Call to Arms

Call to Arms

Conquest Relaxed - AI Wave Attacks
9 Comments
Borris Dorris 18 Dec, 2024 @ 3:00pm 
Doesn't work for coop conquest
SleepyDog 17 Oct, 2023 @ 3:40pm 
does this work with the ukraine at war mod?
unit332  [author] 16 Jun, 2023 @ 10:53am 
No problemo! Feel free to make suggests for other modifications. I have mostly just made stuff that I came up with.
Master Keaton 15 Jun, 2023 @ 3:42pm 
Many thanks fellow !
unit332  [author] 15 Jun, 2023 @ 2:03pm 
@Drunken Operator - Alright you should be good to run them both at the same time, let me if it doesn't. I can always whip up a quick fix.
unit332  [author] 15 Jun, 2023 @ 1:52pm 
@Drunken Operator - Good question, I'll take a look at warfighter's code to see if they would be compatible. My mod only impacts the files called "dc_<difficulty>.inc" (so like "dc_normal.inc") within file path set --> dynamic_campaign --> dc_normal.inc

For reference I play my mods with the Halo mod and it works fine because they don't overwrite each other.
unit332  [author] 15 Jun, 2023 @ 1:49pm 
@Master Keaton - Hello! No problem, I like Call to Arms and Gates of Hell, and Call to Arms could use some love for modding.

I added a bit more explanation to the description here, but in short this mod forces the AI to spawn in waves starting at 90 secs and then every 60 secs after that.

Otherwise both mods are the same.
Drunken Operator 15 Jun, 2023 @ 10:48am 
does this work with other mods like warfighter and other overhauls?
Master Keaton 15 Jun, 2023 @ 7:35am 
Hey thx for spending time on modding ! What is the difference between the 2 mods you've uploaded recently ?