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Also yes, the debug log is really flooded with info from this mod. Could you please add an option to disable it?
Love your mod otherwise! <3
Vitamin deficiency still does not motivate me
A think that plants must give some low amount of vitamins and proteins?
Healer Mech Serum seems to 'cure' things like Full of Carbohydrates etc. Guessing it does the same for 'Full of X' nutrient.
Nevermind, made my own addon for Numbers to only display relevant hediffs.
>Balance wise I'll have a look but I was mostly just gonna keep it simple, if berries give X then all fruit (including Toms? It a fruit) should match that with maybe some exceptions
That’s pretty much what I had in mind, just shuffled the stats around where it made sense for particular modded items. The key thing was to try to fix plants providing only carbs by default, so most plants are now 50/50% vitamins and carbs, some have it a bit higher, some smaller, and some even provide proteins like our lord and savior the soybean—vegetarian colonists will love this.
Vitamines - eh, fine then I guess. Just confusing seeing both spellings in game and in the code.
Actually had a problem with the patches so glad you figured it out ;)
Don’t waste your time, I’m about to open a PR, pretty much finished with a big list of mods, but I’d be happy to hear your thoughts on balancing.
>I've noticed in game and in the defs that Vitamins is spelt 'Vitamines'. I'm assuming thats a spelling mistake?
AFAIK, “vitamines” is an archaic form, so it’s technically correct, but we just don’t talk this way. Not that big of a deal.
I've noticed in game and in the defs that Vitamins is spelt 'Vitamines'. I'm assuming thats a spelling mistake?
Happy to merge the patches after testing to github.
One negative side effect from this mod - now *every* pawn has hediffs (full of ... / lack of ...). I can't pick out sick pawns at a glance in a list (from Numbers mod).
That’s fine, like I said, it’s great to have a framework for this kind of stuff, and the community can pitch in to fill in the gaps in mod support. <3
About carbohydrates and vitamins in plants, in vanilla only agave and berries provide vitamins, others plants are crops and provide carbohydrates.
Ya, I tested this yesterday, vegetables that are modded in provide incorrect nutrients, e.g., greens that should mainly provide vitamins just provide a lot of carbs instead. We’ll need to do a lot of patching—I’ll have some free time either this weekend, or next week, will go through the list that @daz_ian posted below and open pull requests on GitHub. Either way, if you’re planning to do local patches in the meantime, please share them.
But I found that vegetables don't provide vitamins, it's really strange. Maybe you should devide plants into vegetables and grains. I will try to make my own patch first.
I've thought about adding settings for food in mod settings, but it require complex interface and for now i'm not good at it, maybe in the future.