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Other then that, the mod is working fine, game seems to favor one appearance as far as I can see (on with the beard/mustache).
Awesome mod otherwise, thanks!
As of right now, it is very unlikely due to the sheer size that this whole compilation will have (~1,5-2 gb) and the amount of time it'll take to make it. Plus I don't want to force people to use all my heroes at once, so I would rather release separate mods to let everyone choose characters to their own liking.
I don't know if this is a bug that also occurs to other people, or if it's a problem with my mod arrangement.
All of my hero mods have skill dumps. As for the savegame compatibility, some people have reported that some of my mods are savegame incompatible. I don't know about this one, but it should probably be fine.
And savegame compatible ? Thanks in advance for the reply
Mod updated for SoC, should now work with new factions. Skills should now be fixed as well.
Unfortunatelly, I don't think I can tell what the reason may be. All of my mods are made on the basis of vanilla Warhammer, and given the amount of custom content currently available in the workshop, I'm afraid it'll be impossible for me to define what exactly causes this problem. Noone else reported this issue before.
Some kind of buffed streltsi
I don't want to say anything. This is simply my guess based on my past experience with TWW2.
No, and it is very unlikely to happen. Due to numerous custom assets, all of my mods end up being very heavy in terms of their file size. Combining them into one will result in huge files which (afaik) are difficult for the game to process. In addition, I release these mods separately to let players choose specifically which ones they want to play with.
And on further note. THIS IS WHAT "Wight Kings" SHOULD LOOK LIKE!!
They are recruited from the new building chain.
@archibaldmeatpants
Probably, but I haven't checked, so I'd say it would be better to start new campaign for the sake of avoiding issues.
If I get some new ideas in the future, then yes.
I've thought about it, but I've decided to temporarily stop making Legendary Heroes. Since none of my characters have anything to do with the lore, I believe it is be better to focus on generic heroes instead. Also, making them generic heroes is a part of the made-up lore where they are the descendants of the original Koschei.
Regarding your other suggestion, I do have some other ideas for Kislev, but for now I need a small break from modding.
Дальше будет больше.