Crusader Kings III

Crusader Kings III

Vassal Fealty to Heir
26 Comments
idev.adm  [author] 28 Mar, 2024 @ 9:48am 
@ nechtan

Looks great! I always find myself a bit lacking in the localization / translation department. Additionally, The newest update removes the ruler requirement and gives a loyalty hook as well! I appreciate your help and feedback, it is very helpful!

@ Luigi_

I appreciate the feedback! In the newest update, I tried to fix something that has been bugging / plaguing the mod, and me! I haven't delved into the legitimacy aspect yet as my intention is to bring a more robust activity variant in the future. However, I am waiting for the new major expansion as I believe there will be significant change along with it, and it may better facilitate the development of the mod. I may very well add legitimacy into the mod, I simply haven't had the time. I hope you are enjoying the mod!
Luigi_ 9 Mar, 2024 @ 2:02pm 
when you update this be sure to add that itll give starting legitimacy to your heir and this mod will be goated
nechtan 3 Mar, 2024 @ 5:22am 
For your information, in my French version, I replaced the alliances with a strong hook predecessor_loyalty_hook of 16 years so that there are never any issues even with a non-ruling heir.
nechtan 2 Mar, 2024 @ 1:40pm 
However, in some cases, despite my heir being in charge and of age, the alliance dissolves after a few days, and I don't know why.
nechtan 2 Mar, 2024 @ 11:16am 
Thank you for this mod, I took the liberty of creating a French version for myself here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3171850924
idev.adm  [author] 20 Jan, 2024 @ 1:38pm 
@ Boe

The alliance will clear in a couple days if your heir is not a ruler (negotiated alliance). Nevertheless, the latest update has made it a requirement for you heir to be a ruler of some kind (baronies/cities/temples count). I figured it would sort out of the confusion and make it more user-friendly. I hope all is well!
idev.adm  [author] 19 Jan, 2024 @ 8:31pm 
@ Boe

Alliance banners will clear after a couple days if you vassal isn't a ruler, but I believe it comes back when he becomes a ruler. Nevertheless, the latest update put a restriction that your heir must rule something. I figured it would be less confusing and more user-friendly that way.
idev.adm  [author] 1 Jan, 2024 @ 2:47am 
My apologies on the delayed responses.

@Hayashi

I am glad you are enjoying the mod, it is always great to hear! Best of luck in your world domination!


@dylanhunter

It should add right into an existing game. However I've not thoroughly tested if it effects achievements. It didn't effect them through quick testing for me but you may want to do your own due diligence with a test save just in case.


@Jaztin

I am planning on updating all the mods fairly soon here with small tweaks and such, though this mod works without issue on the current patch. The launcher will simply say it is not on the current version because the file it is getting information from simply has a different version number than the current game patch.
Boe 21 Sep, 2023 @ 3:28am 
after i ask for fealty and they agree, i do not gain an alliance with them nothing happens
Jaztin 17 Sep, 2023 @ 9:55pm 
are you planning to update it to the new release
dylanhunter 31 Aug, 2023 @ 12:51am 
is this save game compatible?
Itsuji Hayashi 21 Aug, 2023 @ 9:30pm 
nice,

just what i've been looking for.

i groomed a prince for rulership in my empire his entire life just to have him toppled by my vasals in less than a year for being a noob. can't focus on world domination when my empire falls apart everytime which often takes a lifetime to reunite.
idev.adm  [author] 3 Jul, 2023 @ 6:15pm 
@ Viv, Chrissant

I plan on addressing a more complex system in the activity variant. As of now, I am looking at implementing something similar to the grand tour activity, whereas you choose the vassals you wish to visit and then options like 'tour grounds,' 'feast' and 'cultural festival' would be replaced with something like 'ask for fealty to heir', 'ask to leave faction', and other possibilities. Nothing is finalized yet and it will take a little while to complete between life commitments and the complexity and completeness I would like to release it with. I like the ideas you both already expressed, but feel free to comment with more if you think of some. I appreciate your comments and hope to release a very solid mod for the community!

Kindly,
idev
idev.adm  [author] 2 Jul, 2023 @ 2:16pm 
@ Crutchfield

The ai will not use it.

Kindly,
idev
Crutchfield 30 Jun, 2023 @ 8:30am 
will ai use it?
Chrissant 24 Jun, 2023 @ 6:39pm 
I think you can make it somewhat similar to asking vassals to convert their religion. They might ask for gold, or a weak hook, or simply refuse. I think this decision should also incur a small amount of tyrrany, like only 5 points. Since it can be abused to make the game much easier. Using weak or strong hooks on your vassals to avoid this tyranny penalty and to force them to swear fealty on your heir sounds a lot like game of thrones style politics.. lol
Viv 23 Jun, 2023 @ 3:43pm 
I love the idea of this mod, I would love to see more interactions based on it. I know you have plans to make it an activity, and I think that would be amazing, just like how House of the Dragon rallies the vassals to the capital and all swear fealty.

Sometimes swearing alliance does seem strong, maybe some vassals would offer a hook instead? I feel like if the outcomes were personality based it would add more flavor. Maybe someone who is arrogant and stubborn would not swear at all. And just like the grand tour not swearing could be a reason for imprisonment.
idev.adm  [author] 23 Jun, 2023 @ 5:18am 
@ EnumaEllis

I appreciate your comment , though there are many -- and I mean many -- directions that sentence could take! Let us just whimsically trust your vassal is learning wholesome things!
idev.adm  [author] 23 Jun, 2023 @ 5:08am 
@ taesunwoo

While I can't in good-faith say that it is save game compatible because I am not 100% certain, I have had no weirdness or troubles on pre-existing saves. But maybe I've not noticed something. Nevertheless, I hope all goes well for you!
EnumaEllis 22 Jun, 2023 @ 11:04pm 
So, I like this mod, but my vassal watched House of the Dragon, and he is learning ....
taesunwoo 22 Jun, 2023 @ 9:52pm 
About to try out. I hope its save-game compatible. I'm 16 years in this new timeline but I'm liking the situation lol
Heshinsi 21 Jun, 2023 @ 9:59pm 
You actually pulled it off. Thank you so much :)
idev.adm  [author] 21 Jun, 2023 @ 12:31pm 
@ Aziz1310

I'm glad you like it! It cost a base cost of prestige, gold, and piety to go through with the interaction. Depending on what you select (hook, gold, etc.), you will pay additional resources. For example, if you select gold as an option, you will pay gold to your vassal, and pay a minimal amount of prestige, gold and piety. If you select piety, you will pay piety to the vassal and pay a minimal amount of prestige, gold, and piety.

As to acceptance chance,the mod has some unused code in it to account for non-acceptance, but I took out functionality as I figured people wouldn't want to go through with the interaction if it wouldn't benefit them and cost them resources. Though, I think making it so that if one declines it, you get an imprisonment reason on them & vassal opinion loss, or something else of utility would be a good idea. I will probably try to add that functionality.

Kindly,
idev
idev.adm  [author] 21 Jun, 2023 @ 12:13pm 
@ kalanyr

Thanks for reaching out. Your vassal will ally with your heir. You can see the alliance if you click into your heir. The alliance will not show for your vassal until your heir becomes a ruler. (If you die or give your heir some land, they will form an alliance together).
Fillyshellz14 21 Jun, 2023 @ 12:12pm 
this is great man, a couple of things though. does it cost prestige, gold or piety to ask your vassals to swear an oath or are you paying them gold or prestige to swear to your heir. also when you ask people to swear, is it possible to to make it so you are able to ask them despite the acceptance chance, even if nothing happens yet if they do not accept. that vassal might have a negative opinion that you asked them to swear an oath. overall your mods are good, I'm excited to see the final version.
kalanyr 20 Jun, 2023 @ 10:45pm 
Perhaps I'm missing something but I can't see in the Screenshots what effect successfully getting them to Swear Fealty has (does it increase their chances to vote for the heir in an elective ? Does it prevent them forming factions for a while ? )