Project Zomboid

Project Zomboid

Wasteland Canid's Drug Mod [Commission]
61 Comments
Mobius 21 Nov, 2024 @ 1:56am 
does this work with Dynamic traits mod??
John Toby Simon 9 Sep, 2024 @ 12:38am 
Is fix spawn 0.00 problem ?:bodybag:
FOOL  [author] 3 Apr, 2024 @ 4:07pm 
Commission
Mr Sunshine 3 Apr, 2024 @ 7:42am 
Hi mate, question regarding the animations from Glytch3r- does Glytch3r provide those for free or did you commission them from them/are they a part of your commission team? Been looking for an injectable animation myself! Thanks! :)
John Toby Simon 25 Mar, 2024 @ 3:06pm 
@FOOL Thank you,love this mod:SBpenguin:
FOOL  [author] 24 Mar, 2024 @ 11:03am 
@Breizhers I'm cool with it, but Wasteland Canid has final say.

@John Toby Simon If I can find the time, I'll take a look.

@Metum Depends what you're looking for - I don't have a lot of free time at the moment. Add me here on Steam and send me a message.
Metum 23 Mar, 2024 @ 6:03pm 
Sup! Still doing commissions? I’m interested
John Toby Simon 23 Mar, 2024 @ 3:51pm 
This drug and syringe doesn't stop the generation rate from being 0.00 in a multiplayer server situation, is it possible to fix it?🦅
Breizhers 16 Mar, 2024 @ 12:28pm 
Hi ! I wanted to know if it was possible to privately put on the workshop a mod made by me which uses your base but adds a craft for each object and removes the spawn? Thank you in any case for the really interesting basic mod!
Greenthumb 28 Feb, 2024 @ 2:38pm 
Work in MP ... Grrrrrrrrrrrrrrrrrr =/ ?
GamerGuyIDIOT 29 Jan, 2024 @ 1:57am 
This honestly is one of the better drug mods out there A++ ... could you please continue updating this like maybe making Amphetamines drainable like base game Painkillers and slightly nerfing them?
Arkitekt 26 Dec, 2023 @ 3:37pm 
I don't mean to come across rude, but I don't add mods to experiment. Too many times has that burned me in the past.

This seems like a well made mod, however, given it's current iteration, I have no desire to test drugs on a character.

That aside, I'm curious under what crafting tab the KN-X injector is listed under? I am unable to find it, after learning the recipe.
Rampage :3 8 Dec, 2023 @ 9:30am 
I think a good compromise would just be a guide or discussion page (or just spoilered text here) so we can actually know what things do if we don't want to experiment and risk our characters.

Me personally, I would just really like to know what "Increases mental acuity" actually entails, especially since they seem to be one of the rarer of all the injectors
Axvll 3 Dec, 2023 @ 6:51pm 
I love the mod, quite a lot. Id LOVE the addition for ones that could act as like a quick clot, one that could help ease sickness, pain relief, health regen, and other stuff but otherwise its sick!
suavedoggo 2 Dec, 2023 @ 4:42am 
@WastelandCandid maybe a better alternative would be having you need to level up first aid to identify drugs, or start out as a doctor ? You could even add like a magazine or something that would teach it rarely found in hospital areas even for people too stubborn to walk through glass for 18 hours to level First Aid lol
Kuledude 1 Dec, 2023 @ 5:42pm 
What do all the injectors do?
Васька Хроник 20 Nov, 2023 @ 9:50am 
I installed this mod previously, but uninstalled it due to the fact that most drugs were not displayed with any values ​​for what they are intended for: to increase strength or eliminate drowsiness; it was not clear.
Tell me, is this fixed now? Judging by the update date, it seems like no...
IndustryStandard 19 Nov, 2023 @ 1:45am 
Experimenting with the uses is fun, but I'm not going to subscribe to a mod that won't even explain what it's adding lol

I get that they are drugs, is addiction a thing? What are the drugs doing? Can it be dangerous? How common are they? Can we make them? Is this mod overpowered? Was the goal for the mod to fit with vanilla or be crazy over the top fun? Is one of the drugs a cure for the infection? etc.
WastelandCanid  [author] 18 Nov, 2023 @ 7:15am 
@Industry Standard - Well, part of the fun is experimenting with the injectors and their vague descriptions in the tooltips. I can add it to the Description if enough people ask.
IndustryStandard 11 Nov, 2023 @ 6:15pm 
Description really needs to include what is added, the effects of the drugs and drawbacks if any.
FOOL  [author] 19 Oct, 2023 @ 12:53pm 
I assume you mean Nutritionist? Nutritional stats are shown because the KNs are technically considered food in-game despite being injectors and marked as First-aid. Not a big deal.
knopi 27 Sep, 2023 @ 10:15pm 
they knew has that already
Kazuma 18 Sep, 2023 @ 6:47pm 
add a 50/50 drug that can stop the zombification (if cures u get a bunch of negative effects) if dont you just die :)
knopi 13 Sep, 2023 @ 7:35pm 
i dont think it heals zombification tho
knopi 13 Sep, 2023 @ 7:33pm 
im pretty sure all the kn-x injector does is fully heal you no matter what
dAjOsh42069 12 Sep, 2023 @ 7:26am 
All joking aside, I think you could add in a "Powerful painkiller", whether it ACTUALLY be h*roin, or just something like Morphine/Oxycodone.. you could make it's effects; a stronger pain relief effect (The same as say...3-5 doses of the normal OTC "painkillers" that are already in the game) as well as giving the player level 2 intoxication (the same you'd get from drinking alcohol). At least... until you actually feel comfortable in making your own moodle for "high" effect.

Just some thoughts, and ideas. Use them, or don't. Either way, I really love the mod, and am eagerly awaiting new additions to it. :D
dAjOsh42069 12 Sep, 2023 @ 7:18am 
Still awaiting the addition of cannabis for "relaxation".
Or is that the KX syring that does relaxation? Is that the character "injecting 3 marijuanas"??!? :P
dimadome 9 Sep, 2023 @ 6:17pm 
i'll find them all and take them at the same time to see what happens
WastelandCanid  [author] 9 Sep, 2023 @ 10:12am 
Or wiiiiiilll iiiiiiit?~

Nah it won't........
....
......
.........
or will it
FOOL  [author] 7 Sep, 2023 @ 11:40am 
Don't tell anyone, but it won't hurt you.
Croatoan 6 Sep, 2023 @ 10:55am 
What's the KN-X for? I don't want my character to die yet.
dAjOsh42069 4 Sep, 2023 @ 7:24am 
(((Make that 2 awards :P)))
dAjOsh42069 4 Sep, 2023 @ 7:23am 
Sorry for the long, cut up, comment(s)...
To make the 3 of 3 fit, I had to remove the part where I say;
In the meantime, though, I'm just happy that the mod has what it has I'd still LOVE to see other drugs added to the mod, and look forward to seeing what gets added! Thank you for the mod, and keep up the great work!! :)
[To amend for my mass of comments, you get an award! :) I'm noticing it's the first you've received. Which is surprising, because this is a really cool mod, and concept. But...here we are. :P You certainly deserve more Awards, and I hope you get them.]
dAjOsh42069 4 Sep, 2023 @ 7:18am 
Part of the issue is the game engine and the fact that the player character TECHNICALLY NEVER needs to sleep. If you're content to play with the massive debuffs that result from lack of sleep, you can play without sleep indefinitely. And sadly, I don't believe there's a way to tell the system that a drug/food/moddle modifying item should work differently (or not at all) if the character has already been using it repeatedly.I mean... if you wanted to, and you have 1,000's of them, you can just down Vitamins to keep yourself awake forever. So... without knowing how to make the game understand the concept of diminishing returns on medication, I don't know how the needed changes could be made. Unless it's possible to use the same system that makes weapon repairs have diminishing returns the more times you repair it, on the player character.... but I wouldn't have the faintest idea how that would (or if it even COULD) be done.
(3 of 3)
dAjOsh42069 4 Sep, 2023 @ 7:18am 
I still think Amphetamines need a buff though,.. To take amphetamines and still get tired in less than 24hrs is silly. It also seems silly for there to be any hunger popping up during that time frame. Amphetamines would make anyone; Wide awake/alert for 24-36 hours, not hungry during that same time frame, and if they're a smoker, they would want to chain-smoke during the entire 36+ hours. The tricky part is the diminishing returns. Amphetamine can't be used EFFECTIVELY for longer that 58(ish) hours. After that point, no matter how much more you do, your brain will never return to it's "super alert" state. Paranoia and the issues from lack of food will start to effect you more severely, and your lungs are working pretty badly after smoking 5-10 cigarettes per hour.
(2 of 3)
dAjOsh42069 4 Sep, 2023 @ 7:17am 
@Archadies - Sorry to hear that. I'm still in Methadone treatment myself for pain meds. I DEF think that the Zomboid world could use some more drugs though...
And even a potential for addiction if used TOO regularly.
Given that I'm NOT a modder though, I (unfortunately) don't really know how that could, or would, be implemented.
(1 of 3)
WastelandCanid  [author] 2 Sep, 2023 @ 4:07pm 
@Archadies Leafwalker - That "Fill Bar" you're referencing, I think is nutrition, since the item is technically food.

So when you consume half of the "Amphetamines" item, it's the same as eating half of a piece of cheese.
Archadies Leafwalker 22 Aug, 2023 @ 5:47am 
Hey guys, @FOOL & @WastlandCandid I just wanted to say thank you for this awesome mod. It is really awesome. I usually play solo with a bunch of mods and this mod works perfectly with several other medical mods enabled. I just have a question. Why do the bottles of Amphetamines have a very small fill meter and you are unable to combine them into a full bottle? It is either that way on purpose or the number of mos I have installed is doing that. Awesome jpb on this mod so far guys! And @dajosh42069 I can understand because I was hooked on narcotic pain medication for well over a decade due to constant pain issues from kidney stones. :praisesun:
LambVORTEX 6 Aug, 2023 @ 11:43pm 
So both of these meds will help me with fatigue and endurance? If so that'll be so much help whenever I use a wood axe to fight!
dAjOsh42069 4 Aug, 2023 @ 7:05am 
Sounds good. Can't wait to see what you guys do! I think this is a really cool mod, and would really love to see it expanded.
And while drug users can be a dime a dozen in this world... I'd welcome anyone working on this mod to contact me for info relating to how these drugs effect the user, and what should be "felt" by the player character upon using them, as I've a bit of experience when i comes to that sort of thing. :P ;)
FOOL  [author] 3 Aug, 2023 @ 9:42am 
@dajosh42069 i can't say much, but keep an eye out for a future update. wc hired a far more skilled programmer than i to rework the mod. thanks for the input!
dAjOsh42069 3 Aug, 2023 @ 8:54am 
Additionally, I know that they USED to be in the game, but I wonder if you could set your mod to readd "hungover" as a status the player suffers from after a night of drinking, or drug use, the next day starts with them feeling pretty miserable.
There are certainly lots of other drugs that you could add, and give a number of special reactions/side effects/primary effects.
Bu, as it's your mod, and I have no clue how to mod, It's all up to you, and in your hands, sir.
But, I appreciate that this mod exists in the first place! :D
(3/3) (PS. Sorry for so many comments, Steam kept making me split them up because the original was far too many characters.)
dAjOsh42069 3 Aug, 2023 @ 8:53am 
---
4. "No hunger." -Your character won't become peckish, or hungry, for at least 30 or so hours. But when it wears off, the character should tip over into level 3-4 of hunger, in response to fasting for 30+ hours.
5. "Not Bored" -For the majority of the duration of the drug working, the character is 'entertained' by doing ANYTHING that ISN'T just standing in 1 spot doing nothing. Even just putting away loot, or organizing it, or whatever would prevent boredom.
(2.5/3)
dAjOsh42069 3 Aug, 2023 @ 8:53am 
--
1. "Alert!" -Gives you a bit more awareness, in the same way that being tired reduces said awareness
2. "Awake." -No "tired" moodles will show up for a MINIMUM of 30-36 in-game hours. And if another dose is taken, it could buy the player another 15-17 in-game hours, but with a level of diminishing returns with any further use.(just like the real thing)
3. "On Edge!" -If the character is a smoker, he will want to practically chain smoke. Making it near impossible to remove the "On Edge" moodle for the duration of the drugs effects. ---
(2/3)
dAjOsh42069 3 Aug, 2023 @ 8:50am 
For some reason, I thought there were more drugs than just the 2...
I really would love to see this expanded to a large number of drugs.
Additionally, (and I know how this is going to sound/come across...) my question for you is... Have you ever used Amphetamines (or meth)?
As someone who used both for a semi-extended amount of time (though, no longer. It was something I did in the past) I can tell you, the effects are usually far more pronounced than what you have it.
For 1; If you were to say...take 1/2 the bottle of the amphetamines, I'd think a realistic result would be: ---
(1/3)
Bennyboi08 27 Jul, 2023 @ 7:56pm 
I found KN-1 injecter boxes and needles in the nurses office of a school :/
WastelandCanid  [author] 10 Jul, 2023 @ 10:34am 
Kilo November - 1
@puddings
Heckler Kolt 29 Jun, 2023 @ 6:03pm 
Its possible to die from overdose? If not i think you shoud add this feature.
MMM 29 Jun, 2023 @ 4:03am 
meth
a 29 Jun, 2023 @ 2:37am 
playаble on private server in CO-OP ?