Stellaris

Stellaris

[JWL] Wider Planet View for 3.12+
48 Comments
AdriannairdA 28 Oct, 2024 @ 4:14pm 
The Archaeology Site button clips into a city district build button for me, anyone else?
Jewels  [author] 30 Jul, 2024 @ 1:19pm 
Thanks for the kind words!

Yeah it scales up the original resolution. It's not super pretty which is why I put the scanline animation over it to kind of give it a more retro feel. I doubt there's any mods out there that increase the resolution of city arts already as this is likely the only mod on the workshop that would actually benefit from such a thing. If someone ever does I'll be sure to link it here.
Bloody 30 Jul, 2024 @ 3:27am 
One of the best planet view mods I've seen in a long time. However, with this mod there is one thing that spoils a lot. The art of the planet with the city itself is of extremely low quality, and at such a scale it is very noticeable.
If anyone knows about mods to increase the quality of these city arts, I would be very grateful.
Jewels  [author] 5 Jul, 2024 @ 10:09pm 
3.12.X version is now public. Please let me know if I overlooked anything!
Jewels  [author] 1 Jul, 2024 @ 7:37pm 
Have this mostly working for 3.12.5 so far. Fixed the crashes and now working on fine tuning things, and then adding the new stuff. Once I've got it thoroughly tested I'll push an update.
cisconetdude 30 Jun, 2024 @ 1:51pm 
Definitely locks up the game if you build a new building. Update if you can but do not use.
Paota 22 May, 2024 @ 10:52pm 
update pls
SkytheAlicorn 9 Apr, 2024 @ 6:11am 
the game crashes to desktop when I click planetary features
Jewels  [author] 17 Sep, 2023 @ 12:38pm 
Hey guys! Looks like 3.9 broke the mod. I am currently involved in a couple other projects at the moment but I've not abandoned this and will eventually get it updated when I can.

However, all of my mods are released under the
CC-Attribution-NonCommercial-ShareAlike license. Meaning anyone is allowed to take my work and re-release it with modifications/etc as long as you also release it under the same license. So if someone else wants to take over until my return, you have my blessing.
Gazingus Dingle Bordaviq VI 17 Sep, 2023 @ 11:57am 
crashes when you click on add building on a planet, or when you use automation
Imperator Blaze 16 Sep, 2023 @ 5:40pm 
Automation button is broken, crashes whenever trying to select it. Didn't occur until this new patch.
uhlmax 14 Sep, 2023 @ 6:35pm 
It shows up to date because the mod descriptor says `supported_version="3.*.*"` where it should really have said 3.8.*.
dreamalot062 14 Sep, 2023 @ 2:04pm 
@uhlmax is that whats causing the problem? It shows that its updated but my game still crashes or wont load
uhlmax 12 Sep, 2023 @ 5:20pm 
Causes crash in 3.9.1 (using with UI Overhaul Dynamic). It doesn't like the automation button.
Thor 10 Aug, 2023 @ 2:57am 
May I suggest moving the pie chart (in the population tab) elsewhere and expand the height of the job management?
I love the overall design but it's not easy for me to check job placement at a glance.
liquid_snake0723 6 Aug, 2023 @ 7:16pm 
what portrait pack are you using?
Jewels  [author] 19 Jul, 2023 @ 1:16pm 
Thank you. I can't seem to replicate this on my end (with a fresh install) and it definitely looks like a mod conflict on your end. Technically this mod doesn't touch the leader frame at all but just increases its scale when shown on the planet view. If you have another mod that modifies the leader view, even incidentally, is the likely culprit.

If you figure out which one it is please let me know and I'll look into making a patch.
Jewels  [author] 18 Jul, 2023 @ 9:59pm 
@ronicraft can you please provide a screenshot?
Roni 18 Jul, 2023 @ 4:01pm 
Im having issues with the governor thing on the top left, Instead of filling the space provided it acts like the vanilla governor portrait and extends into the art on the right. I tested and its not something interfering from another mod. Is this something you are aware of?
R-TEAM 24 Jun, 2023 @ 1:58am 
nice changes - like it .. one thing i would like for an "submod" is larger planetar building portraits - if you play with default building slots numbers, it is maany space unused here abd in 4k the building portrais are realy tiny ...
vexalator 22 Jun, 2023 @ 6:59pm 
@ChagatuAlin I agree, bigger leader potraits is great submod potential
Jewels  [author] 22 Jun, 2023 @ 4:03pm 
Update released. Please report anything I may have overlooked!
ChagatuAlin 22 Jun, 2023 @ 3:04pm 
you guys are really energetic:steamsalty:, looking forward to that.:steamthumbsup:
Jewels  [author] 22 Jun, 2023 @ 2:28pm 
@mwfraize I knew I was overlooking something; PRIMITIVES!! I'll roll a fix out soon. <3

@ChagatuAlin I've drafted up some leader panel reworks but it would be released as a separate mod.
ChagatuAlin 22 Jun, 2023 @ 1:41pm 
this is nice, but if can enlarge the size of leader portraits(sector governor and planet governor) that will be pretty much better
mwfraize 22 Jun, 2023 @ 12:57pm 
Good mod, but the fluff text on primitive planets makes it impossible to planetary features. I physically can't click the button to pull up the features. Minor issue, but one worth noting.
Jewels  [author] 21 Jun, 2023 @ 6:30pm 
It's a big maybe. I've toyed with the idea but it's hard to make it look good and not like a cluttered mess.
Immortal Zeki 21 Jun, 2023 @ 6:03pm 
Will higher building and district numbers be added in the future? Such as support for the 108 building slots? Seeing as how you said currently I am guessing it's a maybe?
Jewels  [author] 20 Jun, 2023 @ 5:44pm 
Found the convo in discord and whoever told that to you isn't aware of my mod.
Luna 20 Jun, 2023 @ 5:09pm 
Never mind, putting Gigas above it in the load order seems to work- however, this might cause some problems with Frame and Birch Worlds, according to someone on the Gigas discord.
Luna 20 Jun, 2023 @ 4:48pm 
Gigastructures seems to break it :(
Teckly 20 Jun, 2023 @ 1:17pm 
alright thanks :)
Jewels  [author] 20 Jun, 2023 @ 12:53pm 
@Teckly No clue. In theory it should work just fine if you place my mod below it in the load order.
Teckly 20 Jun, 2023 @ 12:46pm 
would it works with dark blue ui?
GoGoShalls210 19 Jun, 2023 @ 1:20pm 
omg this is beautiful so pleasing to the eyes
ian.del.cid.cj 19 Jun, 2023 @ 6:55am 
its not an issue w/ this mod, i played a multiplayer game and now my planet view is forever locked in the default planet view
Jewels  [author] 18 Jun, 2023 @ 11:36am 
You're safe to add/remove it whenever you want.
Darkaiser 18 Jun, 2023 @ 11:03am 
Will this work with existing saves or will I need a new game?
Battlespark 17 Jun, 2023 @ 10:16pm 
Oh i have to try this now.
Jewels  [author] 17 Jun, 2023 @ 3:13pm 
@hubertino855 It's actually an unreleased district mod I'm working on wrapping up. Keep an eye on my workshop for it in the coming weeks.
hubertino855 17 Jun, 2023 @ 3:02pm 
Slightly unraletad question... But what's the district mod you were using while taking the screenshoots?
Jewels  [author] 16 Jun, 2023 @ 10:23pm 
@Orrie Thanks!!
Orrie 16 Jun, 2023 @ 7:00pm 
The species entries are coded in the government_view.gui file, and shared with the government window
Jewels  [author] 16 Jun, 2023 @ 12:42pm 
@Eressea De Haran Getting new slots to show up isn't actually too difficult. The problem is the extra slots don't work. :\

There's a few things in the UI that just straight up cannot be modified it seems. I had to rework entire components of this mod after discovering a few of these. The example that comes to mind is the list of species next to the pie chart. I can only seem to modify the container they rest in and not the contents themselves.
Jewels  [author] 16 Jun, 2023 @ 12:02pm 
Thanks Orrie! Couldn't have done it without you <3
Orrie 16 Jun, 2023 @ 11:32am 
That's some fancy ideas. Nice work!
Perambulante in tenebr 16 Jun, 2023 @ 3:24am 
it is a pity that it is impossible to make more than 4 slots for branches of the megacorporation...