Crusader Kings III

Crusader Kings III

Torturous Intent
17 Comments
COFindus  [author] 22 Mar @ 3:24pm 
Hey there Warnarchy! I've updated the mod to the most recent game version. Let me know if you run into any issues!
Waranarchy 22 Mar @ 2:16pm 
Please update in 1.15
Darthiyan 20 Oct, 2024 @ 11:20am 
Love this mod idea, minor suggestion add a way to revert the process to somewhat, not fully restore characters. Example being a get a therapist option or something similar which replaces the trait utterly broken with a trait like broken or something that leaves trauma but lowers the bad modifier affects.
COFindus  [author] 3 Oct, 2023 @ 5:46pm 
There is currently no intended in-game way of reverting the modifier, as the process is meant to be pretty much irreversible.

If you disable the mod that should disable the modifier on any characters that may have it, however I'm not sure if it will still be there should you choose to reenable the mod in the future.
Spaceracer 3 Oct, 2023 @ 10:35am 
is there any way to restore a character with that modifier to a normal state?
Generic 22 Jun, 2023 @ 4:34am 
reek reek it rhymes with freak
Ja'far 14 Jun, 2023 @ 8:35am 
reek reek it rhymes with freak
Richard "dick" Nixon 12 Jun, 2023 @ 12:56pm 
reek reek it rhymes with freak
Gwenod 12 Jun, 2023 @ 12:52pm 
Seems reasonable ^^ Thanks for the update !
COFindus  [author] 12 Jun, 2023 @ 12:30pm 
Alright, I've just updated the mod, for specifics check the changelog!

Feel free to let me know about any other suggestions you might have or if you feel like the numbers could use more tweaking!
Gwenod 12 Jun, 2023 @ 11:40am 
Anyway, thanks for taking those feedbacks into account :) Be able to create his ''broken Theon'' vassal open RP possibilities for tyranny
Riaman 12 Jun, 2023 @ 10:26am 
how about family and successor opinion, they should also be kinda teriffied of you and get a negative opinion, imo this mod done right can again be another mod for ek2 since not everyone play as a necromancer in ek2
Riaman 12 Jun, 2023 @ 10:24am 
though -1000 might be an overkill, but humans are different from undead thralls, this just feels kinda weird.
Riaman 12 Jun, 2023 @ 10:23am 
i mean they are terrified of you, you have strong hook. lol right now this mod feels like netorare haha
COFindus  [author] 12 Jun, 2023 @ 10:19am 
This mod was made because people asked for an adaption of my Elder Kings 2 Submod, which involved creating obedient thralls. Its not meant to be balanced, but I understand that there are some very fundamental things missing here.

I'll be adding a 30 Tyranny penalty in the next update as recommended. I've also been thinking about the -1000 opinion, which I think would be a fitting, however I'm not entirely sure how that would work in regards to vassal contribution.
Riaman 12 Jun, 2023 @ 8:17am 
I would have preferred -1000 opinion since you already got a strong hook.
Gwenod 12 Jun, 2023 @ 7:05am 
Mmmh that's look very interesting ! But a bit too overpowered. Following the balance of the game, I guess that type of action should induce a strong ''tyranny'' penalty too :)