Garry's Mod

Garry's Mod

Grenade Detonation - Shootable HL2 Grenades
26 Comments
Y0ru_B!rb 31 Jul @ 9:58pm 
FEAR & Trepang2 fuck yeah
Gordon, GORDAN! 3 Aug, 2024 @ 4:41am 
I wonder if you could make Hitboxes for Gunships and Hunter Choppers so they can be hit and affected by most SWEPs?
Spy Ghost 16 Aug, 2023 @ 1:14pm 
i use the Explosion Replacer addon + MMod explosion replacer + F.E.A.R. Explosion, those work fine with the shootable grenades, other mods made the grenades to not do damage after being shoot
Alfraido 16 Aug, 2023 @ 1:09pm 
no console errors, i do have explosion sound and visuals repalcements, cool addon idea though.
Sergeant Pan  [author] 16 Aug, 2023 @ 10:50am 
@Alfraido

Are there any errors in console? Besides some other addon interfering with how explosive damage is handled, I can't really think of anything.

If what Spy Ghost said is true then it's the Source engine being weird again, though I have no idea why particle replacements would have any effect on this addon.
Spy Ghost 16 Aug, 2023 @ 10:26am 
i had that issues, i solved it uninstalling every addon that replaced the explosion particle effects
Alfraido 16 Aug, 2023 @ 9:52am 
grenades dont do any damage when detonating, any idea why
sybau 15 Aug, 2023 @ 4:39am 
ultrakill
Snekenjoyer6 13 Aug, 2023 @ 12:22am 
Ok last suggestion from me i swear: Adding a blacklist to models spawning with physical grenades
I dont exactly know how something like this would work, and i'm only suggesting it since well, a combine character with a grenade on their belt isn't always going to fit and i'm sure you have plenty more important things to do than just add patches, so if a model blacklist option works, that'd cool
Snekenjoyer6 4 Aug, 2023 @ 4:42pm 
also one more suggestion, maybe add an option to make it so that soldiers drop a grenade upon death
Snekenjoyer6 3 Aug, 2023 @ 5:32pm 
hey quick suggestion, you should make it so that combine elites do not spawn with grenades on their belts when the physical grenade option is turned on
Drew Drumstick 3 Jul, 2023 @ 2:41pm 
used this and felt really really cool throwing it at a horde of zombies and shooting it with a crossbow bolt mid-air

took me like 15 attempts to nail it lol
bloodyface 27 Jun, 2023 @ 10:19am 
finelly!!!1!!
Penser 25 Jun, 2023 @ 10:04am 
yep, smg nades use entirely only grenade hitbox settings.
Penser 25 Jun, 2023 @ 9:38am 
Found a bug. Smg grenades use normal grenade hitbox setting, while their test object uses their respective hitbox setting. You probably just forgot to change a variable, so it's an easy fix
Penser 25 Jun, 2023 @ 9:11am 
bro really added smg grenade functionality. thank you very much!
sumango 25 Jun, 2023 @ 3:16am 
Thank you
Sergeant Pan  [author] 24 Jun, 2023 @ 11:44pm 
@sumango

Yeah, it seems the models do not have specific hitgroups for the chest and stomach region. I'll add in a work around to ensure functionality.
Sergeant Pan  [author] 24 Jun, 2023 @ 2:15am 
@sumango

Have you tried setting the drop chance to 100%? If it still does not work it's possible that what Destruction said is true (the model lacks proper hitgroups.)

If you are using addons that change the models of combine (or replace them completely) I could look into what exactly the problem is.

I can also add in a workaround that allows grenade dropping regardless of hitboxes.
sumango 24 Jun, 2023 @ 1:56am 
I think im just unlucky
Destruction 23 Jun, 2023 @ 9:42am 
do you have a combine reskin? Mine doesn't seem to have a chest hitbox for any of the soldiers so I have to hit them in the gut. Your normal soldiers might be lacking chest and gut hitboxes while guards aren't missing them. Another possibility is that you've just been terribly unlucky with your non-guard soldiers but not unlucky with your guard soldiers.
sumango 23 Jun, 2023 @ 8:22am 
It only works with prospekt guards for me i dont know why
Spy Ghost 23 Jun, 2023 @ 7:14am 
nice mod! works great with slow motion and bullet time addons

i have a little suggestion, maybe it could be a different addon, but its still have to do with grenades,

would it be possible to make the thrown grenade (primary fire) to damage npcs by just hitting them (like prop damage before the grenade detonates naturally or manually by the player) ?
Destruction 22 Jun, 2023 @ 6:55pm 
I have an idea for grenade dropping.
Instead of forcing an NPC to never drop a grenade again, it could have a chance deducted; for example, you could set it to start at 100%, but go down to 80% after one grenade, 60% after the next, etc.
Penser 20 Jun, 2023 @ 6:21am 
Can you make this work on smg grenades? Would be cool as hell.