Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
its also a rly neat alternate place for skarbrand to be, so thats great too :D
This moves him to the Southlands jungle though to square off against Kroq-Gar. It's very fun but not near Epidemius unfortunately.
If you want him to consistently survive then you could try to increase his potential with something like Unnatural Selection. I didn't add potential changes like that because I didn't want to introduce potential compatibility conflicts.
Unless there's a shift in those other factions' start positions, I don't think this a good idea.
> This mod here made it much more interesting down south as Ironbrow Expedition always expanded and won-out early. They still do now too, but it is harder. Not sure what makes it so easy for Ironbrown down there in general but they are having a much easier time than all other dwarves for sure.
It's probably just because auto resolve really likes armor.
This mod here made it much more interesting down south as Ironbrow Expedition always expanded and won-out early. They still do now too, but it is harder. Not sure what makes it so easy for Ironbrown down there in general but they are having a much easier time than all other dwarves for sure.
Great mod and mod series. I can not play without them. Feel free to keep'em coming, and if you find a way to make Ironbrow Expedition more challenging then even better. :-) Have a great one!
I'm just asking to make sure my theory is correct.
It technically would be easier if you added your changes into your updated version so we didn't have to download several additional mods for the same mod, but you already said that you weren't going to do that so i'm not going to nag you about it.
that's strange, I'll test it out.
I've just published the Malus in the Eastern Colonies mod. Check it out:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3009028848
Thanks for your suggestions!
But, great mod, very well script
I'm actually working on such a move for Lokhir. Why do you want Malus to be far from Naggarond? Just curious