Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Fimir SFO Sub Mod V1.6 (Updated 6.2)
85 Comments
EnumaEllis 13 Jun @ 8:32am 
On an unrelated note, is it possible for you to compatch Master Confounder's Uber Brothers or his other Bretonnian artillery mods? They are super cool.
EnumaEllis 13 Jun @ 8:26am 
praise the update!
Gorieus 12 Apr @ 2:59am 
yeeeees :lolskull:
daBloodyBlade77 11 Apr @ 2:41pm 
on the topic of adding new units from other rosters i feel pretty strongly against that. As much as they might technically fit in, it kinda diminishes the unique vibe of the roster. Especially with allies as you could get more varied units that way. I think splitting that off into a separate mod would be ideal imo. It's the only change this mod makes that I don't like.

Other than that great work!
daBloodyBlade77 11 Apr @ 2:39pm 
i'm not sure if the rampage was fixed right on death quest. i had a battle where they rampaged right at start of battle.
Paranoidhawklet  [author] 11 Apr @ 11:22am 
Huge update just dropped, please read the changelog for details
Renegade Rabbit 9 Apr @ 4:15pm 
It is true that it's on the small end, but the uniqueness of the roster is extremely appealing. Adding units from the base game/other factions may diminish that somewhat. At the same time, a larger roster doesn't technically hurt anything, and unwanted units can simply be ignored.

My opinion would be to make a separate mod for it, but that may just be overly purist of me. I'll be using the SFO submod either way.
Renegade Rabbit 9 Apr @ 9:51am 
I've constructed the Tier 5 Dirach Chambers, which claims to give +6 capacity for Fenbeasts, but when I go to recruit some it says that I am already capped out at 2/2.
Taoist Ascendant 9 Apr @ 6:46am 
I get the intended effect, but 90% of the time they end up just randomly standing around the deployment position. Only useful with a fog shrine of Balor where you can bait the enemy to come to you instead of attacking the enemy.
Paranoidhawklet  [author] 9 Apr @ 5:54am 
@Taoist Ascendant
Technically yes, but I am also not a fan of this.
Taoist Ascendant 9 Apr @ 3:13am 
Are the Death Quest units meant to always be rampaging?
Renegade Rabbit 8 Apr @ 3:24pm 
:steamthumbsup:
Paranoidhawklet  [author] 8 Apr @ 12:44pm 
Garrisons fixed
@renegade rabbit
Never gave Fenbeasts Horrible regen, they did gain Strider, Perfect Vigor, and Bolster Armor this update
Taoist Ascendant 8 Apr @ 5:39am 
Is it just me or are garrisons missing?
Renegade Rabbit 7 Apr @ 10:52pm 
I notice that the Fenbeasts now have regular Regeneration, as opposed to Horrible Regeneration, which resurrected dead entities. Was this an unannounced change here, or is it from the base mod?
Paranoidhawklet  [author] 7 Apr @ 1:36pm 
@lord-general Severus.
Working on it at the moment.
Lord-General Severus 7 Apr @ 9:08am 
Mighty Paranoidhawklet, I beseech you. As of the latest sfo update, this mod gives a ctd. thank you for your work.
Paranoidhawklet  [author] 22 Mar @ 11:11am 
This mod is playable, I'm currently working on some fixes and changes for it. expect those after my Albion update and 6.1 drops.
Mann 9 Mar @ 11:45am 
Is this submod playable? The description is apparently old and it says that everything is made on the knees in a hurry, now it is working?
Renegade Rabbit 26 Feb @ 5:04pm 
Amazing mod, I love the aesthetic and lore for Kroll! I wonder if you've considered making it so that Raid stance provides slaves, like with the Chaos Dwarfs?
lds8 17 Feb @ 12:32pm 
Posting just to thank author for the quick update and the long-standing awesome work curating this SFO submod. THANK YOU!!
Lord-General Severus 13 Feb @ 7:01am 
Thanks for the update!
David 11 Feb @ 12:33pm 
Thanks for the update!
Finneg4n 10 Feb @ 9:54am 
Where have all the dirach gone
And where are all the fimm?
Where's the mighty Kroll
To fight the puny skinks?
Isn't there a Meargh Scattach, the Wich Queen of Fimir...?
Late at night, I toss and I turn
And I dream of what I need...
I need the Fimir
I'm holding out for the Fimir 'til the end of the night
They gotta be strong, and they gotta be tough
And they gotta be fresh from the fight
I need the Fimir
I'm holding out for a Fimir 'til the morning light
They gotta be sure, and they gotta be soon
And they gotta be larger than life
Larger than life
Finneg4n 3 Feb @ 5:31pm 
Thank you!
I think it's the last mod I need to start a new campaign :)
Gorieus 30 Jan @ 6:25am 
thx!
Paranoidhawklet  [author] 29 Jan @ 8:39am 
I am still alive. Gimmie a few days to update
Lord-General Severus 27 Jan @ 6:56am 
any chance for an update good sir?
Cat-Nine 29 Sep, 2024 @ 7:41am 
plz upd
Evan 24 Sep, 2024 @ 8:44am 
upd?
💀Kralazar Mallus💀 11 Sep, 2024 @ 6:58am 
upd?
LimeUser 29 Aug, 2024 @ 7:21am 
Could you please make the fimir balefiends have the SFO skills and similar stats?
Paranoidhawklet  [author] 29 Jul, 2024 @ 3:15pm 
@Zod's Snapped Neck
Fixed, Thank you!
Zod's Snapped Neck 26 Jul, 2024 @ 8:56am 
@ParanoidHawklet just a heads up, in effects_tables, the entry ovn_fim_enable_army_ability_cursed_mist_HIDDEN has a non-zero priority in your submod; in the main mod, this effect has its priority set to zero (this is actually noted in the changelog as a bugfix). Your submod reverts that change and is thus causing a text-less effect to show up in the faction effects on the frontend.
Paranoidhawklet  [author] 11 Jul, 2024 @ 5:09pm 
How in the world is Skattach getting 25k hp?
She has 9500 with her throne, and a 10% bonus from her skill tree giving her 10,450 total
MetelStairs 11 Jul, 2024 @ 12:34pm 
(Skattach was around level 14 btw)
MetelStairs 11 Jul, 2024 @ 12:33pm 
Should Skattach be have 25K HP?
It seems all the units of that faction are always rank 9 and have completely destroyed all of the empire in my Nuln play through, I think Skattach's faction may be over-tuned slightly
Paranoidhawklet  [author] 11 Jul, 2024 @ 9:48am 
@da smol bean Samurai
Possible yes, but my question is more so what would that add to the army?
It seems like it would just be a strictly better Dirach
da smol bean samurai : ) 10 Jul, 2024 @ 9:32pm 
Would it be possible to give the Fimir access to the Meargh lord that Norsca gets?
nab 24 Jun, 2024 @ 8:45am 
On a second thought: its not just FIanna Fimm, its most units that have low model count, they are all very weak.
nab 24 Jun, 2024 @ 3:25am 
Thx for the mod, FIanna Fimm unit is extremely underpowered for a 16 model unit.
Hell Brothers 22 Jun, 2024 @ 6:00am 
plz don't follow torgue user, fimir is well tuned actually
Seelka 18 Jun, 2024 @ 8:42pm 
Does anyone crafh If you play as Eltharion and if you capture Krell and tried to interrogate him, the game will crash
stormleo77 25 Apr, 2024 @ 7:24am 
Make your own mod then @TorgueUser
LimeUser 24 Apr, 2024 @ 3:14pm 
Oh there's bugs and balance discussions....
LimeUser 24 Apr, 2024 @ 3:14pm 
And cursed mist is only affecting 1 unit
LimeUser 24 Apr, 2024 @ 3:13pm 
Also all units with rampage will need an update to have "feral rage" instead, else they literally walk in circles and scream at trees
LimeUser 24 Apr, 2024 @ 2:49pm 
And should probably add the daemon units from gifts of chaos to the skill tree and some tech so they don't feel irrelevant late game
LimeUser 24 Apr, 2024 @ 2:43pm 
Also it says the swamp demons have horrible regen in the unit browser but they don't have it ingame which saddens me greatly
LimeUser 24 Apr, 2024 @ 2:34pm 
Finmor also needs some SFO skill lines, most heroes in SFO have 1 or more skill lines unique to their type.
The SFO fimir is a good example of a hero with 2 unique skill lines