X4: Foundations

X4: Foundations

Urvasi Sector
32 Comments
Treybor  [author] 11 Apr, 2024 @ 10:14am 
@Arvi theres a few up on Nexus but not all of them
Arvi 11 Apr, 2024 @ 12:56am 
Steam won't let me download any of your mods, do you have any alternative download site?
knightphantom420 18 Feb, 2024 @ 6:23am 
15 more sectors would be awesome ! maybe 3 sectors could be the aldrin like back in x3 ?
knightphantom420 17 Feb, 2024 @ 12:57pm 
ok cool, can u make them high in resources perticular in it think it was methane which is used in making claytronics and is the least amount resource in the universe if i rem correctly... i dont know if the ai factions in the game consider taking a sector depending on the resources in that sector but it be cool if they did and not just cuz the sector is empty and a reason to fight over the sector ... i could be wrong but i dont think 7.0 from what i seen/heard but i look foward to what u come up with....
Treybor  [author] 17 Feb, 2024 @ 7:07am 
@knightphantom420 yeah I was thinking of adding a few more, I just don't know where the new sectors will be for 7.0 yet, so some of these might need to be updated later on
knightphantom420 17 Feb, 2024 @ 4:52am 
Hellp Treybor any chance u would be willing to make more sector mods that are not owned by any factions? something like what the eve online did ...i have all ur sector mods, among other mods u made ... but it would be nice to have a few more ! ;p
MajorTom 27 Dec, 2023 @ 6:33am 
@Treybor, can confirm, version 1.02 works fine mid-save, issue is gone. Thank you very much!
Treybor  [author] 26 Dec, 2023 @ 1:33pm 
@MajorTom Try again, I just put an update that changed the name of the midsave script name, reading your comment again made me realize you were using "The Deep" sectors and the mid save script name was pretty much the same as that mods name, so that should fix it
Treybor  [author] 26 Dec, 2023 @ 1:14pm 
@MajorTom I loaded a vanilla save from when Kingdom End came out that has never had mods with this sector and the gates work on all ends, the Boron Gate was already open as well, If you disable, re-enable the mod then that could potentially cause issues, I'm not sure how the engine reacts to an entire sector dissapearing whether or not its actually working or has stuff in it, Other Common issues are Mod Load Order/Mod Conflict(With Steam I can only influence load order with DLCS with a force load and requiring certain DLCS, users on steam can influence it with by renaming mods in the content file and then force requiring them)

But Other then that, I'm not 100% on how to fix your issue, I've had a few small reports of people having similar issues with my other sectors, (IE: Dead Gates, Broken Connections), my solution for those was to update the force load in the DLCS but I already have the Boron/Split DLCS for a force load here
MajorTom 26 Dec, 2023 @ 8:38am 
@Treybor, I re-enabled mod mid-save and it seems that mod activated, but re-spawned Inactive Gate in Litany if Fury and Barren Shores. Seems, mod works, but the gates are still disabled. Hope, you'll find a way to fix it. I found your the idea of connecting boron network with Split-Paranid space in a lore friendly way fascinating! With additional sectors between Argon Prime and Boron far sectors it makes boron space more alive and integrated into global economy.
Treybor  [author] 26 Dec, 2023 @ 5:42am 
@MajorTom I already have a script checking on gameload for the boron gate flags

<!-- will run once, either on gamestart or when a game is loaded where this mod was not active before -->
<cue name="Setup" namespace="this" version="1">
<conditions>
<event_cue_signalled cue="md.Setup.Start"/>
</conditions>
<actions/>
<cues/>
</cue>

It worked when I initially tested the mod, and AFAIK there havent been any major patches but I can try loading my vanilla save as a test later with the mod
MajorTom 25 Dec, 2023 @ 10:43am 
Needs logic update: if installed after Kingdom End gate already opened has to be activated on game load. Because, in my current it's just hanging somewhere there, without connection to boron space.
Treybor  [author] 9 Oct, 2023 @ 1:26pm 
@nocturnae_incarnate HOP are at war with TEL in vanilla and that just opens up a new front for them, TEL will absolutely destroy them, I've tested adding a sector there and they just get ground down against TEL/MIN forces
nocturnae_incarnate 2 Oct, 2023 @ 3:05pm 
As a future system mod, I cannot help but notice there is one race that is in dire straits: HOP. All the others around the ring highway utilize universal building and all have access to the resources of Grand Exchange, except them. They have to pass through enemies on either side to get there. This puts them in a situation very akin to the split. I would request a system between HOP and perhaps, path to profit that would allow them an access to even the fight.
Caellach 24 Jul, 2023 @ 11:59am 
ahh okay fair enough. real life stuff should be first.
Treybor  [author] 24 Jul, 2023 @ 11:39am 
@Caellach I have some Xenon sectors written, I've just been super busy IRL to be releasing at the speed I was before
Caellach 24 Jul, 2023 @ 2:23am 
are you waiting for the 6.0 patch to do anymore sector mods?
Mr.Freud 16 Jul, 2023 @ 5:22am 
Could you consider making one big mod that contains all the sectors? Or something like a compilation of new Xenon/ARG/ZYA/etc sectors only?
Bozz 💀 23 Jun, 2023 @ 6:44am 
anyway you would make a connection to watchful gaze ? could use the
3 sectors as player home this way ^^
cheatfox 22 Jun, 2023 @ 5:24am 
Cool! Can you create Gate Mods? On X2 i had 2 mods where i can create two Kinds of Gates. The First was normal Gates and the Second was a one Way.
Jaenis Rael 21 Jun, 2023 @ 10:51am 
😎 ‘preciate your mods Trey. Keep em coming.
Induced Apathy 21 Jun, 2023 @ 5:35am 
Another sector!
Gataban 21 Jun, 2023 @ 2:58am 
@Treybor thanks for the work to make it save compatible ;)
Treybor  [author] 21 Jun, 2023 @ 2:46am 
@Jaenis Rael yeah when I can get away with it, I just use X, Y patterns that Egosoft already has established... And they used E notations for the Boron DLC. If i'm doing a sector in a place where it doesn't share an X, Y with another sector then I do the math myself lol. Had to do that for the matrix sectors by atiya's misfortune.
Treybor  [author] 21 Jun, 2023 @ 2:41am 
@Gataban i just pushed an update to make it save compatible
Gataban 21 Jun, 2023 @ 2:40am 
@Treybor ill be grateful for all the modders out there that try to make the game a better game - and i like to add sectors in my budgeted custom save files and thats all
im a normally steam user who only want to push the subscribe button and start and load the game - im not using nexus or any other software - fire and forget like - and the other mods are great from you to add midgame or nearly after start a new load - but these time not - thats all what i want to say

for understanding - i create a character in budgeted game starts with the storys and research and so what i want to have at start and then save it - close game and load all mods and then load the game again - thats the point what i mean with midgame save compatible :)
Treybor  [author] 21 Jun, 2023 @ 1:48am 
@Gataban it's only not save compatible bc the scripts for boron only run once and it's the only way to maintain the story to keep the gates closed before a player opens the gates. I'll be away a few days but it might be possible to run a check on mod startup too see if the Kingdom End Gate is already open and trigger off that. I just in general try to avoid any advanced scripting if I can since that easily turns into a full time job lol
Gataban 21 Jun, 2023 @ 12:28am 
hey - i dont say this is a bad mod - but in my eyes is wasnt a good like the others before - so if you all can modify mods - its good for you - for all others this mod cant be used midsave - thats all :)
Bozz 💀 21 Jun, 2023 @ 12:13am 
another good one
Jaenis Rael 20 Jun, 2023 @ 10:41pm 
Heh..I seriously hate E notations.

I've been adding each of your sector releases to my game and making them compatible with all the other sector adding mods I use (Uncharted Skies is the biggest challenge..have to edit a bunch of zone entries since it uses alot of the same gates you do in your additions).

You threw me for a loop with your E positions in this one lol. Fekked up my thought flow.
Gataban 20 Jun, 2023 @ 9:18pm 
After all the good sectors - first that i dont/cant wanna use because dont/cant add him midsave.
Sry - no usage of X Tools or so - im only playing x4 not like to mod the mods by myself.
ZeroBoogie 20 Jun, 2023 @ 8:21pm 
Thank you