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@John Toby Simon If I can find the time, I'll take a look.
@Metum Depends what you're looking for - I don't have a lot of free time at the moment. Add me here on Steam and send me a message.
This seems like a well made mod, however, given it's current iteration, I have no desire to test drugs on a character.
That aside, I'm curious under what crafting tab the KN-X injector is listed under? I am unable to find it, after learning the recipe.
Me personally, I would just really like to know what "Increases mental acuity" actually entails, especially since they seem to be one of the rarer of all the injectors
Tell me, is this fixed now? Judging by the update date, it seems like no...
I get that they are drugs, is addiction a thing? What are the drugs doing? Can it be dangerous? How common are they? Can we make them? Is this mod overpowered? Was the goal for the mod to fit with vanilla or be crazy over the top fun? Is one of the drugs a cure for the infection? etc.
Just some thoughts, and ideas. Use them, or don't. Either way, I really love the mod, and am eagerly awaiting new additions to it. :D
Or is that the KX syring that does relaxation? Is that the character "injecting 3 marijuanas"??!? :P
Nah it won't........
....
......
.........
or will it
To make the 3 of 3 fit, I had to remove the part where I say;
In the meantime, though, I'm just happy that the mod has what it has I'd still LOVE to see other drugs added to the mod, and look forward to seeing what gets added! Thank you for the mod, and keep up the great work!! :)
[To amend for my mass of comments, you get an award! :) I'm noticing it's the first you've received. Which is surprising, because this is a really cool mod, and concept. But...here we are. :P You certainly deserve more Awards, and I hope you get them.]
(3 of 3)
(2 of 3)
And even a potential for addiction if used TOO regularly.
Given that I'm NOT a modder though, I (unfortunately) don't really know how that could, or would, be implemented.
(1 of 3)
So when you consume half of the "Amphetamines" item, it's the same as eating half of a piece of cheese.
And while drug users can be a dime a dozen in this world... I'd welcome anyone working on this mod to contact me for info relating to how these drugs effect the user, and what should be "felt" by the player character upon using them, as I've a bit of experience when i comes to that sort of thing. :P ;)
There are certainly lots of other drugs that you could add, and give a number of special reactions/side effects/primary effects.
Bu, as it's your mod, and I have no clue how to mod, It's all up to you, and in your hands, sir.
But, I appreciate that this mod exists in the first place! :D
(3/3) (PS. Sorry for so many comments, Steam kept making me split them up because the original was far too many characters.)
4. "No hunger." -Your character won't become peckish, or hungry, for at least 30 or so hours. But when it wears off, the character should tip over into level 3-4 of hunger, in response to fasting for 30+ hours.
5. "Not Bored" -For the majority of the duration of the drug working, the character is 'entertained' by doing ANYTHING that ISN'T just standing in 1 spot doing nothing. Even just putting away loot, or organizing it, or whatever would prevent boredom.
(2.5/3)
1. "Alert!" -Gives you a bit more awareness, in the same way that being tired reduces said awareness
2. "Awake." -No "tired" moodles will show up for a MINIMUM of 30-36 in-game hours. And if another dose is taken, it could buy the player another 15-17 in-game hours, but with a level of diminishing returns with any further use.(just like the real thing)
3. "On Edge!" -If the character is a smoker, he will want to practically chain smoke. Making it near impossible to remove the "On Edge" moodle for the duration of the drugs effects. ---
(2/3)
I really would love to see this expanded to a large number of drugs.
Additionally, (and I know how this is going to sound/come across...) my question for you is... Have you ever used Amphetamines (or meth)?
As someone who used both for a semi-extended amount of time (though, no longer. It was something I did in the past) I can tell you, the effects are usually far more pronounced than what you have it.
For 1; If you were to say...take 1/2 the bottle of the amphetamines, I'd think a realistic result would be: ---
(1/3)
@puddings