Space Engineers

Space Engineers

Rover AI: ARMS - Advent
17 Comments
Lord Vassious  [author] 13 Jul, 2023 @ 10:11pm 
Check out my MECH Avatar as well.
Real motion tracking system.

https://youtu.be/BbKdt1kP94M
Lord Vassious  [author] 13 Jul, 2023 @ 10:11pm 
Sorry Teamwork, there is no vanilla version.
SugerGlider 28 Jun, 2023 @ 6:49pm 
nice
they are bad for performece
Lord Vassious  [author] 27 Jun, 2023 @ 7:04pm 
No SugerGlider. Not this version.
SugerGlider 27 Jun, 2023 @ 5:06pm 
does this use the Keen Ai blocks
Lord Vassious  [author] 26 Jun, 2023 @ 7:54am 
Yes you were!
spiritplumber 25 Jun, 2023 @ 8:45pm 
Kharak :) I was the bridge person
Lord Vassious  [author] 25 Jun, 2023 @ 9:19am 
I know you from somewhere spiritplumber. Either NA#2 or Kharak.
spiritplumber 25 Jun, 2023 @ 5:08am 
sweet job!
Lord Vassious  [author] 24 Jun, 2023 @ 9:30am 
Jonnyhawkeye 21 Jun, 2023 @ 7:47am 
sounds good. cant wait to see the tutorial video.
Lord Vassious  [author] 21 Jun, 2023 @ 6:32am 
Combat
I did not like having the speed alteration be a neccessity either. The good news is that version 2 will demand no such thing. A more finley tuned speed-regulation system is 80% complete already.
The latest version 2 video:
https://youtu.be/gS0FbNpu8a0
Lord Vassious  [author] 21 Jun, 2023 @ 6:27am 
Jonnyhawkeye
I 100% agree. I am currently working on a modular version which can be installed. This is the most recent update video on the progress:
https://youtu.be/gS0FbNpu8a0
Jonnyhawkeye 21 Jun, 2023 @ 6:05am 
u need to teach people how to make this for their rovers
Combat 21 Jun, 2023 @ 2:29am 
You should not have to bump the speed for each and every vehicle or at least don't be as drastic.
Just keep the lead vehicle 5-10 slower and they will catch up anyway while keeping speed limits for tailing vehicles in large convoys at a reasonable levels, preventing potential rearending on break checks and keep the behaviour smoother
Lord Vassious  [author] 20 Jun, 2023 @ 9:07pm 
Can anyone confirm this is working/not working?