Arma 3
Omaha Beach
39 Comments
Skully 25 Jun @ 3:12pm 
do not download this mod or its dependiency if ur planning on using voice lines because it does not work
ragnarok88 2 May @ 8:46am 
can I reach you on discord?
IowaBison90 26 Mar @ 11:52am 
Is there a way to change the tide? Normally setting the time of day adjusts it, but for me it doesnt do anything on this map. The tide is high.
Spicy 3 Apr, 2024 @ 10:01am 
Are you guys planning on doing a performance pass on this? My frames are pretty bad when trying to run a little over 80 AI in eden. It's very well made, but given the performance I'm not sure I can run large scale stuff on it for my unit
Spicy 15 Mar, 2024 @ 6:58pm 
I'm having trouble getting AI to take off/land at the airfield to the southwest. They don't seem to recognize it as an airport.
sleepybros94 15 Feb, 2024 @ 12:20am 
whats the best way to get the landing craft to work right and not drive way off in every direction?
battle 25 Dec, 2023 @ 7:52pm 
@Jones.S [48MI] I actually found out the issue, its with the Zeus RTS mod specifically. Otherwise it seems to work fine
Jones.S [48MI]  [author] 25 Dec, 2023 @ 2:00pm 
@battle I will look into this thank you
Jones.S [48MI]  [author] 25 Dec, 2023 @ 1:59pm 
What guy ;)
ovnxize 23 Dec, 2023 @ 9:29am 
Guy below me has a VAC Ban lmfaoooooo
battle 27 Oct, 2023 @ 8:18pm 
Machine guns fall through the bunkers, neither Iron front, nor Spearhead MGs work
Cichy 25 Sep, 2023 @ 10:01am 
Great work just wanted to ask about the foliage, it seems overdone. In real life pictures you can see that it was cut down by the germans for easier visibility but in some places on this map the hills are overgrown, also another was the tide, shouldn't it be just a tad bit lower? Anyway, thanks for this awesome map
TeusPLAY 12 Sep, 2023 @ 5:15pm 
Vierville-sur-mer next map pls
TeusPLAY 12 Sep, 2023 @ 5:15pm 
Holy shit! this is pure art!
BaMxIRE 12 Sep, 2023 @ 11:02am 
This is art nice work.
Chinny 11 Sep, 2023 @ 6:09am 
@NSAplzdon't IFA3 or uhhh one of the ww2 mods has a module that allows this with ai commamnds or summin. If the DLC doesnt itself.
NSAplsdon't 10 Sep, 2023 @ 4:39pm 
Any advice on how to get an AI controlled LCVP to actually land troops?
Finger Jam 10 Sep, 2023 @ 1:52pm 
I have a question about your mod, can you PM me?
Dagger Viper Zero 10 Sep, 2023 @ 1:29am 
The Longest Day by Iron Maiden
Wiket 8 Sep, 2023 @ 11:11pm 
your description says "nerves" but the co auther is Neeves
Charlie 8 Sep, 2023 @ 6:29am 
Is the elevation of WH62 correct, seems like much lower than reality, suppose to be a strong hold in that area.
Charlie 8 Sep, 2023 @ 6:12am 
nice work, I really like it.
reubensowden 8 Sep, 2023 @ 5:02am 
Great map! I have been looking for a map like this!
JustRyan 8 Sep, 2023 @ 1:29am 
How does one make AI do transport unload on this map? Ive given the drivers a waypoint, they get there, but they dont drop off the infantry, they end up driving around in circles
MicrowaveFork 7 Sep, 2023 @ 11:27pm 
This is so good, very well done - please make St. Mere Eglise or Carentan
IvosH_cz 7 Sep, 2023 @ 1:01pm 
Jones.S [48MI]  [author] 7 Sep, 2023 @ 11:31am 
@Bob5quareFace fixed in next update
BobSquareFace 7 Sep, 2023 @ 10:54am 
Great map but just so you know the church in saint-laurent-sur-mer is a little off, the rear section of the model's lower than the rest/the rest is higher than it, and a few pews (mainly the one that's fallen over) are underneath the floor. Cheers, and amazing work - I'm definitely gonna have to run a campaign on this.
05 7 Sep, 2023 @ 9:31am 
great map.
Charlie 7 Sep, 2023 @ 5:09am 
It might need a beast to run
EightHorse8357 7 Sep, 2023 @ 4:56am 
D-DAY normandy 1944 Omaha Beach
Abū Ibn Muhammad Al-Āmêdî 7 Sep, 2023 @ 3:43am 
awesome!
Jones.S [48MI]  [author] 6 Sep, 2023 @ 10:59pm 
You could definitely make a mod to allow tide to rise and fall.
But yes I locked it for best gameplay so it's as close to 6th as possible
CallMeD 6 Sep, 2023 @ 10:49pm 
I'm curious if there's a way to change the tide of the water based on whether it's in or out. Or if it's modeled as it would've been on June 6th?
Jones.S [48MI]  [author] 6 Sep, 2023 @ 10:12pm 
Thanks @spicy will get these fixed in next hotfix
Spicy 6 Sep, 2023 @ 9:11pm 
Also the roads don't have footstep noises
Spicy 6 Sep, 2023 @ 7:21pm 
The AI pathfinding through trenches is really well done, props. However: I had some stuttering on the more inland portions of the map, one of the circular-type single-man bunkers is too tall to effectively shoot out of(i believe it had some stairs and no elevated platform), there's some floating barbed wire near the beach, and for some reason the LCVP doesn't make any noise. Engine, water sounds, nothing. Just ambient map noise. Map is really well done so far I just had those issues I wanted to let ya'll know about.
Leandro 6 Sep, 2023 @ 1:33pm 
nice map
Chep 6 Sep, 2023 @ 1:25pm 
:aurip: