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1 stellaris.exe PHYSFS_swapSLE64 (+ 19486206)
I've attempted to merge the collection twice after this crash was reported, but it did not occur on my end either time. At this time I'm unsure what causes it, as it affects some players but not others. There isn't enough information in the stack trace to determine the root cause. I also can't forcibly isolate the issue if I can't reproduce it locally. So yes, it is correct that some people may not be able to play the collection, I just don't know the conditions of when it happens.
Additionally, I'll be going inactive on Stellaris, meaning I am not currently working on further updates. I'll still provide some support for the collection, at least until the next major Stellaris patch, at which point it will no longer be maintained.
It crashe on startup atm and it takes like 20 minutes to lauch only to crash at 100%.
And when I tried launching compressed first it just crashed constantly.
It is exactly as you say.
I made a small test for anyone who, like me, is wondering if it's worth trying with an HDD.
No, it's not.
Game loading times:
From launcher to main menu:
8min 28sec(HDD) / 2min 46sec (M2 SSD)
Galaxy Generation:
13min 15sec (HDD) / 4min 13sec (M2 SSD)
Loading a saved game:
24sec(HDD) / 7sec (M2 SSD)
Collection (v13) was merged using Basic method.
In addition, the gameplay itself on the HDD compared to the SSD is less smooth. Each time an event occurs, it causes a slight stutter.
@Juicifer: It would cause some visual errors, since the Compatch has some additional graphics tweaks for System Scale. However, in terms of gameplay it might work. Only way to know is to give it a shot.
@GlitchFling108: I read the same, which is why it's not included in the collection. Destroy Archaeological Sites is provided as an alternative.
https://drive.google.com/drive/folders/1qkPp140bcVtQSo-Inx0U4RH6Ijw1TZO2?usp=sharing
It seems that ships stay at intended range if you put in the combat computer with "always stay at range of longest range weapon" ("Advanced Combat Cmputer Artillery - Max Range" instead of a predefined range tho. There are also advanced combat computers with old weapons range (ie. 120, 250) and they seem to work fine aswell . I think i got them from the advanced carrier design tech, but not completly sure.