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With the tribesman change, I'm typically the type to use levies up until I have a large enough nation to support more than one legion, and by that point you typically have more than enough manpower anyway so that's probably why I didn't notice much of a change on that end.
On the topic of civilization value, reaching a high civilization value is difficult on purpose. If you take into account all sources of civilization value in vanilla, it's quite easy to reach max civilization value on almost all of your provinces. That's why I had to reduce the base increase of civilization value for all buildings. In any case, I'll probably increase the base value by a bit since the value buildings give does seem a bit too low.
For tribesmen, how do you think I can make the difference more noticeable and meaningful? Their intended effect is to give manpower which will be ever so critical when you transition to standing armies.
For the buildings, most of them originate from the FMO mod. I tweaked some of them a bit and added some of my own to fit into the new buildings rework.
Btw for cloves and nutmeg bug, I did some digging and I think they are intentionally supposed to be unfinished. As far as I know, they were added in advance by a TI dev in preparation for when they add Indonesia.