Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Callipygian to BrotherSeverus Compatibility-Patch
87 Comments
Chase Mate 2 Jun @ 5:52pm 
Hey I was hoping you could give me a hand or possibly someone else could. I just made an article on this mod. I am making a patch to your patch as it is un playable in it's state. I can successfully load the game and play as many rounds as I want on almost all factions. I tried to reload my game and was met with this

EntityManager.hpp:41: class gladius::scene::feature::Feature*_cdecl
proxy::core::EntityManager<class
gladius::scene::feature::Feature>::add(class std::unique_ptr<class
gladius::scene::feature::Feature,struct std::default_delete<class
gladius::scene::feature::Feature> >): Entity already exists.

This happens every time I attempt to reload my save. I have only the required mods. Too many voices works up until turn 5 and then stops. I am very new to modding. I just need an experienced hand to solve this riddle. I think it's trying to direct me somewhere but I can't work it out. :)

Sorry for bombing the Thread :)
Chase Mate 2 Jun @ 6:51am 
Hey I keep getting this error Umits/Biel-Tan/Headquaters does not exsist? load order is fine. is it a missing DLC? I have all but the Dark eldar and the Tau
Arawwn 28 Dec, 2024 @ 10:32pm 
@Natsuki The Oni Do you have some advance on your bugfix compilation? :)
Natsuki The Oni 2 Dec, 2024 @ 8:17am 
Currently working on a version of this that has a few bug fixes (Brand new to modding this game so ye) Found out that the Black Templars were pointing to the wrong mesh file and would crash the game any time one of them were spawned.
Alastor 19 Oct, 2024 @ 12:38pm 
ok thank you for the response its very appreciated
Gecko 2.6  [author] 19 Oct, 2024 @ 10:57am 
Hello Alastor, please keep in mind, that this mind has not been updated for some time now, so there might be soe things that do not work as intended anymore. Sorry. But anyone who wants to take over my mods is absolutely welcome to do so!
Alastor 18 Oct, 2024 @ 12:49pm 
where are the new units I dont see them on the tech tree
Gecko 2.6  [author] 16 Mar, 2024 @ 8:42am 
I am sorry, I have frozen my work on Gladius, as I don't have enough time at the moment to continue developing and bug fixing my mods.
I will most likely return at a later point in time but right now I am not able to continue working on Gladius Mods. :(
peregrinembr 16 Mar, 2024 @ 5:38am 
I'm getting error around round 60, every time the same:

Stat.cpp:67:unsigned int_cdecl
gladius::scene::unit::state::State::getBoneID(void) const:
Assertion"boneID !=-1u" failed :Death Korps Sergeant
Gladius has encountered a problem and needs to close
deathtrooper900 14 Mar, 2024 @ 10:35pm 
Yeah, I've also been getting lots of crashes. I'm trying to troubleshoot that stuff by going back to base and seeing if that's the issue. I figured the ? in research was maybe due to load order issues or another mod interfering.
peregrinembr 14 Mar, 2024 @ 6:36pm 
I play as Nova marines. Have bought refurbished Knight Crusader from Jokaero TE. Its keep is 35 ore-which means they are for free to keep for me.
Gecko 2.6  [author] 13 Mar, 2024 @ 10:21am 
They became questionmarks? That is strange behavior, are you playing the game in english? If not try turning the language to english, it should replace everything with text, otherwise I am not sure, when I could take a look into it, as I am not playing the game at the moment. My mods are not abandoned but consider them "frozen" for the time being, since I do not have a lot of time at hand to further develop and bugfix it at the moment. Sorry :(
deathtrooper900 11 Mar, 2024 @ 9:54pm 
I just did a game as imperial Fists- and i did have some struggle initially but after 20 turns everything felt fine. I did notice a lot of ? in the research that I don't remember being a thing
Gecko 2.6  [author] 5 Mar, 2024 @ 8:34am 
When I played last time against them or as them, I did not encounter that problem. Is anyone else having this issue?
Fafnir 3 Mar, 2024 @ 11:56am 
Is anyone else having issues with the heretic and loyalist space marine factions. It feels like they do very little damage and die way too easily. they seem to work fine with cco and ccoo. I think it has something to do with the chapters of the imperium pt 1 & 2 and the heretic astartes mods not scaling damage correctly with cco.
Gecko 2.6  [author] 4 Feb, 2024 @ 4:14am 
Admech only have the Knight Crusader, as I did not touch them and their troop-tree
J Spacemarine 3 Feb, 2024 @ 5:03pm 
How do you gain access to all of the knight variants? As Admech I can only see research for the normal knight crusader.
Moab the 8th 28 Jan, 2024 @ 12:01pm 
dark reaper unit for the eldar all other units are fine and yes i have the callipygian mods. ill check my load orders thank you
Gecko 2.6  [author] 28 Jan, 2024 @ 1:43am 
Dark Reapers? I did not remodel them they were done by Callipygian. Did you abo his mod too? Sounds either like a load-order conflict or you did not add all the neccessary mods...
Moab the 8th 27 Jan, 2024 @ 12:12pm 
my dark reapers are huge and only have three units.
Gecko 2.6  [author] 27 Jan, 2024 @ 5:43am 
What do you mean by "scaling issue"?
Moab the 8th 26 Jan, 2024 @ 9:04pm 
so is anyone else having a scaling issue?
Gecko 2.6  [author] 18 Dec, 2023 @ 10:45am 
Hello Yohann, please post Errors in the relating Discussion-Board. "Bug Reports"
Also please provide the necessary information: what did you try to do exctly before the crash happened, so that I can try to replicate it. I can only tell you right now, that I don't get this error, so at first glance it seems to be either an incompatibility or a missing dlc/mod-dependency.
Yohann 18 Dec, 2023 @ 10:22am 
The error message :

State.cpp:67:unsigned int_cdecl
gladius::scene::unit::state::State::getBonel(void)const:
Assertion"boneID != -1u" failed: Death Korps Sergeant

Please can you help me ? I suppose that is your mod that add the korps sergeant ? So i don't know if it's a compatibility issue but i already checked my mods and i'm not that is a compability issue. I don't have all the dlc's required as well so maybe is because of that ?

Thank you for your help and sorry i just see a bug reports section above the comments after i posted my message :)
Yohann 18 Dec, 2023 @ 10:07am 
Hi thank you for the amazing mod. But the deathkrop sergent make the game crash apparently, when is the enemy turn.
Tau 17 Dec, 2023 @ 7:39am 
No problem and thank you ^^
Gecko 2.6  [author] 16 Dec, 2023 @ 8:23am 
Ah allright, I'll have to add them into the compatibility too, haven't noticed them, thanks for letting me know, I'l add them in the next update to this :)
Tau 16 Dec, 2023 @ 7:27am 
They were added for each chapter with the latest Chapters of the imperium update
Gecko 2.6  [author] 15 Dec, 2023 @ 8:03am 
There are new Whirlwinds? Sorry, I didn't know that, I'll see to it. Which faction?
Tau 14 Dec, 2023 @ 7:49pm 
Heya, the new whirlwinds still seem to be unchanged
Gecko 2.6  [author] 13 Dec, 2023 @ 9:25am 
As I kept telling you. It is not malice, if a developer tells you to try EXACTLY what they tell you. It is that what they want you to try is the most tested and well working route ;)
Kamen Rider Nexus 13 Dec, 2023 @ 12:21am 
Ok, I'll stop bugging you about the map bug; did some testing and another mod is causing it this time. Sorry for wasting your time with this.
Kamen Rider Nexus 12 Dec, 2023 @ 11:44pm 
Unfortunately, I have bad news: the Map Bug has returned. About to head back in and turn on just the base mod, to see if that's the problem instead of this, but if it's not the problem...well...
Gecko 2.6  [author] 7 Dec, 2023 @ 10:04am 
As long as I am playing this game, I'll definitely keep modding this, so thank you very much for your support and input :)
Most appreciated!
dead2571 7 Dec, 2023 @ 10:02am 
I mean I wouldn't really consider that a true faction as yes they get some units (not many unique ones that others don't), but they don't really get any unique abilities like your deathguard mod does, but I get it. Either way most mods you release if they are like the enclave, and deathguard, will most likely enjoy them and can't wait to see what you do further down the road assuming you keep the motivation to keep modding this game. Again, keep up the great work.
Gecko 2.6  [author] 7 Dec, 2023 @ 9:59am 
Emperors Children allready Exist in Brother Severus' Mod-List, so I'll most likely only add new units every now and then within this mod for them. Custodes might be possible but right now I am not working on anything, possibly the Drukhari might get some new units further down the road though :)
dead2571 6 Dec, 2023 @ 11:15am 
Ah ok! Ill give it a test then next time I play. Anything in the works for your next mod if any? If not if you are alright with a few suggestions? For full mods like the deathguard and farsight, possibly could see the emperor's children or the custodes? For a more tame mod maybe units or something for the tyranids? I say that as well they don't really have different factions to add as a full faction mod.
Gecko 2.6  [author] 6 Dec, 2023 @ 11:01am 
The Farsight can basically be used without this mod, if everything works as intended, but it is not tested, that is why the dependencies are listed :)
dead2571 6 Dec, 2023 @ 4:58am 
I should mention, I mean without this specific mod and its requirements but still need Callipygian of course.
dead2571 5 Dec, 2023 @ 10:08am 
Thanks man, keep up the great work, loved the farsight enclave, and have recently been enjoying the deathguard. Any chances of making the farsight enclave its own mod like the deathguard without the need for this mod and all of its requirements?
Gecko 2.6  [author] 5 Dec, 2023 @ 9:12am 
I removed the Drukhari from my mod, so it should be fixed now, I only had them in this mod as a fast fix. You should probably deabo my mod and abo again, because this way, your old modfiles get removed more cleanly. :)
Larvtrams 5 Dec, 2023 @ 5:14am 
I'm running into the same issue. something about drukhari headquarters Kabalite warriors being fucked
dead2571 4 Dec, 2023 @ 10:25am 
Yeah it says its failing to load the drukhari headquarters, which in turn makes it unable to load the action of producing kabalite warriors due to not having the headquarters building loaded.
dead2571 4 Dec, 2023 @ 10:15am 
So with only the mods you listed below outside some of the optional ones, it crashes every time on launch, usually saying its due to the dark eldar kabalite warrior though twice it said something about exterminatus. I thought maybe it was one of my other mods conflicting with it, but i only had these mods active at the time and it still does it.
Gecko 2.6  [author] 3 Dec, 2023 @ 11:05am 
Allright then I'll add more map size and options as mandatory. :)
Kamen Rider Nexus 1 Dec, 2023 @ 11:57pm 
I don't think Too Many Voices is the cause; I have the issue and I don't have that mod. In fact, my Load Order and (at the time of testing) Current Mod List was EXACTLY the same that Gecko 2.6 suggested trying...
Khaine 1 Dec, 2023 @ 11:34pm 
Got too many voices, maybe that's the issue?

Btw, the mod "more map size and options" fix the issue :)
Gecko 2.6  [author] 1 Dec, 2023 @ 12:56pm 
Please make absolutely sure, that you have exactly my load-order and ONLY the mods listed active, to make sure, everything works fine together!
Gecko 2.6  [author] 1 Dec, 2023 @ 12:55pm 
Strange and interesting bug, as Me and my friends are not able to replicate this bug. I am sorry, I have no idea how to fix it, if I can't replicate it.
Khaine 1 Dec, 2023 @ 12:13pm 
Having the same issue here