X4: Foundations

X4: Foundations

Boneyard FactionLogic
16 Comments
Treybor  [author] 15 Aug, 2024 @ 5:21am 
@Random Tank yeah economy/security level doesnt really matter too much, so its just been low priority to track down if it was just a conflict with my economy mod that conflicted that also adjusts those levels
Random Tank 14 Aug, 2024 @ 3:57pm 
Getting a couple of errors in the dbug log for this mod:"'/defaults/dataset[@macro='Cluster_425_macro']/properties/area/@economy' in patch file 'extensions\boneyard_factionlogic\libraries\mapdefaults'. Skipping node." for this and the security value too, needs to point at this dataset macro instead: "Cluster_425_Sector001_macro"
Treybor  [author] 27 Jun, 2023 @ 3:06pm 
@rudi I think they just have trouble prioritizing that system since they have so many fronts already to defend/attack, so they need to pull a fleet from another front to "invade" the empty sector. I also needed to provide all the materials to get the defense station built since the economy of that side of the galaxy was fairly poor.
rudi 27 Jun, 2023 @ 2:58pm 
Awesome, thank you for testing! I'll give them more time (I'm only on 3rd hour from installing the mod)
Induced Apathy 27 Jun, 2023 @ 6:56am 
Thanks for checking Treybor :steamthumbsup:
Treybor  [author] 26 Jun, 2023 @ 7:19pm 
@rudi after nearly 10 hours, I can confirm ZYA is building a defense Station finally in the boneyard
Treybor  [author] 26 Jun, 2023 @ 10:34am 
@rudi 2 hours into a Zyarth Victory gamestart, they are actively mining the Boneyard and Defending the gate as if it were an invasion target but I still have not seen them attempt to run the invasion script into the boneyard itself... I'll leave the game running for a few more hours and see if they start a Defense Station
rudi 25 Jun, 2023 @ 8:33pm 
Gave my game 5 hours SETA with no luck with latest mod update. This was with FRF owning sector, so i've destroyed their admin modules to have CUB take over. After 1h CUB didn't try to expand either.
Started custom game with CUB as winner, waited an hour, then ZYA with hour, with also no takeover. I'd take these with grain of salt because they could be busy taking over elsewhere.
I wondered if another mod is conflicting, but mine are pretty basic mods, and none change sectors.
Happy to try another test, let me know what is good criteria.
Induced Apathy 25 Jun, 2023 @ 8:26am 
FWIW Deadairs Dynamic Wars I think that's the one that has the option to activate the accelerator. No clue and haven't looked to see if he activates faction logic or if it's even necessary. Default is disabled however if one turns that option on I assume that provided it only changes the accelerator it won't conflict with this addition.
Treybor  [author] 24 Jun, 2023 @ 2:36pm 
@rudi I just pushed an update, I think the issue was I didn't route the code changes through ego_dlc_split, so it should work now
Treybor  [author] 22 Jun, 2023 @ 4:21am 
@rudi I’m away for a few days but I can try removing the jobs=“false” flag on the system, it might be preventing path finding to the system
rudi 21 Jun, 2023 @ 9:49pm 
confirmed that even after waiting 10 hours (did SETA test), CUB is not expanding into that sector. i've completed split story, picked CUB branch
Treybor  [author] 21 Jun, 2023 @ 5:30pm 
@rudi I still haven’t tested the story yet but if you have issues still later on, let me know, so I can try another approach
rudi 21 Jun, 2023 @ 3:53pm 
Added mod after finishing all quests, is CUB claiming this for anyone else? been quiet for 5 hours now
ZeroBoogie 15 Jun, 2023 @ 7:59pm 
Thank you
Induced Apathy 15 Jun, 2023 @ 6:13pm 
YES! Finally, the time has come. The split soundtrack is pretty good too.