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Again, I'm sorry to add to the lengthy trait list, but this is the only way to ensure the mod stays maximally compatible with mods that mess with your default trait list/etc.
The duplication does spam the list a little, but is the easiest way to maintain compatibility with other mods and future-changes by the developers.
A similar update will soon be done for all Lithoid and Plantoid traits as well.
If this was already asked my apologies.
@Gauntlet great looking mod, looking fwd to trying. Look like a good one for my playset. Thanks for this!!! :)
i have all the dlc, and tried unsubbing fro every mod then downloaded this exclusively to see if it was a conflict and still unfortunately it just doesnt appear in empire creation.
Let me know if it works for you saganmaineiac
It probably won't crash, and, I'd wager existing races will still have the correct portraits, but you won't see any portraits in the categories when making a new race.
City sets and rooms would be unaffected.
Thank you.
I have one custom name list created but I do not know how to transform it into a name list, happy to email it or send it somehow as a first one. It's a sort of an Elder God style name list.
Thanks
There's also the three new portraits but I believe they work just fine even with this mod enabled.
What needs updating? Did something break? Sorry been out of the Stellaris loop for a bit (but don't worry I always come back lol)
Thank you, there was a typo, and it should be fixed and prevent that from happening going forward. Excellent find.
1) Maybe there is a mod conflict with another mod you are using with custom rooms? (Unlikely)
2) Probably some files got corrupted, I would unsub and resubscribe.
For example, what room, and what do you consider the background (Presumably you mean the city selection choice), and then what do you mean by "don't compatible".
Some rooms do in fact completely cover up the city-scape, that is intentional and not a bug or issue (for example subterranean origin also has this effect).
Thanks for making the change I wasn't sure if it was an oversight or intended with the geomantic category having the lithoid trait by default, hopefully it won't cause people any issues.
Done. Crystalization and Rediotrophic are now available ot the Geomantic category on race creation.
To do this, a file had to be added that overrides those entries... this introduces the slight possibility of compatibility issues (nothing would game breaking) with mods that also modify those specific traits FYI.
Worst case scenario, depending on load order, the traits will just not be available to Geomantics, or, won't be changed by whatever mod you are using that is conflicting. It's a really niche case, but the big trait overhaul mods would cause the issue most likely.
Thank you for using the mod!
Small Update:
Geomantics now properly act as Lithoids in every way as far as I can tell. Which is intended and why some portraits are listed there and also in other categories.