Space Engineers

Space Engineers

[Outdated/Dead] Spotlight cone removal - Removes the unrealistic spotlight cone which greatly spoils the darkness theme
24 Comments
HerrTolaris 25 Feb, 2019 @ 2:05pm 
went purple again yesterday
HighFlyer96 2 Sep, 2017 @ 6:31am 
Nevermind my recent question. It seems to be working again. No transparent pink cone anymore (at least for me)
plaYer2k  [author] 8 Jun, 2017 @ 3:46am 
Sorry but after getting banned on discord for -no comment-, i have no motivation to continue with this game anymore. In fact, i didnt start it for over a month and didnt spend more than 5 minutes in the last 3 months.

TL;DR: no fixes or updates anymore, sorry
Nikolas March 7 Jun, 2017 @ 7:18pm 
i have also just noticed transparent pink texture where the cone would be, this was on the 1.180.6 version of the game, and was seeing it from an 3rd person view while in a small grid vehicle
Cthulhu 24 May, 2017 @ 7:05pm 
fix please, i have a trasparent-pink cone .. :(
Argus 14 Apr, 2017 @ 12:00pm 
thanks for this mod, sometimes i like the cone but in other times it looks stupid
HighFlyer96 24 Jan, 2017 @ 5:04am 
Would apprectiate as well a fix for that or an update. Liked the mod as much as I dislike the exaggerated cone. I could accept it in dusty evironment but on planets for example, dust lays after a while. And @ KaRei, Space is indeed a vacuum but there is dust in space, just not big grains or in great amounts around our earth.
Bones 14 Jan, 2017 @ 2:55am 
Any chance of a fix for the nasty pink box that has appeared?
plaYer2k  [author] 24 Feb, 2016 @ 3:45pm 
Heh, glad you like it. Keep enjoying your gameplay experience the way you want and dont try to bother much with what others say.

I personally disagree with the OP mods others release, like thrusters/reactors/solar panels etc, yet i accept their value and use for others.

So even though arguing that such a cone in vaccum would be realistic is of course silly, it doesnt matter much to those using this mod :-)
KaRei 24 Feb, 2016 @ 1:41pm 
@ plaYer2k - Great work with the lights. I am using both your cone removing mods ;-)

@ EnjoyCoke - Zero-sound-when-out-of-atmosphere-mod would be really awesome ^_^
KaRei 24 Feb, 2016 @ 1:41pm 
Are the complaining people from these comments really from this reality? They must be either from some twisted world where physics work differently, or they don't know a tiny bit about what they're talking about.
This mod DOES provide more realistic spotlight. The spotlight cone in space is nothing what can be called "natural". Its not even natural on Earth during good weather.

You can see it only in evironment filled with some particles (dust, fog, raindrops, etc.), because the cone you see is not the light itself, it's the tiny particles in front of the spotlight that you actually see as the "cone". The light shining on the dust particles makes them lit, and so visible to your eye. That makes an illusion of light cone, but all you really see are just the enlit tiny particles in front of the reflector.

The space is however a vacuum. Vacuum = no particles. No particles = no light cone illusion.
Or why do you think you must throw some dust on laser beam to see the ray actually?
EnjoyCoke 15 Oct, 2015 @ 8:45am 
Don't listen to the haters. This was absolutely necessary.
Not to create a zero-sound-when-out-of-atmosphere-mod.
How to do this?
Jakesnake5 28 May, 2015 @ 11:12am 
May crash game with DX11 turned on
Jolly 14 Mar, 2015 @ 9:05am 
You guys have a problem with him mentioning "Removes the unrealistic spotlight cone" but I have a problem with the title saying "Fixed" as if it was broken in the first place. Don't get me wrong, this mod is great but it's not fixing anything broken so the wording is wrong.
plaYer2k  [author] 17 Aug, 2014 @ 5:25pm 
Yes i just said that already. In the few cases where you actually are close to an asteroid, that could be seen as somewhat valid for a few kinds, though not for all of them and not in that intensity.
Franco 17 Aug, 2014 @ 3:30pm 
"How is such a cone realistic in space without dust?"
You are in an asteroid field... meybe there is a dusty space afterall.
Varlun 15 Aug, 2014 @ 1:49pm 
Player is right in terms of realism. Just think of a car's headlights when it's super foggy.
plaYer2k  [author] 15 Aug, 2014 @ 7:42am 
How is such a cone realistic in space without dust?
Like previously said, such a cone happens when the light emited from the light source gets reflected. On earth that happens with either small particles like dirt, animals, microbes etc. Both visible in air and water. But if there is no such pollution to reflect the light, then you wont see it. Hence why laser shows usually need some smoke effect in order to be visible.
ハイロポン 15 Aug, 2014 @ 6:24am 
I don't know why you'd get rid of such a natural lighting effect. It makes the light more realistic.
plaYer2k  [author] 12 Aug, 2014 @ 11:08am 
Heh, see how good the modular system is. With just an all in one package, you had to use them all or make your own version :)

Though the reason for me to dislike it is that in space you dont have enough floating materials to reflect the light in such a manner that this cone would occur.

Except when you are around an asteroid with some "dust". Either naturally or through mining.

But i do agree that the spotlight cone can have its use and looks neat.
Varlun 12 Aug, 2014 @ 6:55am 
I think this is the only one of your darkness mods that I don't agree with. It really is a cool sight to see that huge beam of light piercing the darkness from a distance.
Silnar 11 Aug, 2014 @ 9:34pm 
Cool thanks, I tried to edit the cubeblocks.sbc to change the max range, but I don't know what i'm doing or it doesnt like values larger than 10. :P
plaYer2k  [author] 11 Aug, 2014 @ 9:19pm 
Well that can be achieved by two ways so far i think. The first would be to change the spotlights and interior lights range through a modification, the other would be a shader (.fx) modification to increase the range there.

But i am not 100% sure about the shader workaround. Also shader mods do not work in multiplayer as mod package yet, which is sad.
Silnar 11 Aug, 2014 @ 9:14pm 
I'll have to try these out. Very nice :D

Any idea if it's possible to mod how far light travels from the source?

I'd probabaly want it doubled for sunless maps.