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VERY short but nonetheless pretty cool.
A: give them labels
or
B: make it more obvious what they do, perhaps place them closer to the obstacle.
Making obstacles more obvious might be a good choice too, instead of just having buttons make rocks dissapear. But it wasn't too difficult, I quite enjoyed myself :)
That said, I do agree that their implementation is clunky. I just don't think it's because of those reasons.
The Battle Riffle doesn't have a Red Reticle at all, Making the gun not practical or fun.
The Plasma Riffle doesn't have a Zoom, but the Red Plasma Riffle does which is weird.
My other problem is something that I don't know whether it was your doing or the original map's doing, but it has to do with a trigger that sets you back significantly if you try to jump over a specific cliff which lets you go on the other side of the map. I feel like it's a bad idea in general to restrict that, but especially so in a map whose highlights are the open-ended exploration.
How does that even work? Given the way it works with mods.