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Again, if anyone knows I'd like to know if I'm causing it somehow.
新增了一个特殊宗主建筑。会给附庸+500矿物能量食物的产出,附庸+0.5忠诚度。但是每年会“消失”三个人口,转化成三个塞壬人口产生于我方随机星球上。
环世界可以普通理想城计划,我塞壬咋就不行呢(指指点点
加油啊坏蛋码农小五萝莉
加入了新的国民理念:试验场构建。启用此国民理念或者采用“观察者”种族特质后生效。观察站会有新的任务“试验场构建”。启用该观测站任务后会产出大量科研,一定凝聚力,一定元魔方(会按照科技发展逐步产出更多资源)。与原版观测任务一样,产出受土著情报影响,记得建立情报网。同时该任务模式下会冻结土著时代发展,所以观测站会长期生效()
增加了部分美术资源,以及更新了数张新的领袖立绘。新增了塞壬人口转化法令,启用就会持续将外族人口转化成塞壬。此法令由后期的飞升和科技解锁。
由于蠢驴计划在3.10对领袖进行进一步改动,典范领袖相关事件暂时搁浅。
Things this mod could benefit from:
* having its own planet types and colony types for extra bonuses (similar to the ones from azur lane mod)
* more ship components
* being aware of gigastructures engineering mod so you could benefit from extra resources at the cost of upkeep (adding more jobs on top of GE's districts, for example)
贝塔试验场局势调用了碧蓝航线dlc的kansen物种,已获得作者联动授权。今后塞壬mod需要碧蓝航线dlc的前置。请吧此mod在排序时置于碧蓝航线dlc下方。
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I'm glad you like my work.
My mod copy outline has been basically confirmed. But if you have any good stories in terms of details, I would be happy to adopt them and make them into event chains or archaeological sites.I can use translation software to understand their general information.
My English is very poor, and coupled with the ongoing development of the project, I apologize for not being able to provide an English translation.
To be honest, this is my first mod, and I still have a lot of code to learn. And my art resource production ability is limited, with many missing textures and slow progress. But thank you for your support, which gave me the motivation to persevere.
贝塔试验场模拟的是碧蓝航线手游世界,所以土著将会是KANSEN类生物()
新建了一个mod交流qq群,欢迎进群反馈bug,提供意见
以塞壬起源开始游戏后开启剧情事件链
完成了阿尔法试验场的坟,后续会继续扩展事件。
更新了部分美术资源
新增了科技和本地化
特别感谢 无言哥哥的代码教学