Arma 3
CUP Factions Remastered & Expanded
120 Comments
IXI Shaun 14 Jul @ 5:15pm 
still cant wait for an American militia faction
Nata  [author] 14 Jul @ 2:46pm 
I do, yeah. I have a few RACS things but they are all from CWR for now. there will hopefully be more stuff soon
Pitusas 14 Jul @ 1:13pm 
Hello there, do you have plans for RACS and SLA? These are two very interesting factions to develop in this great mod. (they have their own map and lore btw)

Thanks and keep up the good work!
Nata  [author] 14 Jul @ 6:20am 
No immediate plans - I wanna focus on the existing factions for the time being - but maybe at some point. However since there is no lore for Ardistan whatsoever (as opposed to the tiny amount for Karzeghistan) I'd have to do a fair amount of original worldbuilding for it. It'll probably take a chunk of time for me to come up with something for it that I actually like.
Kaiser_ATF 12 Jul @ 12:35am 
Hello, any plans for Ardistan after Takistan and Karzeghistan?
Nata  [author] 9 Jul @ 5:56am 
I do agree that some of the CUP HUDs are really terrible tbh, but it's mostly a problem with the fixed wing aircraft which I find not to be all that useful in A3; so it's just not a priority
Nata  [author] 9 Jul @ 5:23am 
HUDs are quite difficult to work with unfortunately, so probably not tbh
Babal Disfarcado 8 Jul @ 7:26pm 
@Nata at least aircraft hud you could fix?

there is a mod called MFD SU-27 or smh, and this mod gives some aircraft from other mods a realistic hud of the SU-27 plane

aircraft hud is shit in cup, almost unusable by players
Nata  [author] 8 Jul @ 9:04am 
@RPGFan2000 I think I know what you mean, the problem should hopefully get fixed soon

@Babal Disfarcado I can't do anything with the models for those unfortunately, and most of them are A2 ports so won't be as high quality as RHS shit. I can only really fix up the textures
Babal Disfarcado 6 Jul @ 7:15pm 
air vehicles overhaul pls, RHS air vehicles are so much better than cup, i dont use cup just because of shitty aircrafts/helos :(
RPGFan2000 6 Jul @ 11:26am 
Noticed a problem with the t-shirt BDUs: The texture is all screwed up. Can send a picture if need be.
Otherwise, good work as always :steamthumbsup:
zahl 6 Jul @ 2:00am 
takistani scuds? oh yeah this will come in handy
RPGFan2000 6 Jun @ 6:56pm 
@Nata
Thanks, I really appreciate it! Thank you for all the hard work you've done these past two years!
Nata  [author] 6 Jun @ 1:13pm 
Sure, go ahead. I have been meaning to update the description to state that this is all published under a CUP license.
RPGFan2000 6 Jun @ 12:53pm 
Damn, I think you've outdone yourself! This stuff is great! Would you be okay if I potentially use this new stuff as a dependency for some future projects?
Synorexia 6 Jun @ 7:50am 
Nata cooking
Synorexia 5 Jun @ 2:55pm 
ah yes finally we are getting a mod that integrates CWR content and expands/overhauls cup's factions
RPGFan2000 5 Jun @ 9:41am 
@Nata
No problem! Keep up the great work!:steamthumbsup:
Nata  [author] 5 Jun @ 6:20am 
I would like to eventually get to that point, yea. In the meantime I'll just be adding stuff to the default CUP factions for the time being, though hopefully I'll get to doing full remasters eventually.
sKullFalcon 5 Jun @ 4:19am 
Are you planning to remaster sla and racs factions too? That would be amazing, since the ones on cup doesnt look alike.
Cheers, and great mod.
Nata  [author] 5 Jun @ 3:32am 
Bear with me as I rework the mod page to fit the mod's new scope.
Markus2holy 20 Mar @ 3:18pm 
why doesnt it have modded in weapons?
RPGFan2000 12 Mar @ 5:36pm 
oh, nice! Looking forward to it! no rush though, take your time
Nata  [author] 12 Mar @ 4:04pm 
actually yes!
RPGFan2000 12 Mar @ 11:52am 
Any plans for a UN Faction at some point?
Nata  [author] 24 Feb @ 5:51am 
@SepmeE
gloves?

@Kassim Kassimsen
I think it should. There are defined unit costs and stuff. That said, I don't know for sure because I don't play with it.
Kassim Kassimsen 20 Feb @ 9:58am 
does this work with antistasi?
SempeR 20 Feb @ 7:01am 
gloves for napa?
Pet Mudstone 17 Feb @ 12:07pm 
My goodness the new assets are great. Not just for NAPA either but for ChDKZ and CDF too! Really looking forward to what's next.

I do want to say that I love how you've managed to give both NAPA and ChDKZ an interesting and diverse collection of camo patterns while still making them feel consistent and identifiable while remaining true to their original A2 theming. ChDKZ camos are all eye-catching if not outright garish at times with bright colors and curious patterns. NAPA camos meanwhile use more earthy and subdued tones and patterns by comparison. If you had two opposing ChDKZ and NAPA squads where each member was wearing a completely different uniform they'd still be recognizable as a member of their faction.
Nata  [author] 15 Feb @ 3:54am 
The NAPA as a faction is still pretty incomplete tbh. Those things should be coming next update tho!
max-moviemaster 15 Feb @ 3:30am 
Nata
Добавьте пожалуйста БТР-60 и Шилку для НАПА. И еще, замените пожалуйста членов экипажа на стрелков в Уралах.
Nata  [author] 2 Feb @ 7:27am 
oh, I accidentally included some unfinished assets (specifically the NAPA uniforms) with the latest update lmao. They're not up to the standard of the chedaki assets yet and have missing variants.
Pet Mudstone 1 Feb @ 2:53pm 
Oh hey, did you happen to add a few more NAPA assets in the last update? Cuz I noticed some extra stuff in the arsenal and Eden Editor. Gotta say, the new NAPA camos for both gear and vehicles are absolutely lovely. I love how you manage to make spray painted camo schemes look appealing and consistent while still being clearly improvised
Pet Mudstone 11 Jan @ 5:09pm 
Deeply pedantic nitpick, shouldn't the Chernarusian MVD be called the MV (Ministerstvo Vnitra) or MVZ (Ministerstvo Vnitřní Záležitostii) considering Chernarus seems to mainly speak Czech? This is assuming the Chernarusian MVD is meant to be the "Ministry of the Interior/Ministry of Internal Affairs" (or in Russian 'Ministerstvo Vnutrennikh Del", which is why its abbreviated like that).
Antivirus 8 Jan @ 10:11pm 
Can you fix the error at startup?
Nata  [author] 7 Jan @ 8:49am 
it adds its own factions.
Bruno 6 Jan @ 10:23pm 
does it create its own troops or replace existing CUP ones?
Nata  [author] 6 Jan @ 7:20am 
I honestly have no idea. I don't really play with antistasi.
Bruno 6 Jan @ 12:09am 
Question, is this antistasi compatible?
Nata  [author] 3 Jan @ 2:16pm 
flecktarn and ERDL/M81 to match their appearance in A2. I might also be introducting some pieces of appenflage and a few other misc camos to flesh them out a bit.
Bruno 2 Jan @ 5:51pm 
when you do NAPA, will you be using flecktarn as their camo or something new?
Nata  [author] 13 Dec, 2024 @ 8:58am 
@rockfish00 they're original but definitely inspired by slovak vz. 2007 camo.

@pet mudstone ty ^^
more NAPA vics and other unit types are actually something I'm working on, I just haven't had a ton of time to work on this lately tbh. I hope to get back into it more regularly again if I can but time will tell.

and sure, feel free to use it to do that.
Pet Mudstone 11 Dec, 2024 @ 9:42pm 
I took a look at this mod again and I love the 2035 version of the CDF that got added. Both infantry and vehicle camo is quite cool. I also rather appreciate the new consistent camos NAPA got for some vehicles but am saddened that the CFR version of the faction doesn't have any infantry or other unit types at the moment.

I would like to ask, may I use all the camo textures included in this mod for a patch I'm planning to make for this to make ACE3 Arsenal Extended support it. I would simply like to put use said textures as backgrounds for option buttons, as can be seen in the third screenshot of this other patch I've made prior.
Rockfish00 11 Dec, 2024 @ 6:52pm 
what were the digital camo patterns based off of?
Nata  [author] 26 Oct, 2024 @ 5:11am 
There isn't; I don't really play with RHS tbh.
rcroeser 11 Oct, 2024 @ 12:06pm 
Is there an RHS version? I wanna use it for realism and more guerilla style
RPGFan2000 13 Aug, 2024 @ 4:47pm 
That makes sense. Thank you for answering my question!
Nata  [author] 13 Aug, 2024 @ 4:31pm 
CrZM is the manufacturer, similar to "CZ" and such. "SA"/"UP"/"LK" correspond to "submachinegun", "assault rifle", and "light machinegun".

"vz." means "pattern" (it's basically just like Czech as far as I can tell) and the number is the year of initial design.

My headcanon for this is that there was a factory set up to produce AKs in chernarus by the soviets and so after independence they just continued making their own.
RPGFan2000 13 Aug, 2024 @ 11:15am 
Enjoying the latest update! One thing I was curious about: What, if any at all, is the logic behind the names of the rifles & such? (CrZM& such)