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already experimenting with the example I gave.
With this mod, I can finally see the point in using some modded enemies that don't drop anything and thus slowdown the tech progress and/or funds gathering.
For example: "Security Bit" from "Even More Robots" that doesn't drop anything AFAIK... and I could add the corpse from "alpha's Drone Mod" "Corpse Drone" to it?
Other than that, this mod is just a config tool, it does nothing on its own.
Abizis Mod allows me to do this
Yes i had the honor using it allready thanks to LordAbizi :)
For example basic trooper and advanced trooper use the same base loot tables, "AdvTrooperM1_BaseLoot".
You can edit this loot table with config, sure, but changes will apply to both.
This allows you to create a new loot table and use for advanced trooper's base loot table, without changing that of basic trooper.
@Relax Its OK
By itself, my mod does nothing. Loot Pinatas changes loot table. This mod allows you to change which loot table is associated to what unit.
Confusion: we did exactly this just through config by directly changing the loot tables at source.
Did you mean to say that the mod functions as a collective to organise 'all' loot tables across base, expansion and mods through one set of configs?