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I liked dungeon design forcing you to complete the whole thing in one go, but this can also be improved by making sure long resting after every fight isn't an option (especially when druids/rangers make rations obsolete). For example, you could make a resting room at the start that gets locked after leaving it, and having the next long rest option midway though (that also becomes unavailable after leaving).
4) Loved the merchants but wished that the magic items guy had the mental books in addition to the physical one.
1) Except for Cyan's Lair, crawling through tight spaces required a Dash action or you couldn't get through.
2) I know its part f the story but I would like to have seen Hatchling Dragons (1 cell big) in the area with Cyan, in addition to everything else that was in there.
3) In one dungeon (Orc and Bandit lair?) there is an area that you have to crawl to to get to the spiders. If you don't go in and fight them, you will stay in combat for the rest of the dungeon! I kept trying to find a way in since I couldn't crawl through the opening into their lair without dashing and even then I would just barely get one character in. That battle went 42 rounds! Half the dungeon had loot laying around that I couldn't pickup because we were in permanent combat. If they won't come to you, then they should drop off the combat list.
You need to try to enter zones in multiplayer. I believe that's when the problem is being generated (though I haven't seen it in other dungeons).
Thanks for several hours of fun!
I don’t know why some of the zones act screwy, they all work fine during play testing, I think it’s a glitch with the game itself.
I will also make later fights more difficult, thanks for the info guys.
DO NOT RUN A WIZARD in this campaign until CoolLew fixes the shop. You will be stuck unable to go to level 13 or so. @CoolLew please add a spellbook to the shop.
Other than these minor problems, it was a fun campaign. There were many fights where we only used warlock spells and only took temporary hit points (or none), but we were clever. I didn't think of skipping dungeons, but we probably could have. Adding a few critters to toughen the fights might be good.
If we had skipped dungeons, we would have skipped treasure and, with the scarcity of treasure in the campaign (you got lots of treasure, but at least half was redundant), it might have made it hard to play.
We played with 2 rolled characters and 2 standard characters.
It worked on this adventure for me and my friend.
https://imgur.com/a/FkoKLIB
I meant to say that this dungeon is a work in progress, I'm still play testing it, I only uploaded it already so my RL friends could help me playtest. Sorry if it's buggy.