really go to a negative value (except for hero), if I remember correctly.
But yes feel free to adapt it like you want. ;)
I'm currently rewriting all the script to fix Vlad and Isabella situation, and add the possibility to apply effects link to spécific characters instead of faction leaders solely. To have effects applied only if a modded LL of a vanilla faction is here.
Should come soon now, as soon as I manage to merged them properly into the bundle.
Compatible but the 3 new faction are not covered. I will update when I find a moment, probably in few days.
Look 2 post below, but yes should works.
Must have a higher priority than the original on a custom load-order, the load-order is correctly set by default if you haven't changed anything.
You can verify in game by looking if you have "Leadership -5" or not, if you have it, you're good.
Should works fine, no update needed if there is no new faction or renamed effect in the tables. If you see an issue, you can tell me. :)
Nice video and interesting list of mods, thank you. ;)
Thank you so much for your hard work.
Yeah sorry, I had lost all my motivation/interest having the sensation to continually fight against CA power creep to have fun, and following the SoC debacle... But I'm back on the game, hopping CA will address the lack of depth of core mechanics one day lol.
If you want to give me your feedback or ideas, I made a thread for that Here .
I'll be testing the strategy mods over the next week or so and I'll be checking in often to see any changes to any of them or error reports, so the video will come out after that.
Thanks so much for your work.
I think the state of the mod is fine, but keep in mind the unique effects for Soc and ToD lords are not present for now. The mod is not up to date for them but I'm currently working on it, I don't know how long it will take me though (probably few days).
If I may suggest you a great mod that need more attention for me, I recommand you to take a look at Crisis of Mortals, Mercs and Management (Adds Pop, Merc and Food Mechanics).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2815401013
on the best mods to improve the strategic experience post-ToD and I'd like to include this one in the test. Are you comfortable with the state of the mod right now, or would you prefer I wait before testing it?
Thank you for your work.
But I will look to switch on infections for some Nurgle factions and souls for Belakor.
I scaled them depending of the original mod, That doesn't sound too excessive for me but I will take a look.
I will return on the game with ToD, so I will take a look at SoC too. But I'm not sure of what I could do for the Changeling, I would have liked to make its armies or cults visible, but CA already change that.
I played chaos dwarfs since, so I changed their effects according to my impression on them, I hope that will be more interesting like that. Don't hesitate to tell me if you think it's too much.
I don't think I will buy the SoC DLC anytime soon, depending of the current state of the game, I think it's a scam. So I can't test its factions, but I will try to think about something for them. For now they have only common effects.
I also added them for OvN Lost Factions: Grudgebringers.
Skavens are already supported by the original mod.
I'm not sure about Khazrak too.
Concerning mods compatibility, I can give them common effects easily (I will do it for the latest OvN soon, if you want that for other ones too, tell me which mods).
However, if you want particular related faction effects on them, give me your thoughts. Unless I want to play them on my side I have no time to look for each ones, so I have no plan for them.
Unfortunately, it's still the same. As your character is considered as wounded, effects are applied, I think you can't probably change that.
Yes thank you, its fixed :p
I think I must increase the amount of corruption too, +3 seems to me a bit light finally.
Thank you very much.
Non playable factions are affected by the common effects too if their original leader is wounded, but from what I saw, they don't have specific faction effects currently.
Oh ok, thank you for the information, I will add them so.
If you have any idea of what negative effects could fit them, don't hesitate to tell me.
Yes, I didn't ask any permission to re-upload, so it's only a patch.
@Autumnchain
Yeah probably, I'm not sure if I can add them into the script without making dependency, I don't have great experience with lua. Maybe I will look that later, but currently I have no plan for as I don't use them.
If they use a vanilla subculture they should have the common effects. If they have their own subculture you need a compatibility patch to affect them too. Same for specific faction effects, they need to belong a vanilla faction that is affected by the mod.
I will look that, honestly for now I just gave them the same as daemons.
I would like to make Kholek a bit different too, but I would like to look at Chaos Dwarf first.