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I’ll use your other mod in the meantime.
Thanks for your hard work! <3
it wont even show up in the mod menu, and the debug thing the devs wrote in the "help" thing is a lie since the button to "show outdated mods" doesnt exist.
Thank you for your hard work pillow :)
hey, will this account for map mods? like ones that are way off the vanilla map, like Fort Knox or Slocan Lake or New Albany or Jasperville or Kingsmouth? etc? or will the random spawn only be somewhere in the standard vanilla region?
Also, using the 'wilderness near a camp' option is bugged and will ALWAYS trap you in the water.
the F9 key will allow you to 'respawn' somewhere else on the map once.
Love it
-----------------------------------------
function: calcClosestBuilding -- file: TrueRandomSpawn.lua line # 269 | MOD: True Random Spawns
function: adjustIndoorSpawnTarget -- file: TrueRandomSpawn.lua line # 468 | MOD: True Random Spawns
When im using true random spawn this happens nonstop using the insertion mods insertion spawn and not parachute randomly spawning elsewhere every time the error happens and for some reason not getting the error but cycling to 8 different points with parachute
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3050243886
That's where you spawn when it doesnt load in yet!
I love the idea though.
Should work, no? As long as the mod uses vanilla cells
Are you seeing yourself teleport from the water into a valid spawn or does it just stop there on water? if so, can you possible put your log file here https://bin.acciuga.space/ and send me it (or any other pastebin)
Thanks! Denver was just an example, I really meant the most popular new locations that are added on top of the vanilla map.
I will add a github issue to consider making the cell pick list modular so modded maps can be added.
Quick question - "if anywhere" is set ON, can you spawn in custom locations? Like New Denver, etc?