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大概是这样
...starve/data/scripts/components/seasonmanager_rog.lua:1298: attempt to inder a nil valueLUA ERROR stack traceback:
D:/Steam/steamapps/common/dont_starveldatal/scripts/components/easonmanager rog.lna:1298 in (upvalne)p (Lua)<1184-1558>D:/Steam/steamapps/common/dont _starve/datal ../ mods/workshop-2989946518/modmain.lna:1 in (method)OnUpdate (Lna)<1-1>
D:Steam/steamapp;/lcommon/dont.starvel/datalseripts/components/seasonmanager rog.Ina:1758 in (method) LongUpdate (Lna)<1757-1759>D:/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua:1693 in(method) LongUpdate(Lna)<1685-1697>
D:/Steam/steamapps/common/dont_starveldata/scripts/update.lma:252 in (global) LongUpdate (Lua)<217-267>
D:/Steam/steamapps/common/dont _starve/data/scripts/components/clock.lma:454 in(method) MakeNeztDay(Lua)<452-459>D:/Steam/steamapps/common/dont_starvel/data/scripts/stategraphs/SGwilson.lua:4863 in (field) onenter (Lna)<4862-4869>
我觉得作者的意思应该是这么理解。
楼上是从另一个角度来理解的,滤镜是指把黑白画面过滤掉,所以他才会认为启用“鼹鼠帽滤镜”才应该是跟白天一样的画面。
我个人还是比较认同作者的看法的,因为在一切的最开始,画面是正常的,戴上鼹鼠帽就等于给画面加了层黑白滤镜,所以“禁用鼹鼠帽滤镜”就等于恢复正常画面。