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@Valargent: no
@jowe01: no
@toonslayerking: no
You should probably include all the tox traits in your file and change it to the default filename. That way players can choose which changes to keep by load order.
Although, if I'm seeing it correctly, you are just changing 0.5 values to 0.5 in the file, effectively doing nothing. I'm not sure if the file is even necessary at this point. A remnant of past versions?
The squire jobs from the district are still there and fine.
I think this is what the previous poster was trying to describe. It could easily be some other mod interfering, but this is my first place to try.
@Hatmann: Yes and yes, if they not overwrite something related from this mod. 😏
@Pawmee: I changed something in the last update on it, let me check again.
I remember it wasn't a requirement in the past and just recommended, but i see the Shroud Rising Patch is now required, so just need to know if I do need to update my playlist or not.
@Classical Scholar: I guess not.
I'm not sure if I'm doing something wrong, but no matter what load order I use, I always get two quest for the toxic god situations when I use both this mod and the decisions origins mod. Naturally, that also doubles the energy and alloy usage, which makes is practically unplayable. Any chance you know of a fix/something I might need to do different?
Also, the decisions origin mod doesn't currently work with the new update, because if you add the origin through it's decision, it doesn't recognize the recent changes made, like the squire and knight jobs unlocked through the planetary features. Can you tell me this mod does?