Space Engineers

Space Engineers

The Halo Collection (Now With Armored Thrusters) by BryceBryceBaby
21 Comments
Sosen 31 Aug, 2014 @ 5:11am 
i don't see the infinty :(
Marm the Skeppi 29 Aug, 2014 @ 9:54am 
but still these are awesome
Marm the Skeppi 29 Aug, 2014 @ 9:53am 
ok
vanilla bryce  [author] 28 Aug, 2014 @ 3:58pm 
I actually was going to make a scale Seraph and Longsword for my next build.
vanilla bryce  [author] 28 Aug, 2014 @ 3:56pm 
@mecsoltko Yes, I am looking into adding more vehicles in the future, but it takes hours to get a design I'm happy with before I post it. Just stay on the lookout for them in the future. They'll be made eventually.
Marm the Skeppi 28 Aug, 2014 @ 3:18pm 
can you add more covanant vehicles like the wraith phantom ghost specture and seraph
PapaDerp 27 Aug, 2014 @ 2:56pm 
@brycebrycebaby Alrighty then. Thanks.
vanilla bryce  [author] 27 Aug, 2014 @ 1:50pm 
I promise I'll update this in the next couple days to fix the issue.
vanilla bryce  [author] 27 Aug, 2014 @ 1:49pm 
@Derponyum I know the banshees have recoil issues, but mine disappeared when I put on just one extra gyro- if you look at the back of the banshee you can hide a couple in the cockpit covering to fix the manuevering issues. I would update it myself, but I don't have access to my gaming rig at the moment. On the topic of the Pelican's door- rotors do not make the design better. The blast-door blocks and a piston are the best solution for creating a working door, and when I tested it on my computer it never would break. I even opened and closed the door while flying at high speeds, and I never had an issue. It could be that the latest patch somehow changed the physics in some small way, and that has broken it, but until I can get back to my rig I'll have no way of knowing what the real issue is.
PapaDerp 27 Aug, 2014 @ 10:35am 
Also the Banshees are cool, but I found a problem with it. When you fire the guns, the Banshe moves up. It's like the SMG in Halo 2, and adding more gyroscopes did not help me at all.
PapaDerp 27 Aug, 2014 @ 10:32am 
@brycebrycebaby I agree, but if someone made a reskin and a new sound for the gun firing, that would be great. I also have problems with the pelican door. How about using rotors. In the Halo games, the pelican door moved up 90 degrees to close and lowered 90 degrees.
krn. 27 Aug, 2014 @ 7:33am 
AMAZING! Its really cool to see these implemented into S.E. One thing though, with the the Warthog, I'd suggest trying to hide the front a little more with armour. but this is really cool count yourself +1 sub
vanilla bryce  [author] 26 Aug, 2014 @ 10:40pm 
Also, If anyone has problems with the Pelican door breaking please tell me. I know it happens from time to time, and I want to know if it is happening often enough for me to redesign the door. I want this ship to function as close to the real one as I can.
vanilla bryce  [author] 26 Aug, 2014 @ 10:37pm 
@Derponyum That would be pretty cool. I think it would be better if such weapons were implemented by the community though, as they might be a bit OP for the vanilla game.
PapaDerp 25 Aug, 2014 @ 6:32pm 
They should make a new type of armament for ships and stations. Like plasma cannons and stuff.
vanilla bryce  [author] 17 Aug, 2014 @ 11:30pm 
hmm, it worked fine when I initially tested it. I will fix it when I have time to in a couple days.
Paws_Shadewood 17 Aug, 2014 @ 7:45am 
one issue i have found is the blast door on the pelican crew quarters blows up no mater if its sitting still im not sure if a patch messed this up or not.
vanilla bryce  [author] 12 Aug, 2014 @ 7:04pm 
The Pelican and Spirit are now updated with DB's Armored thrusters. Thank you for suggesting them Tateo!
vanilla bryce  [author] 12 Aug, 2014 @ 6:06pm 
Hmmm, I'll look into it. If I do a new build, I will update it.
Paws_Shadewood 12 Aug, 2014 @ 5:57pm 
Will you be using the armored thruster's mod? on any of your ships? because i think the pelican would look good with some of them. other than that amazing builds