Project Zomboid

Project Zomboid

Corpse Autocollect
16 Comments
Mareco loco 24 Aug, 2024 @ 4:37pm 
Which lines of code should I modify to increase the range ?
Pavlus 21 Jan, 2024 @ 12:40pm 
Great mod, but I would love to see the option to collect corpses without looting them. I use auto loot mod, so everything I could need from bodies, I get that way. But I need to get reed of hundreds of corpses, and it takes forever to do 1 by 1. While your mod helps a lot, dealing with mountains of trash loot just adds a spoon of poo to the barrel of honey
Kealil 10 Aug, 2023 @ 8:58am 
So far I am liking the mod. Has made collecting bodies for fertilizer MUCH easier! So thank you!
Couple questions:
1. Is there anyway we could get the ability to use autocollect on containers? I have the wheelbarrow mod and this would be amazing for clearing my front gate without having to grab the pickup.
2. Any chance to add an option to grab the bodies as is without stripping them?
3. How about an option to strip the bodies but leave the stuff on the ground?
SubVision  [author] 26 Jun, 2023 @ 6:34am 
одежду задумывалось собирать, чтобы шитье качать. но она как-то дофига места занимает. потом может фильтр для нее сделаю.
самый удобный режим это когда он все вещи в машину кидает, а трупы выбрасывает перед ней и их сжечь толпой можно
DeadAventador [Z] 24 Jun, 2023 @ 2:50am 
В целом один из QOF модов. Очень понравился, но при сборе трупов целиком собирает еще и одежду
DeadAventador [Z] 23 Jun, 2023 @ 1:54pm 
На сборке в ~100 модов робит нормально
DeadAventador [Z] 23 Jun, 2023 @ 12:46pm 
Ща помацаем
SubVision  [author] 18 Jun, 2023 @ 2:27pm 
Replaced 3rd action to collect all items and drop bodies in front of car. this way all items are collected and all bodies can be burnt together.
This looks like the best way to dispose bodies. Also if aim is in toggle mode you can press Ctrl and farm Nimble in process :D
Vash The Spiegel 18 Jun, 2023 @ 10:40am 
Right on that might explain why sometimes my character would stop gathering. I only play single player so MP testing I won't be able to provide input on.
SubVision  [author] 18 Jun, 2023 @ 4:54am 
Yea, i made distance to count as x - y instead of x + y. Fixed it now
SubVision  [author] 18 Jun, 2023 @ 4:30am 
There are tooltips for each command, so its more clear.
I tried it in multiplayer with mods right now and it does nothing for some reason, will need additional investigation
Vash The Spiegel 17 Jun, 2023 @ 9:21pm 
I've been a long time user of a mod that does essentially the same thing as "Mechanic UI". The mod I use works great with this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1933369042&searchtext=mechanic+ui
Vash The Spiegel 17 Jun, 2023 @ 9:19pm 
The mod definitely works!
I will need more time with it to determine if there are any flaws that inhibit functionality or bugs.

A worthy addition to any modlist, in my opinion, even if the mode of interaction is slightly unorthodox. Simply looking at the image on the workshop page says where you go to use the mod.

I am still figuring out what the different options do and how they differ from each other.
SubVision  [author] 17 Jun, 2023 @ 6:25pm 
Better way to do it so it can collect it to any container, just vehicles are ok for me and i didnt look on how to attach it to current crate you opened.
SubVision  [author] 17 Jun, 2023 @ 6:23pm 
thanks! I wanted to make it using only player-like interactions. it have some limits, like it dont check other floors and it dont check if you need to walk around many fences to reach target. Also it may do some impossible things, i'm not sure because i dont know this game much,
Had to decompile java code to find functions i need and sit in lua debugger for 5+ hrs to make it work xD
Vash The Spiegel 17 Jun, 2023 @ 4:55pm 
Interesting mod, I will test this out!
I have been using Easy Corpse Move mod by Kryse to great effect. This is sure to be a great QOL addition to the game. I like that it is vehicle centric, so it is tied to an in game item, as apposed to totally eliminating a major aspect of management in the game.