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But Other then that, I'm not 100% on how to fix your issue, I've had a few small reports of people having similar issues with my other sectors, (IE: Dead Gates, Broken Connections), my solution for those was to update the force load in the DLCS but I already have the Boron/Split DLCS for a force load here
<!-- will run once, either on gamestart or when a game is loaded where this mod was not active before -->
<cue name="Setup" namespace="this" version="1">
<conditions>
<event_cue_signalled cue="md.Setup.Start"/>
</conditions>
<actions/>
<cues/>
</cue>
It worked when I initially tested the mod, and AFAIK there havent been any major patches but I can try loading my vanilla save as a test later with the mod
3 sectors as player home this way ^^
im a normally steam user who only want to push the subscribe button and start and load the game - im not using nexus or any other software - fire and forget like - and the other mods are great from you to add midgame or nearly after start a new load - but these time not - thats all what i want to say
for understanding - i create a character in budgeted game starts with the storys and research and so what i want to have at start and then save it - close game and load all mods and then load the game again - thats the point what i mean with midgame save compatible :)
I've been adding each of your sector releases to my game and making them compatible with all the other sector adding mods I use (Uncharted Skies is the biggest challenge..have to edit a bunch of zone entries since it uses alot of the same gates you do in your additions).
You threw me for a loop with your E positions in this one lol. Fekked up my thought flow.
Sry - no usage of X Tools or so - im only playing x4 not like to mod the mods by myself.