Halo: The Master Chief Collection

Halo: The Master Chief Collection

Arcane Forest
40 Comments
Catlavor20000 3 Mar @ 8:52pm 
thanks for fixing them to be visible again halo studios decided to make a pointless update and ruin all mods
gub 17 Feb @ 11:29pm 
I love how the ais never flinch or show any indication youre damaging them
xSperian 25 Jan @ 4:47pm 
I liked a lot the vibes of this mod! Loved that there's no waypoints or instructions of where to go.
VERY short but nonetheless pretty cool.
septem1295 18 Jan @ 5:05pm 
I’ve been hoping you’d be able to update this mod for many months now. I’m super excited to try it out!
NaughtyScotty  [author] 16 Jan @ 11:51pm 
Sorry everyone I finally fixed these mods to be visible again. 343 made them appear client side so I couldn't see that were not playable. Very embarrassing.
Rea. 15 Jan @ 2:24pm 
It doesn't show in my game
fxbx8 14 Jan @ 10:10pm 
Please update this so I can play it. Thank You in advance!
KatanaToraSan 14 Apr, 2024 @ 6:37pm 
fun mod non the less :)
KatanaToraSan 14 Apr, 2024 @ 6:36pm 
wish the MP version of this worked :(
Cyanin 11 Apr, 2024 @ 9:47pm 
It's broken, and won't show up.
Flynn Taggart 7 Apr, 2024 @ 1:08pm 
This mod offers a cool and interesting experience.
alaskamark 17 Mar, 2024 @ 5:53pm 
Can't find it on the CE Campaign list, looks like an update messed with it. Could you fix it please?
Bigchina 5 Mar, 2024 @ 2:34pm 
can you update the mod once again please
Hey Look It's Ace 27 Feb, 2024 @ 4:32pm 
The latest MCC update made the mod not work anymore to appear in the campaign list.
NailbatAubrey 2 Dec, 2023 @ 8:35pm 
that was pretty fun! I quite enjoyed exploring, finding out the next way by trial and error instead of constant action. You did do a pretty good job of getting the half life feel, however with the buttons you should either

A: give them labels
or
B: make it more obvious what they do, perhaps place them closer to the obstacle.

Making obstacles more obvious might be a good choice too, instead of just having buttons make rocks dissapear. But it wasn't too difficult, I quite enjoyed myself :)
Dr. Splurge 6 Nov, 2023 @ 8:40pm 
This mod should not even be considered playable. It is just stolen assets and garbage gameplay. 1/10 :steamsalty::steamsalty:
Zazorel 22 Oct, 2023 @ 10:01pm 
This mod is bullshit and is NOT worth playing as there is no direction on where to go and you are forced to play it not like a halo game
epicplayer40 21 Oct, 2023 @ 12:20pm 
This took me 30 minutes to complete. Overall it was pretty good. I wish it was clearer as to what the panels you're pressing were triggering, since the locations of the panels didn't really correlate to what they were activating. I also saw a few doors that looked like they should be openable but weren't (And just opened later in the level anyways, but my point is that they didn't look "locked"). Also there was a slight graphical mismatch of the Halo 3, Halo 2 and Halo 1 era assets all mushed into each other. Aside from that I had a good time.
Bigchina 22 Sep, 2023 @ 2:01pm 
the mod doesnt work because of the most recent update
abe 11 Sep, 2023 @ 9:11pm 
That was a fun little campaign. Well made
^4Zealot ^6Class 10 Sep, 2023 @ 2:00am 
it doesnt laod,
Volcanis 24 Jul, 2023 @ 8:52pm 
mine doesnt show up
protowiccan 12 Jul, 2023 @ 12:46pm 
Hello, I'm sure you're aware but in case you're not, today's update broke mods
tpd1864blake 1 Jul, 2023 @ 5:52pm 
I'm not sure where to go next. I've cleared out that first castle area of enemies and interacted with the two adjacent panels next to the wood door thing in the back. I have no idea what those panels did because they aren't labeled, just "press e to interact" and after exiting the castle and killing a few sentinels there's nowhere else I can go. I've tried jumping over a boulder and it just immediately reverted to a checkpoint. I thought I found the way at one point but it just took me to an overshield and a beam rifle, so now I don't know what to do next. I'm not motivated enough to keep looking for the way to go because there's no signposting or anything to guide me, it's like an old PS1 game
Bruurbs 19 Jun, 2023 @ 4:01pm 
@HokeyPokey With the way the red reticule works in Halo, it doesn't really matter. It's always been an unreliable feature, just try shooting at a grunt on a regular turret. When it goes red, you won't hit them, and when it's not red, you hit them. As for the zoom function; They're kind of different weapons. The CE Plasma Rifle doesn't have a zoom, but the Halo 3 Plasma Rifles (there's a red and a blue) do. They perform differently in combat.
That said, I do agree that their implementation is clunky. I just don't think it's because of those reasons.
HokeyPokey 19 Jun, 2023 @ 3:53pm 
I feel like some of the Weapons don't work correctly.
The Battle Riffle doesn't have a Red Reticle at all, Making the gun not practical or fun.
The Plasma Riffle doesn't have a Zoom, but the Red Plasma Riffle does which is weird.
Bruurbs 18 Jun, 2023 @ 6:36pm 
Some feedback from me as well; I agreed, I very much enjoyed it. My only complaints are that I'm not a fan of some of the map geometry within the structures, the ones you need to jump over despite looking like normal things you should walk over. I know this is an issue with the original map itself and not so much your doing, but still, it did lightly impact my experience.

My other problem is something that I don't know whether it was your doing or the original map's doing, but it has to do with a trigger that sets you back significantly if you try to jump over a specific cliff which lets you go on the other side of the map. I feel like it's a bad idea in general to restrict that, but especially so in a map whose highlights are the open-ended exploration.
Lazaron 18 Jun, 2023 @ 6:01pm 
This was fun and has some interesting surprises along the way. I got a little lost, but eventually figured it out. The ending fights were great!
xSHXDEx 18 Jun, 2023 @ 4:21pm 
@brupcat he made a typo in the description, its been fixed. Also you sound like a huge jackass. i bet you're great at parties. chill out, jesus.
Sonic.EXE 18 Jun, 2023 @ 9:36am 
custom weapons that fit Halo: CE graphics? COUNT ME IN
Nurgles FunnyBone 17 Jun, 2023 @ 9:02pm 
@Brupcat are you stupid lol
Bruurbs 17 Jun, 2023 @ 7:08am 
"Launch with anti-cheat enabled to play co-op"
How does that even work? Given the way it works with mods.
Crixt 16 Jun, 2023 @ 8:51pm 
I liked playing it. It was a fun map and enemies were challenging to fight a little tedious at parts but good. I really had trouble finding where to go next and I had to walk around a bit to find the next part of the mission. 6.5/10
Cricket Irken 15 Jun, 2023 @ 11:20pm 
Its a cool new sandbox from most halo mods and its cool to use the battle rifle and smg in halo. though I think some balance tweaks would help it a lot, the jackals have been buffed to much and are annoying to fight. Also I think there should be a bit more signposting for where the playing is meant to go next. Other than that it was a fun mod and I hope to see more.
szczuro 15 Jun, 2023 @ 9:39am 
How to run it?
Thinking About A Sangheili Name 14 Jun, 2023 @ 12:40pm 
Since there's Elite Honor Guards in this, i'll make my own Elite Honor Guards for Halo Combat Evolved and have them guarding Lat 'Ravamee, The Shipmaster of the Truth And Reconciliation
hutdavide 14 Jun, 2023 @ 11:20am 
Excellent mission, i remember when i played a long time ago. Please, make more! <3
Josh99Josh 13 Jun, 2023 @ 11:13pm 
Pleeeease! make a part 2 to this.
Skorly 13 Jun, 2023 @ 1:00pm 
I enjoyed it a lot! I recorded my blind playthrough of it if you're interested https://www.youtube.com/watch?v=5Uh-evX6AQ0
Frozen Dino 13 Jun, 2023 @ 3:43am 
This was awesome. Thank you.