Transport Fever 2

Transport Fever 2

Passenger Seats Real Capacity 1.2
47 Comments
crogiez 7 Jul @ 10:58pm 
great its work with french pass car voitures usi 13 pass > 63 passengers real seat full . thank you
tyllynger.bence 6 Jul @ 6:19am 
The Ikarus 260 has a higher passanger capacity than the Ikarus 280 :steambored:
YT8HmH7  [author] 1 May @ 12:11am 
@CC22A "seats" is a general term, the mod counts all models defined as passengers, regardless of their animation
@Raven the ticket price is the same regardless of the railcar, so..
Raven 9 Mar @ 9:58pm 
A hilarious quirk I've had as a result of the automatic price adjustment - while using a generic coach mod - has resulted in a 1st Class coach from the 1840s to cost £450,000. Whereas the 2nd and 3rd Class coaches cost £900,000.
CC22A 2 Mar @ 8:54am 
Hey, just a heads up that this mod doesn't seem to accomodate standing passengers on trams and buses, making their capacity lower. Like the Tatra KT8D5 mod which originally has 460 passengers becomes only 46 in this mod.
OdysseyOfMayhem 25 Dec, 2024 @ 5:07am 
nevermind it was a diffrent mod
OdysseyOfMayhem 25 Dec, 2024 @ 5:05am 
it does not work for me im using british mods btw
emo hoe shiro 20 Nov, 2024 @ 7:52am 
Does it work with Austria Fever mods?
YT8HmH7  [author] 17 Nov, 2024 @ 9:45pm 
1.2
Protection from assigning incorrect loading speeds
Loading speed is clamped between 1 and original speed x4
Higher precision loading speed calculation
MiSpA51[NL] 10 Nov, 2024 @ 6:57am 
I guess this loading thing has never been fixed?
Romance 13 Sep, 2024 @ 12:18pm 
I deactivated the loading speed modifier, passenger are embarking again ! Amthough I just realised that the yearly cost of the trains are much higher XD

I guess this is a side effect of the mod ?
YT8HmH7  [author] 13 Sep, 2024 @ 10:25am 
A very interesting find! I'll look into it when I have time.
Romance 13 Sep, 2024 @ 10:20am 
To add to my previous comment, it seems some vehicles get their loading speed multiplied by infinite, maybe this could explain why no passenger climb onboard ?
Romance 13 Sep, 2024 @ 9:49am 
The mod seems nice, it's lovely to see the real capacity of the vehicle ! But I have a troublesome issue with the mod. My vehicles no longer pick up passenger. Do you know how to fix that ?
UnrealBeing 14 Jul, 2024 @ 9:56pm 
This'll help with my passenger only run, thx mate :steamthumbsup:
YT8HmH7  [author] 8 May, 2024 @ 10:24am 
It is balanced though? You pay more for transporting more passengers. You also earn more upon reaching destinations.
Foxyyyyyyyyyyy 8 May, 2024 @ 10:18am 
Could you maybe make a version that is purely cosmetic and doesn't change the actual capacity of the vehicles? for balancing reasons, ya know
PhazezGova 31 Mar, 2024 @ 2:03pm 
The problem is not your description that I read, but the other mod's description. Thank you, I think I have understood the difference
YT8HmH7  [author] 30 Mar, 2024 @ 5:39pm 
Yes. It has correct calculations, better code, and additional features. Read the description.
PhazezGova 30 Mar, 2024 @ 3:19pm 
Daytona Coles 25 Feb, 2024 @ 3:35am 
He has big brain this Mod is what we need
YT8HmH7  [author] 16 Jan, 2024 @ 4:10pm 
To anyone having issues:
Please provide a detailed information. What issue you have, with what vehicles or mods.
Preferably, in Telegram or GitLab.
Also try to reproduce the issue without other mods. (issues like trains not stopping at stations should be completely unrelated to this mod)
老爸 14 Jan, 2024 @ 4:45am 
This mod is not in effect for some vehicles, both modded or vanilla
Hyperion 3 Jan, 2024 @ 4:19am 
Unfortunately this does not work properly for me. When I use this mod some of the trains do not stop anymore at the railway-stations and some trains do not pick up passengers anymore.
Roamingkraut115 14 Dec, 2023 @ 11:14am 
Yes, I tested it out last night, and it does work on the mods for British coaches, as far as I can tell
CC22A 22 Oct, 2023 @ 4:13am 
By the way, does this works with modded passenger coaches? Such as the British Mk. 1 Coaches by Killakanz or the Generic British Coaches by Green Ranger aka Gr1m?
numbat 5 Oct, 2023 @ 1:42am 
This looks like a great mod. Is there any way I can use it to adjust airplanes only? I'm happy enough with the capacities of other transport, but my airports are always overflowing.

Thanks in advance.
Pizzaguy 5 Sep, 2023 @ 8:47am 
is there a way I can use this mod that does not modify the costs?
Astra Ludens 27 Aug, 2023 @ 4:53pm 
Hi, modded french compartments from 1850s are not working it seems !
Macrodoors 12 Aug, 2023 @ 6:56am 
I have a bit of an issue when filling ships with both passenger and cargo simultaneously for a ferry line. The Wilhelm ship is defined as having a capacity of 36-70 with 2 compartments with this mod. If the passenger compartment is more than half filled (more than 17 in this case), then the ship won't accept any cargo, and as a result the cargo compartment is left empty. Any solution to this, except leaving the passenger compartment half-full?
Meneer Kaktus 12 Aug, 2023 @ 6:33am 
Amazing mod, and work much better then the alternatives that are available, although it does not always seem to fill all the seats on a vehicle: The Laksana Scania K250UB for example keeps some seats free, while capacity multipliers do fill the seats. Could it be that the script sometimes misses some seats? Or is it just the model?
ScubaSteve 15 Jul, 2023 @ 3:36am 
Fantastic, frankly I find this game unplayable without a mod like this. Thank you for your time!
gavt1976 8 Jul, 2023 @ 4:02pm 
I have to say I am loving this mod and I like using it all the time.
YT8HmH7  [author] 7 Jul, 2023 @ 9:54am 
1.1
Option to enable cargo-passenger fix only to the ships bigger than 50x8x15
Option to enable loading speed compensation for new capacities
DeltaNovember 5 Jul, 2023 @ 5:47am 
This happens to the DC-10
DeltaNovember 5 Jul, 2023 @ 5:45am 
Planes with 1.0x loading speed load VERY slowly, to the point where they have to stop loading and leave when not everyone is boarded yet
Aegyssus 30 Jun, 2023 @ 7:28am 
Both of your Mods, and your performance contribution, are stellar !
Thank You !!!
:steamthumbsup:
YT8HmH7  [author] 26 Jun, 2023 @ 12:51am 
This mod does change capacity according to the real amount of seats. It's not that hard to fill actually, just use fewer vehicles.
80810402 25 Jun, 2023 @ 7:58pm 
I hope this mod can display passengers proportionally without modifying vehicle capacity. Because the real capacity is too large to fill easily.
YT8HmH7  [author] 23 Jun, 2023 @ 6:03pm 
@SinergyX, one can never know if someone is a guy on the internet, but I'm glad you liked RIC :)
YT8HmH7  [author] 23 Jun, 2023 @ 4:30pm 
It works kinda the same, but fixed. I fixed the 1500m clipping caused by incorrect bridge handling, possibility of visibleFrom > visibleTo, and threshold logic. Now scale factor is only applied to everything beyond the threshold. Also I made threshold setting a bit more flexible and adjusted defaults to the new behaviour. The main principle is unchanged. You have a threshold of high quality models, and a factor that speeds up decreasing of quality with the distance. So, in the end far away objects (that you can't really see anyway) are displayed with less quality. Oh, and everything beyond 5000m is not rendered at all. It's beyond the fog, so it looks fine.
SinergyX 23 Jun, 2023 @ 4:25pm 
Oooh you the guy from the industry chain, i absolute love that one :D
gavt1976 23 Jun, 2023 @ 3:56pm 
Can you explain to me how does your Performance mod works that okeatings one does, because i cannot seem to get his to work with my game.
YT8HmH7  [author] 23 Jun, 2023 @ 3:34pm 
This mod should not affect the performance, in either direction. If you have problems with more passenger models being drawn, you can try to use no pax mod that disables the rendering of them completely. Also use performance tuning mod from my gitlab, with default settings for best performance with no impact on visual quality. This is an update for okeatings mod, so it should be updated with my version on steam too.
n.chiri 23 Jun, 2023 @ 3:21pm 
I assume the potential performance issues at late game are still possible with a mod like this, right?
YT8HmH7  [author] 23 Jun, 2023 @ 8:21am 
Thank you for your kind words
gavt1976 23 Jun, 2023 @ 7:49am 
Thank you for doing this for the community, i have tried this and it works like a dream and i am using it all the time.