Stellaris

Stellaris

Limitless Stellaris for 3.8.4 [BETA]
222 Comments
Southheim 12 Aug, 2024 @ 6:47am 
I miss this collection :steamsad:
Sindusk  [author] 23 Oct, 2023 @ 5:30pm 
The mods contained in the collection have been mostly updated to 3.9. The collection, on the other hand, has not. This is likely why it loads on 3.9 and not 3.8.4, since you would need the older versions of the mods in order to make it work properly on 3.8.4. I don't believe there is a way to do this. This collection should no longer work and I have no plans to update it further.
Namira 22 Oct, 2023 @ 8:09pm 
hey uh idk what the hell i did wrong but this ONLY launches on 3.9 it crashes on startup on 3.8.4 do i need to like reinstall everything stellaris related on my computer
Sindusk  [author] 21 Sep, 2023 @ 11:13pm 
@markosmavrop: I have no plans to update this for 3.9.
markosmavrop 21 Sep, 2023 @ 12:13am 
hello I was wondering are you planning on updating the collection for 3.9?
Sindusk  [author] 18 Sep, 2023 @ 9:43pm 
This collection was for 3.8.4. Since Stellaris is updated to 3.9, I do not expect it to function any longer.
CoganTheDestroyer 18 Sep, 2023 @ 2:37pm 
I can't use the start menu. All buttons are question marks that cant be interacted with. It is impossible to play.
potatokiller234 9 Sep, 2023 @ 12:56pm 
To be more clear, I am talking about the first two days in a month, that is when the lag happends.
potatokiller234 9 Sep, 2023 @ 12:56pm 
After some playing around it seems to only freeze for six seconds after year 2250, do you have the same issues?
Sindusk  [author] 3 Sep, 2023 @ 6:31pm 
@potatokiller234: Turn off job-based megastructure building in the Gigastructural Engineering settings. This is one of the largest performance hits.
potatokiller234 2 Sep, 2023 @ 7:30pm 
Any tips to increase performance? I have an i7-7700k, 16 gb ram, 1070ti, and an ssd. When I play after year 2215 on normal speed it freezes for five seconds when going to the next month.
Sindusk  [author] 18 Aug, 2023 @ 10:54am 
There is a crash that multiple people have reported, so it's not an isolated case or anyone doing something wrong. When it crashes, the exception first line will look as follows:

1 stellaris.exe PHYSFS_swapSLE64 (+ 19486206)

I've attempted to merge the collection twice after this crash was reported, but it did not occur on my end either time. At this time I'm unsure what causes it, as it affects some players but not others. There isn't enough information in the stack trace to determine the root cause. I also can't forcibly isolate the issue if I can't reproduce it locally. So yes, it is correct that some people may not be able to play the collection, I just don't know the conditions of when it happens.

Additionally, I'll be going inactive on Stellaris, meaning I am not currently working on further updates. I'll still provide some support for the collection, at least until the next major Stellaris patch, at which point it will no longer be maintained.
KurdaBoy 17 Aug, 2023 @ 10:47am 
Try to remove all subscribed mods and add them again. And then do basic compression and transfer it as a local mod copy. Should help.
KurdaBoy 17 Aug, 2023 @ 10:43am 
Are you sure you're doing everything right? I tested it now and works well for both compress and basic merge for me.
Cosmoros 16 Aug, 2023 @ 6:55pm 
Okey anyone interested in playing this modpack. Just dont

It crashe on startup atm and it takes like 20 minutes to lauch only to crash at 100%.
Cosmoros 16 Aug, 2023 @ 6:36pm 
Im genuine annoyed. I merged modpack 4 FREAKING TIMES and each time it launched pure vanilla.

And when I tried launching compressed first it just crashed constantly.
Crysis85 16 Aug, 2023 @ 2:53am 
Hi, to avoid the (very) long loading times is better to compress and merge or simply merge?
Sindusk  [author] 6 Aug, 2023 @ 4:00pm 
@radiox: I was playing a hive earlier and it was working fine. Is it a specific portrait/species? I was using a human portrait and there were no issues.
radiox 6 Aug, 2023 @ 2:58pm 
Also seems that hive minds got broken again since drones dont whana work
Sindusk  [author] 6 Aug, 2023 @ 2:53pm 
@radiox: You can add them anywhere in the load order and it should be fine. I personally would put them above the Limitless Stellaris Compatch just in case. Machine Shipset would overwrite the ADT/Giga machine style if put after the Compatch, for example.
radiox 6 Aug, 2023 @ 7:23am 
Thanks for the quick update to v13 the only way for me to play stellaris, If i were to add shipsets where would you put them in the order ?
KurdaBoy 6 Aug, 2023 @ 6:48am 
@Sindusk:
It is exactly as you say.

I made a small test for anyone who, like me, is wondering if it's worth trying with an HDD.
No, it's not.
Game loading times:

From launcher to main menu:
8min 28sec(HDD) / 2min 46sec (M2 SSD)

Galaxy Generation:
13min 15sec (HDD) / 4min 13sec (M2 SSD)

Loading a saved game:
24sec(HDD) / 7sec (M2 SSD)

Collection (v13) was merged using Basic method.

In addition, the gameplay itself on the HDD compared to the SSD is less smooth. Each time an event occurs, it causes a slight stutter.
Sindusk  [author] 5 Aug, 2023 @ 4:06pm 
@KurdaBoy: The game takes over 5 minutes to load on an SSD, and galaxy generation takes over 5 minutes as well. Without an SSD, these load times would likely increase by double, triple, or potentially more. If you're willing to wait it out, the actual game should be fine to run on an HDD. It will just take forever to load. Mileage may vary, though, and I've not personally attempted to use this collection on anything but an SSD.
KurdaBoy 5 Aug, 2023 @ 10:02am 
Is an SSD required for smooth gameplay? I mean, does the game run "smoother" with this amount of mods, or just loading times are faster.
Juicifer 5 Aug, 2023 @ 9:55am 
Thank you will have a look at it when I'm at the pc then and hopefully get it working, thank you for all the work you're doing on this pack though it's a very respectable amount of effort and time you've been putting in
Sindusk  [author] 5 Aug, 2023 @ 5:13am 
@Juicifer: It's only graphics that's in the Compatch. If you remove most of what's in the gfx folder, you should be able to accomplish what you're looking for.
Juicifer 4 Aug, 2023 @ 7:36pm 
Ah I see, was loving absolutely everything else about the pack but something just felt off with ship travel speeds and visuals so was considering trying to make it work without those changes, would you mind if I had a look into the compatch and attempted to remove the graphic tweaks myself and re-uploading the file? And do you think I should try or are there quite allot of changes in the compatch
Sindusk  [author] 4 Aug, 2023 @ 12:17pm 
@GiallorossoForever: It should not. All previous iterations were playable for the weeks they were active with no changes necessary.

@Juicifer: It would cause some visual errors, since the Compatch has some additional graphics tweaks for System Scale. However, in terms of gameplay it might work. Only way to know is to give it a shot.
Juicifer 4 Aug, 2023 @ 7:27am 
Would it break anything if I sub to the pack and remove the scaling mods?
Terminator 4 Aug, 2023 @ 6:44am 
v13 hype
GiallorossoForever 4 Aug, 2023 @ 3:55am 
Mods updates not gonna brick this collection if i merge couple days later ?
Sindusk  [author] 3 Aug, 2023 @ 9:55pm 
Limitless Stellaris v13 is now available! This update integrates NSC2 Season 8 into the collection, alongside a major effort to improve performance in the mid-late game. Please be sure check the mod descriptor of the Limitless Stellaris Compatch for version="13" before merging if you're updating from a previous version. If it does not say version 13, please unsub and resub to the Compatch to obtain the update.
Terminator 3 Aug, 2023 @ 6:31am 
GOt your message. I'll patiently wait for v13 then
Terminator 2 Aug, 2023 @ 10:05am 
Yes, I do. I will send it right over to the crash reports. It happens almost instantly after the event pops up. Basically once the megastructure is completed, I get a pop up about it and the game freezes. Fortunately, it's shortly after the saved game is loaded so the timing will be perfect.
Sindusk  [author] 2 Aug, 2023 @ 12:58am 
@Terminator: Do you have the save where the Stellar Runic Converter crashes the game? If so, could you please post it in the Crash Reports discussion thread for me? I can't see anything wrong with the definition but I can take a closer look at your scenario to see if I can isolate the cause.
Sindusk  [author] 1 Aug, 2023 @ 2:17pm 
@Terminator: I'll look into this.

@GlitchFling108: I read the same, which is why it's not included in the collection. Destroy Archaeological Sites is provided as an alternative.
GlitchFling108 1 Aug, 2023 @ 6:40am 
Archaeology Sites WTF breaks some events even vanilla ones
Terminator 1 Aug, 2023 @ 5:54am 
Stellar Runic COnverter (Or whatever - the megastructure you create for the Runic power from the Phanon Corps ) freezes my game. TRied several times and it still did it.
Zadenae 31 Jul, 2023 @ 7:51am 
I know what it does from previous experience but it may be off putting to those who don't.
Zadenae 31 Jul, 2023 @ 7:50am 
Localization for archaeostudies traditions seems to be borked. I am currently playing gestalt hive mind.
[ZrT] Abef631 31 Jul, 2023 @ 4:55am 
Hello there is a problem with ship range or behavior, my fleet get stuck going in circle trying to kill a transport flleet, my corvette are using swarm and phases disruptor but they stay out of range so they cant kill it, happen to some other fleet too. Switching to missile fix the problem because it have more range. Happens in v11 and v12, here the save if you want to see the problem.
https://drive.google.com/drive/folders/1qkPp140bcVtQSo-Inx0U4RH6Ijw1TZO2?usp=sharing
Sindusk  [author] 29 Jul, 2023 @ 8:03pm 
@BI.LsS: I do need to get around to updating that localisation for those ship ranges. The ranges are correct, it's just the text displaying incorrectly. Other than that, when it comes to ship behavior, I'm going to put that on hold to try and correct for once we're on v13. NSC has their own ship computers and behaviors that are added, and I'll need to see how it all plays together. I've already made several changes to the systems at play for NSC2 integration and will be updating my scaling patches to fix a bug where ships were interacting incorrectly. If the issues you notice still occur after v13, mention it again and I'll dive deeper.
BI.LsS 29 Jul, 2023 @ 6:57am 
It seems that, at least in my current playthrough, something is broken with the combat computer range, ie. ships in combat will always stay at very close distance, battleships will charge in first in and die even with a 25 range carrier role combat computer. They will also not try to move further away as the enemy ships aproach but just stand there. I dont think it has anything to do with ships not being able to slow down in time.

It seems that ships stay at intended range if you put in the combat computer with "always stay at range of longest range weapon" ("Advanced Combat Cmputer Artillery - Max Range" instead of a predefined range tho. There are also advanced combat computers with old weapons range (ie. 120, 250) and they seem to work fine aswell . I think i got them from the advanced carrier design tech, but not completly sure.
Sindusk  [author] 28 Jul, 2023 @ 9:58pm 
BI.LsS: Are you referring to the distance at which combat starts not being far enough for ships to slow down in time? Or is it another aspect of the combat ranges?
BI.LsS 28 Jul, 2023 @ 7:22am 
Is there a way to fix the ship combat range in the current version?
Sindusk  [author] 26 Jul, 2023 @ 1:10pm 
@Monkey Enjoyer: They may have been over-buffed by mods, now that I look at them. I've made a note to investigate further in the future.
Dr. Giggle Touch 25 Jul, 2023 @ 7:36pm 
Unbidden/fallen empire star bases are doing System Craft killing amounts of damage. I have no idea how, but their starbses are near unscratchable juggernauts. Had to send in fleets with 5+ million strength to clear some starbases spawned by the mega structure unbidden. Something is borked with the ship range, and everything is just kamikaze flying into them, and the hitscan lasers shred most anything.
Sindusk  [author] 23 Jul, 2023 @ 7:49pm 
@radiox: Perfect Vassals is from Unique Ascension Perks which is already slated for removal in v13.
radiox 23 Jul, 2023 @ 10:43am 
Perfect vassals ascensciojn kinda broken if you create the vassals and chose them to be the same species they spawn without a name for the empire, also no matter what you chose the vassals dissapear in a few months
Sindusk  [author] 23 Jul, 2023 @ 8:50am 
@YJ: It is blank. I forgot the file got merged into a different one. It's called "zzz_00000364building_supercomputer" in the merged collection. The numbers may be different, but as long as it's the file has "building_supercomputer", you should be able to open it, go to line 40 (under the destroy_trigger) and replace "LS_potential_processing_building = yes" with "LS_potential_processing_building = no" to solve the problem with the Knowledge Hub upgrade. Sorry for the previous incorrect instructions.