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– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3147698168
我排查了一整天才发现这个问题
1.6 If you add to a game in progress, you will get an error that the map cannot be created when loading.
在你同时启用原版贴图拓展后会让屏风横着的贴图变成双层的
Translated using DeepSeek. ↓↓↓
To all who have enabled "Gloomy Furniture Fix", please note that there is an erroneous screen file "Drape_back_south.png" in "Gloomy Furniture Fix". After enabling "Vanilla Textures Expanded", this will cause the horizontal texture of "Drape" to become double-layered.
<comps>
<li Class="CompProperties_Styleable" />
</comps>
<comps>
<li Class="Gloomylynx.CompProperties_SecondLayerFollow">
<graphicData>
<texPath>Things/Building/Furniture/Drape_back</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(4.2,4.2)</drawSize>
</graphicData>
<altitudeLayer>PawnState</altitudeLayer>
</li>
</comps>
Figured it was worth posting about in case someone else was running into the same problem and couldn't pinpoint it.
Temp fix is to comment out any reference to "GL_Bookshelf" in Big Little MP's .xmls, OR comment out the item in the Gloomy Mod xmls (had to do this to fix my 1.4 save).
It might be OK if you just don't have the Gloomy Furniture Bookshelf connected to the Hi-Tech Research Bench.
- Adjusted the door frame texture.
- Applied a balance patch (some furniture had aesthetic values 25 times higher than vanilla furniture).
<researchPrerequisites Inherit="false">
<li>ComplexFurniture</li>
</researchPrerequisites>
to GL_Wall_Lamp
The mods in use that can alter the results are "Change Style Anytime" and "Gloomy Vanilla Overhaul"
EDIT: Removing this mod does not "Fix" the issue but I have no idea what else could have changed as I did not modify my Mod-list
클래식 나무 침대면 갈색이 아니였나 싶은데 클래식 침대가 강철이든 나무든 무슨재료든 백색인데 이거 정상인가요?
• Resize the Retkin furniture Icon.